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The safe jump thread

1man3letters

Alpha Tarkatan - Moderator
Moderator
hi tym,

much like the reset thread: http://testyourmight.com/forum/showthread.php?12033-The-reset-thread

but this is for characters who can create safe jump ins/crossovers
again if they are conditional to how your opp blocks please state this.

again to get the ball rolling...

mileena- telekick- free jip attempt- & f3- safe jip
cage-nutpunch
quan chi- ex skull
sonya- f4 (hits overhead)
freddy- ex spike
cyrax - b1212 command grab
sektor - Front/back/above front missle/homing missle* (if the opponent dashes into a front upmissle you have a safe jump, if you throw an above upmissle and they stay stationary you get a safe jump, these are all only viable within jump distance though)
Kitana - Cutter (df2)
Nightwolf - F2
scorpion - telepunch (hit)
shang - up skull
jade - ex rangs (hit free combo)(blocked for pressure or jip)
ermac- 3,1,2 string (hit)
kabal- 1,1,1 string (hit)
radien- ex bolt (2nd hit)-free combo
sub- b1,2 (hit)
smoke- 2,1 (hit)- also free smoke away/towards
 
cyraxs - b12121 command grab
sektor - Front/back/above front missle/homing missle* (if the opponent dashes into a front upmissle you have a safe jump, if you throw an above upmissle and they stay stationary you get a safe jump, these are all only viable within jump distance though)
Kitana - Cutter (df2)
Nightwolf - F2

great thread btw ^_^
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
cyraxs - b12121 command grab
sektor - Front/back/above front missle/homing missle* (if the opponent dashes into a front upmissle you have a safe jump, if you throw an above upmissle and they stay stationary you get a safe jump, these are all only viable within jump distance though)
Kitana - Cutter (df2)
Nightwolf - F2

great thread btw ^_^
thanks for the info man,
yea i hope this thread will help players level up there game, which im am trying to do.....key word trying haha

knowledge is power :flamethrower:
 

NRF CharlieMurphy

Kindergarten Meta
in b1,2,1 the last one gives you a free JiP for Sub Zero.
Jade's exRangs give her JiP
Scorpions normal Teleport on hit gives a free JiP and his EXTeleport on block gives a free JiP
Kung Loa's Low Hat on hit gives a free JiP (might have changed in patch not sure totally)
In 3,1,2 the last 2 gives a free JiP For Ermac
F+4 gives a free JiP for Ermac
 
in b1,2,1 the last one gives you a free JiP for Sub Zero.
Jade's exRangs give her JiP
Scorpions normal Teleport on hit gives a free JiP and his EXTeleport on block gives a free JiP
Kung Loa's Low Hat on hit gives a free JiP (might have changed in patch not sure totally)
In 3,1,2 the last 2 gives a free JiP For Ermac
F+4 gives a free JiP for Ermac
regarding sub zeros b121 string. the opponent can jump out before your JiP. you can dash up and they have to block your 22 so i guess its enough stun to count as a *safe jump. * meaning there isnt enough time to jump in but enough stun for you to dash into a blockstring. Same goes for ermacs f4. so you can put a * next to those to 1man3letters with a legend to differentiate a safe jump and enough stun to dash into a combo. and use the ** to explain sektors upmissles at the bottom of the thread along with the * hit stun.
 

GGA soonk

ĜĞÅ §ººñ|<®©™
in b1,2,1 the last one gives you a free JiP for Sub Zero.
It's advantage, but not enough for a safe jump.
Scorpions normal Teleport on hit gives a free JiP and his EXTeleport on block gives a free JiP
Regular teleport on hit does give safe jump, EX teleport on block gives advantage, but again not enough for a safe jump.
 

Somberness

Lights
I think teleport is only if it hits someone crouched, otherwise you can jump out or even combo her if you have a fast starter. And yes, forward 3 is very good.
 

Altaire

Dojo Trainee
cyraxs - b12121 command grab
sektor - Front/back/above front missle/homing missle* (if the opponent dashes into a front upmissle you have a safe jump, if you throw an above upmissle and they stay stationary you get a safe jump, these are all only viable within jump distance though)
Kitana - Cutter (df2)
Nightwolf - F2

great thread btw ^_^
...Uh... The command grab is B1 2 1 2. There is no extra 1 on the end.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
@ seapeople, thanks i change that

@ altaire, thanks i just copied and pasted the post of the orginal person who posted the command grab,will fix

@ vilen yea i agree,its a grey area as it grants alot more than a blocked jip just thought id put it up because someone asked about radien
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
I think teleport is only if it hits someone crouched, otherwise you can jump out or even combo her if you have a fast starter. And yes, forward 3 is very good.
hmmm i see,thanks for the info:D

i rarely use f3 with mileena at all anymore :hammer:
when best situation/times to use it to get the safe jump? can u get a crossover out of it or just the jump in?
 

kandehbar

The Gryphon
An addition for smoke

2-1 on hit staggers so you could either Jip or you can smoke toward in for some small meter gain
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
An addition for smoke

2-1 on hit staggers so you could either Jip or you can smoke toward in for some small meter gain
hmm intresting,does it just give an opening to jump that can be uppercutted or it is a safe jump were the opp must block the jip eg cyrax command grab