It's a timing thing but once you learn it, it's cake.I can't land the Nut Punch on F4, F2, 4, D1, F2, 4, Nut Punch. Does this BnB still work after the patches? Any tips on how to perform this combo?
You're not doing it in A-List right? I tried like 100 times in A-List and was wondering what the hell was going on... then I realized the nut punch startup is slower in A-List lol.I can't land the Nut Punch on F4, F2, 4, D1, F2, 4, Nut Punch. Does this BnB still work after the patches? Any tips on how to perform this combo?
Yes, I was trying it in A-list! It was so frustrating! Thanks a ton!You're not doing it in A-List right? I tried like 100 times in A-List and was wondering what the hell was going on... then I realized the nut punch startup is slower in A-List lol.
If you watch the video from @Kensou you can see you can connect additional hits after 121rc or f34rc hits. I was trying to pull combos where you do 121rc into f34rc but it's tough. f34rc into f34rc is much easier.Yes, I was trying it in A-list! It was so frustrating! Thanks a ton!
And what do you mean by "121rc into f34rc into f24"? I mean, 121 is a knockdown, and I don't think you can connect with anything after F34 either. Where did you see that stuff?
nice stuff. I´m gonna add this in some hours .Note these are in A-List but I'm pretty sure they should be universal...
Not sure if NJP combos have been posted but I've been using:
Midscreen Meterless
njp <slight walk forward> f4 f24 d1 f3~nutpunch (27%)
Midscreen Metered
njp <slight walk forward> f4 f24 d1 f3~ex nutpunch f3~nutpunch (34%)
Corner Meterless
njp f4 f4 12 4~nutpunch (28%)
njp f4 f4 12 333~nutpunch (30%)
Corner Metered
njp f4 f4 12 4~ex nutpunch 12~nutpunch (34%)
Don't know if this was known but you can connect a shadow kick after a ji3 or ji4 lands for 13% (18% for EX). Easiest way to hit it is to input the bf motion as the jump kick is coming out, then do the 4 as soon as it hits.
Also some JIK corner combos. Not sure if this was posted yet either:
Corner Meterless
jik f3~nutpunch (19%) -- easy to connect. Is this MK9 or MKX?
jik 12 12 4~nutpunch (27%)
Corner Metered
jik f3~ex nutpunch 12 4~nutpunch (32%)
jik f3~ex nutpunch 12 333~nutpunch (34%)
jik 12 12 4~ex nutpunch 12~nutpunch (35%)
EDIT: I tested it for the hell of it but it looks like jik3 run~f3~nutpunch works midscreen. Hits for 19% just like in the corner. Pretty strict though. You have to input the run command as the jump kick is coming out just like with the jik~shadow kick above.
same hereI take no credit for these. Video originally posted by @KH Showtime on the A-List Run Cancel Tutorial post. Combos & tutorial video done by @Kensou . All I did was type out the combos.
Video:
- 12[1] xx RC, F4, F24, D1, F3 xx BD3 (25%)
- F3[4] xx RC, F4, F24, D1, F3 xx BD3 (26%)
- B34 xx BF[4] xx RC, F4, F24, D1, F3 xx BD3 (28%)
- 113 xx BF[4] xx RC, F4, F24, D1, F3 xx BD3 (28%)
- F3[4] xx RC, F3[4] xx RC, F24, D1, F3 xx BD3 (25%)
- Corner - B34 xx BF[4] xx RC, F24 xx DB4, 12, 114 xx DB3 (31%)
- Corner - B34 xx BF[4] xx RC, 333 xx DB4, 12, 114 xx BD3 (31%)
- Corner - B34 xx BF[4] xx RC, 333 xx DB4, 12, 12, 114 xx EX BD3, 113 xx BF3 (35%, 1 Bar)
- Corner - 333 xx BF[4] xx RC, D1, 12, 12, 114 xx EX BD3, 113 xx BF4 (30%, 1 Bar)
- F3[4] xx RC, F3[4] xx RC, B34 xx XRay, BF4 (45%, 3 Bar)
learning on how to master the run cancel was tough but thanks to you i got a few ways to do it thank you!!Yeah this is some nice stuff. Nice work @Kensou
I don't think this belongs in this thread but I wanted to reply to it anyway. I will tell you my honest opinion and you can decipher it however you see fit.Guys, I need some help. My friends and I play King of the Hill often and they main: 1. Sonya 2. Thunder God 3. Kung Jin, even if I never drop a combo and get all my run cancels down, I just can't seem to compete. Yes I will fully admit that they are simply better MKX players then me (well 2 of the 3) but given their tool set compared and A-list Johnny's I just don't see how to win. The only moves I can actually use are F3 and F2. How many different ways can you mix up and cancel the only 2 usable strings??? Everything else wiffs with his mother F**king T-rex arms and can't punish, even most blocked specials are too far for him to hit. B3 is too damn slow to be any good against a seasoned player, as is 3. I can occasionally get a 113 (sometimes with an EX-nut to help make it safe, or EX-balls to get frame +) but honestly if you just crouch block, Johnny is damn near useless without Ex-nut is his back pocket. And the fact that A-list nut comes out slower than other variations simply kills me, or that his "mids" (B2 for example) wiff on crouching opponents, and when compared to Subz slide or Scorps tele he has EXTREMELY punishable specials. Hell, even if you land a nut shot, so what? Sure they can't wake up with armour, but that is literally the only thing it's good for. You still have to get back in, play footies, and hope they don't interrupt you with armour; just on the off chance you can land another nut and start the whole process over again. I love Johnny. He was my main in MK9, but given the kast this go round with their: reach, damage output, 50/50s, TRUE resets, safe strings, and speedy mids....I just can't see winning many matches with Cage. Hell even Johnny's MKX tester Dizzy doesn't use him in tournaments, he uses Thunder God, if that fact doesn't help convince you of his lack of tools, then I don't know what will. My problem is that I simply don't like any other character, but I love the game.
Only thing on your list I would replace with what I found for Stunt Double Corner Meterless ofCorner Meterless:
Corner Meterless:
Stunt Double
F24, D1, 12,12,12,12, 12 xx nut 31%
F24, D1, 12, 12, 12, 4 xx Nut 31%
F4, 12, 12, 12, 12, 12, 12 xx Nut 31%
Some improvements on the 1 metered midscreens for A-List:
"f3[4] xx rc, 113 xx (ex) np, 12, f3 xx np - 29%"
You can actually fit another 12 in here like so:
f3[4] xx rc, 113 xx (ex) np, 12 rc 12, f3 xx np - 31%
The other A-List 1 metered midscreen can also attain an extra 1% damage (every little helps!) by changing the following:
"f3[4] xx rc f24, d1, f3 xx (ex) np, 12, f3 xx np - 32%"
Change the f3 for f24 then remove the 12 from the end part like so:
f3[4] xx rc f24, d1, f24 xx (ex) np, f3 xx np - 33%
I've also got a 35% A-List 1 metered midscreen to add to the list:
db[4], f3 xx (ex) np, 12, f3 xx np - 35%
Meterless:
db[4], f3 xx np - 25%
At a glance this doesn't look like it has much practical application cause it has massive start-up from the charged hit, however, you don't need to charge the db4 all the way in order for the f3 to combo. I've made great use of this in my pressure game in a few ways; Johnny's 113 xx np string got predictable fast - mix it up by doing 113 xx db[4] xx rc 113 xx np and occasionally follow through with the db[4] instead of doing the run cancel to keep them guessing!
Corner Meterless:
A list
F24, D1, 12,12,12,12 xx Nut punch 29%
F4, 12, 12, 12, 12, 12 xx Nut punch 29%
Corner 1 Meter:
F24, D1, 12, 12, 12, 12, 12 xx Ex Nut, 2 xx Nut 37%
F4, 12, 12, 12, 12, 12 xx ex nut, 2 xx nut 34%
Corner Meterless:
Stunt Double
F24, D1, 12,12,12,12, 12 xx nut 31%
F24, D1, 12, 12, 12, 4 xx Nut 31%
F4, 12, 12, 12, 12, 12, 12 xx Nut 31%
One clone:
F24, D1, 12, 12, 4 xx DB1, 12, 12 xx Nut 37%
Corner 1 meter:
F24, D1, 12, 12, 12, 4 xx Ex Nut, 12, 12 xx Nut 39%
One Clone:
F24, D1, 12, 12, 4 xx DB1, 12 12 xx ex nut, 12 xx nut 43%
Not a fan of using two clones.
Probably wouldn't try these online unless in the most optimal conditions.
I´ll add the missing combos as soon as possibleI haven't had much time to practice lately, but with the time I did have, I came up with this universal combo.
- 113 xx EX DB3, 12, Run, 12, F3 xx DB3 (30%, 1 Bar)
You only have to run for a step or two before hitting a button. Super easy to do, even in an online setting, once you get the hang of it.
Also, I found that I'm lacking frame traps in my game play.
Suggestions?
I get it sometimes. I don't spend much meter. I either use it for combos or to blow up zoning with Shadow Kick. I was a Batman main in Injustice so I got used to not waking up real quick. LolAre you guys actually getting X-Ray and using it? Cause I'm never having meter built for it
Thanks mate. Gonna update and fix the dmg% aswellI had a post in the last combo thread with some fisticuff corner combos, so this is that and some other midscreen and corner stuff for other variations.
Only listing things that I don't see in the OP
Midscreen Meterless all variations
F24, d1, rc, 12, F3 xx BD3 - 24%
F24, 12, rc, 12, F3 xx BD3 - 26%
Corner Meterless or ExBD3 launcher
A-List
F24, d1, F4, 12, 12, 12, 12, 12 xx BD3 - 34%
F24, d1, NJ1, 12, 12, 12, 12, 12 xx BD3 - 33% (easier)
F4, F4, F4, 12, 12, 12, 12, 12 xx BD3 - 34%
F4, F4, NJ1, 12, 12, 12, 12, 12 xx BD3 - 33% (easier)
113 xx ExBD3, NJ1, F4, 12, 12, 12, 12, 12 xx BD4 - 35%
Stunt double
F24, d1, F4, 12, 12, 12, 12, 12, 12 xx BD3 - 36%
F24, d1, NJ1, 12, 12, 12, 12, 12, 12 xx BD3 - 35% (easier)
F4, F4, F4, 12, 12, 12, 12, 12, 12 xx BD3 - 35%
F4, F4, NJ1, 12, 12, 12, 12, 12, 12 xx BD3 - 34% (easier)
113 xx ExBD3, NJ1, F4, 12, 12, 12, 12, 12, 12 xx BD3 - 36%
-1 clone
F24, d1, F4, 12, 4 xx DB1, NJ1, 12, 12, 12 xx BD3 - 41%
F4, F4, F4, 12, 4 xx DB1, NJ1, 12, 12, 12 xx BD3 - 39%
113 xx ExBD1 F4, 12, 12, 4 xx DB1, 333 xx BD3 - 39%
Fisticuffs
F24, d1, 12, 12, 12, 12, B12-12-12-12 xx BD3 - 35%
F24, d1, NJ1, 12, 12, 12, B12-12-12-12-12 xx BD3 - 36%
F24, d1, F4, 12, 12, 12, B12-12-12-12-12 xx BD3 - 37%
F4, F4, 12, 12, 12, 12, B12-12-12-12 xx BD3 - 34%
F4, F4, F4, 12, 12, 12, B12-12-12-12-12 xx BD3 - 36%
113 xx ExBD3 F4, 12, 12, 12, 12, B12-12-12-12 xx BD3 - 36%
F24, d1, F4, 12, 12, 12, 12, b2 xx BF1 - 31% (Fist bump activation)
*PS
In the OP this combo had the % wrong.
in meterless corner
f24, d1, 12, 12, 333 xx np - (says it's 35%, it is actually 30%)
can you write the combos out? i don´t want to watch every video with combos and write them out myself :/More optimized mid screen damage + corner carry
Meterless
1 Meter
-Cheers-