KeyserSoze
Fabled Villain
Personally, I find that the most useful MKX character forums on this site are the ones that have an active, dedicated thread for each variation. As a result, I wanted to create a thread for my current, personal favorite Jason variation: Unstoppable. Please feel free to post all ideas, tech, strategy, quirks, bugs, highly impractical buff combos, etc. etc, which pertain exclusively to Jason's Unstoppable variation, in this thread.
So, I'll start things off by focusing on something that will undoubtedly be crucial for playing Unstoppable Jason optimally as the MKX metta evolves: Getting his two, unique buffs ("punishment" - damage and "rise" - self healing) out safely on the screen. The following are attacks with enough hit advantage to get both buffs out safely - The regular version of each buff has 44 recovery frames and the ex version of each buff has 38 recovery frames :
B2 (hit advantage: 53, both regular and ex-versions are safe)
F3 (hit advantage: 48, both regular and ex-versions are safe)
F2 (hit advantage: 34, ex-versions are safe)
24 (hit advantage: 54, both regular and ex-versions are safe)
23 (hit advantage: 53, both regular and ex-versions are safe)
B122 (hit advantage: 46, both regular and ex-versions are safe)
F44 (hit advantage: 42, both regular and ex-versions are safe)
32D1 (hit advantage: 37, ex-versions are safe)
32U1 (hit advantage: 35, ex-versions are safe)
J2,J3,and J4 (hit advantage: 46, both regular and ex-versions are safe)
NJ 1,2 ( (hit advantage: 51, both regular and ex-versions are safe)
NJ 3,4 (hit advantage: 35, ex-versions are safe)
IMO, F44 and F3 are two of your best options, because:
1) Both have awesome range and
2) Both are safe on block
3) F4 hits low and F3 hits overhead.
So, I'll start things off by focusing on something that will undoubtedly be crucial for playing Unstoppable Jason optimally as the MKX metta evolves: Getting his two, unique buffs ("punishment" - damage and "rise" - self healing) out safely on the screen. The following are attacks with enough hit advantage to get both buffs out safely - The regular version of each buff has 44 recovery frames and the ex version of each buff has 38 recovery frames :
B2 (hit advantage: 53, both regular and ex-versions are safe)
F3 (hit advantage: 48, both regular and ex-versions are safe)
F2 (hit advantage: 34, ex-versions are safe)
24 (hit advantage: 54, both regular and ex-versions are safe)
23 (hit advantage: 53, both regular and ex-versions are safe)
B122 (hit advantage: 46, both regular and ex-versions are safe)
F44 (hit advantage: 42, both regular and ex-versions are safe)
32D1 (hit advantage: 37, ex-versions are safe)
32U1 (hit advantage: 35, ex-versions are safe)
J2,J3,and J4 (hit advantage: 46, both regular and ex-versions are safe)
NJ 1,2 ( (hit advantage: 51, both regular and ex-versions are safe)
NJ 3,4 (hit advantage: 35, ex-versions are safe)
IMO, F44 and F3 are two of your best options, because:
1) Both have awesome range and
2) Both are safe on block
3) F4 hits low and F3 hits overhead.