ok whatever lol. in case you care, always fuzzy guard the first hit starting low, then go back to low for the 2nd hit and you have all combos covered (except a forgettable mixup option at the end of one string)
You know...I'm seeing a lot of people simply saying that all one has to do against Quan is fuzzy guard and that's all. If you watch any of the matches Hidan was in, most of his opponents fuzzy guarded a few of his strings. Despite this, you have to let go of the block button sometime, and when you do, opportunities open. Very rarely, from what I've seen of these tournaments, do people sit back, hold block, fuzzy guard, and only react. They pursue their opponent and when they do, the opponent responds.
Maybe they didn't know the match-up. However, most players at that level can still read habits and patterns in what their opponents like to do, and those that adapt usually win. Simply because someone had never faced a Quan before doesn't mean that it was the sole reason they lost.
Also...while Quan's wake-ups are limited, his normals are slow...he has unique properties to him, specifically when it comes to Trance and the combo/meter building/draining opportunities it provides. If you block low often enough, as some people believe, you can always be hit next with an overhead, which would lead to another combo.
I suppose, in all of this, I am simply saying that one technique does not entire negate a character's usefulness. I'm of that mind that while some characters have better built-in strategies and properties to them that others do not...I believe that every character in this game is capable of beating every other character. It won't always be even or fair, but it can be done. I faintly recall seeing some videos where REO's Quan Chi did quite a number on Chris G's Reptile. Reptile, who is considered among one of the more high tier characters.