But Kitana has no combos...All she does is spam fans...Clearly she is a bad character ( ͡° ͜ʖ ͡°)I'm a combo guy... Covert Ops for life.
You mean B14...In terms of timing, the cancel window for drone specials are different on hit than they are on block. So basically you have to get used to both timings. The only way around it is honestly to sit in training mode until it becomes muscle memory =[Is it just me or is the timing on the low drone after b1,3 annoying or what? Inputs are coming out perfect but the drone doesn't come out everytime. Very annoying.
@lslick
Yes, B14.You mean B14...In terms of timing, the cancel window for drone specials are different on hit than they are on block. So basically you have to get used to both timings. The only way around it is honestly to sit in training mode until it becomes muscle memory =[
You definitely wasn't....At first I thought I was crazy but then I realized that the window is just different unfortunately =[Yes, B14.
Ok, I'll just sit and try to grind it out. Thought I was going crazy or something.
I was on the Takeda forum and Zaf mentioned that there's a gap between B1 *gap* 4. I guess you have to be more careful with that string since you can armor after B1 for a full punish with certain characters.I was on the Mileena forums and someone mentioned that they can db3 or db4 between the gap of B14~MS4 and B332~MS4. So I did some more research to see how big of a gap that cancel is since I'm bad at reading cancel frames and what not. The gap between B14~MS4 and B332~MS4 is about 8-9 frames. So if we use B14~MS4 and the opponent reads it, they can reversal after the B14 and hit you out of it clean. They don't have to armor through it if they dont want too. If you use B332~MS4, they can use a 9 frame reversal to beat you out of it. If they use a nonarmored special move, you will stuff their attempt. If they use an armored move, they will beat you out of it. These reversals do get blown up by MS3 though so if you read the reversal attempt, just MS3 to stuff them. You can also try MS1 when they are out of blockstun to stop them from reversalling as well. But you have to be on point on that one.
Also, I have been messing around with demolition. I feel indifferent about that variation tbh. On the one hand, I think the variation has some cheap stuff that I haven't found yet. I feel like we can really make this variation dirty as hell. But having only three grenades really hurts this variation. Maybe if she had four then I wouldn't feel that bad. Cause you use one grenade in your combos, and you can opt to use a grenade as an ender so you can have grenade oki. But the grenade oki loses to delayed wakeup so you lose one grenade for forcing your opponent to lose a wakeup option. But then again, by throwing a grenade out like that they can't get up normally or tech roll cause they would have to deal with the mixup. Grenades also blow up throw attempts similar to how Sub can Ice clone you and throw you so you can get frozen. Unfortunately for her, she doesn't get anything since she gets hit as well. So you use two grenades for one setup and lose the option to wakeup with two grenades in the process. But then again, I understand the limit on three since it doesn't allow her to abuse that grenade wakeup.
Sorry for my rambling lol...I think I just need to put more time into that variation tbh
Will do man. I tried it a few times and he hit me with spears. Gonna keep at it.@jmt Try aggressively running more since Sonya's run is ridiculous, you'll beat overhead and low demons with it. Beyond that, just remember to fully punish him whenever you block punishable stuff like teleports, spears, etc.
Yup B14 has a gap between the B1 and the 4. You can set the dummy to reversal you and you can see it for yourself. The timing is something you have to get used too and they do need a bar. The good thing about the string is how fast and how much distance it covers so you can play the spacing game with someone and legit use the string lolI was on the Takeda forum and Zaf mentioned that there's a gap between B1 *gap* 4. I guess you have to be more careful with that string since you can armor after B1 for a full punish with certain characters.
I heard that the low demon doesnt track so you can literally run just like how @HDTran suggested. His overhead is kind of reactable. He doesnt get much off of it since it causes a knockdown.Just curious, what MU's are you finding hard for Sonya?
Inferno scorpion seems really hard. Just can't get close to him.
In terms of combos, you can check the post that filiphino man made in the combo thread right here http://testyourmight.com/threads/sonya-blade-combo-thread.50013/page-6Hey guys I'm just browsing your forums for any information regarding the drone variation(I believe it's special forces right?). If you guys have any go to threads or posts that you think would really get me started with this variation in particular I'd greatly appreciate. If not that's cool to, it would just speed up my process of finding all of what you guys have figured out so far.
This gap is big, however if you make a read that they will try to reversal or armor through, you can cancel the MS and either armor yourself or block and punish. The timing is hard, but it works.I was on the Mileena forums and someone mentioned that they can db3 or db4 between the gap of B14~MS4 and B332~MS4. So I did some more research to see how big of a gap that cancel is since I'm bad at reading cancel frames and what not. The gap between B14~MS4 and B332~MS4 is about 8-9 frames. So if we use B14~MS4 and the opponent reads it, they can reversal after the B14 and hit you out of it clean. They don't have to armor through it if they dont want too. If you use B332~MS4, they can use a 9 frame reversal to beat you out of it. If they use a nonarmored special move, you will stuff their attempt. If they use an armored move, they will beat you out of it. These reversals do get blown up by MS3 though so if you read the reversal attempt, just MS3 to stuff them. You can also try MS1 when they are out of blockstun to stop them from reversalling as well. But you have to be on point on that one.
I was on the Takeda forum and Zaf mentioned that there's a gap between B1 *gap* 4. I guess you have to be more careful with that string since you can armor after B1 for a full punish with certain characters.
The gap between b1 and 4 can be avoided if you use b1 from range where it hits later. You can also use b1 meaty on wakeup to avoid the gap.Yup B14 has a gap between the B1 and the 4. You can set the dummy to reversal you and you can see it for yourself. The timing is something you have to get used too and they do need a bar. The good thing about the string is how fast and how much distance it covers so you can play the spacing game with someone and legit use the string lol
You're right about just using the b1 at a range where it hits later...I didn't know that you can do that :O :O :O :O.....The canceling the MS and trying to armor through their attempt or punishing is pretty hard...I sat in training mode trying to do that against Mileena's roll and I couldn't do it once in the 1hour of trying =[This gap is big, however if you make a read that they will try to reversal or armor through, you can cancel the MS and either armor yourself or block and punish. The timing is hard, but it works.
The gap between b1 and 4 can be avoided if you use b1 from range where it hits later. You can also use b1 meaty on wakeup to avoid the gap.
Nice. Thanks for the info. I need to figure out the spacing so I will not get punish for using that string.This gap is big, however if you make a read that they will try to reversal or armor through, you can cancel the MS and either armor yourself or block and punish. The timing is hard, but it works.
The gap between b1 and 4 can be avoided if you use b1 from range where it hits later. You can also use b1 meaty on wakeup to avoid the gap.
F4 doesn't have a gap. I love to use that normal when I have someone in the corner as well as in combos.Sorry if this has been brought up, nothing big here, but does anyone know the info on the first hit of her f4? It's a two kick move but after the first kick it can be fully cancelled into any special move. I suppose there is a gap in between this normal as well. Which would make it a bit unsafe to use as a block string. Even though it's 0 on block with only the 2 hits I suppose? I use this normal a lot as a block string and it catches a lot of people so I'd like to know about it a bit more. Thanks.
Edit: the first hit of f4 combos into MS4 and 3, hence why I'd like to know the block advantage of the first hit of f4