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The reset thread

1man3letters

Alpha Tarkatan - Moderator
Moderator
what up tym,

ok with the wakeup system in this game now working as it was designed to be,
resets have gained even more importance.

so i thought it would be a good idea for tym users to post all known resets in the one thread rather than in the character threads
also,
if there are all conditions to the reset (ie.reptile),
were to use it,
if you know is there anything guaranted after it (d1,block string etc) also be helpfull

so ill get the ball rolling.....

baraka -f4 -
mileena - neckbite - & b2 (see mileena forum for vid explaining this)
Ermac- f4
Scorpion - spear(1st) -After spear scorp can do f2,1 xx teleport to put them in a stagger for safe jump
Stryker - f3
Skarlet - 112 - slide
Sonya - kiss (in corner) and 112 - MS F1 & kiss
Cage - Nutpunch - Safe jump
Kabal - f4 - F32
Freddy- EX ground claw
quan chi - trance
sektor - flamethrower
noob- black hole
reptile - ex spit and 2 F3 1+2 (opp must be blocking in air mid bnb for this to work)
rain- bubble
cyrax- net
sindel- scream
 

Killphil

A prop on the stage of life.
Ermac- f4
Scorpion - spear(1st)
Stryker - f3

Can someone help us out here? I can't think right now, nor am I by my playstation to test shit. I think kabal's is the same as baraka's though. Thinking up resets is hurting my brain.
 

Killphil

A prop on the stage of life.
OP edit your original post with what's being added so we don't have to look everywhere and its all in one post.
 

Killphil

A prop on the stage of life.
Nah for a moment my definition of a reset was skewed. Say, wouldn't 2,4 lowhat be a reset in relation to a juggle? or does it not truly put your opponent back on their feet?
 

A F0xy Grampa

Problem X Promotions
Depends what you guys wanna call a reset. I'd say its a move that ends a juggle with the other guy on their feet, but they must have left the floor in the first place, needs to give frame advantage aswell otherwise whats the use unless it does more damage? Things like Mileenas neckbite/Sektors flame, even though it puts you standing she gets no advantage from it so its got no real use imo (unless a Mileena player wants to gimme a reason)

Things like Scorpions F21Teleport is a reset and Quan Chi 11Trance are other examples of what I'd call a reset
 

Killphil

A prop on the stage of life.
Depends what you guys wanna call a reset. I'd say its a move that ends a juggle with the other guy on their feet, but they must have left the floor in the first place.
Yea I mean I'm not a lao mainer and I do very simplistic combos with him something like 1,2, spin, 1,dash,1,dash,1,dash,2,4 ------would that be a reset if you end in lowhat instead of the command grab?

Edit - nvm I see what you mean. I don't know the numbers but I'm not even sure if just 2,4 gives you any advantage anyway. That being said, the use for mileena's neckbite may be that instead of giving your opponent the chance to do an invincible wake up attack you just keep them on their feet instead. I know you can say "just block it" but that doesn't work all the time. There are too many variables to consider to just always block someone on knockdown but now that the wakeup system works the way its supposed to that should be taken into consideration.
 

A F0xy Grampa

Problem X Promotions
Yea I mean I'm not a lao mainer and I do very simplistic combos with him something like 1,2, spin, 1,dash,1,dash,1,dash,2,4 ------would that be a reset if you end in lowhat instead of the command grab?
No because the low hat doesnt put them back on their feet, it still gives them the option to use a wakeup attack. Resets remove the opponents option to wakeup, ideally your reset is used to force the other guy to just block and take what you're gonna throw at him next.
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
After spear scorp can do f2,1 xx teleport to put them ina stagger (like cage nutpunch) and get a safe jump into anything if you want to note that.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Things like Mileenas neckbite/Sektors flame, even though it puts you standing she gets no advantage from it so its got no real use imo (unless a Mileena player wants to gimme a reason)
i know neckbite not used to gain advantage but i use it just for the fact of they get no wakeup attack of it
and not sure if its a 100% cert but after neckbite i normally do d4 as the neckbit leaves you at a nice distance for it

on the sektor flame,my sektor knowledge is poor so im not going to touch onthat
 

cyke_out

Kombatant
All these moves just deprives the opponent of doing a wake-up attack, after having been juggled.

Some give you a free hit, like Rain's Bubble, while other just leave the opponent standing allowing you to mix them up.
 

evansgambit

Guardian of Outworld
i know neckbite not used to gain advantage but i use it just for the fact of they get no wakeup attack of it
and not sure if its a 100% cert but after neckbite i normally do d4 as the neckbit leaves you at a nice distance for it
Wouldn't ending with a knockdown, allow you time to setup better positioning, even though you give them a wakeup attack. Like you could close in or run away.

Also, are there any true SF4-ish like resets in this game, that don't utilise safe-jump stagger states? Or is it because the mechanism is different. What are SF4 air resets become like MK air juggles.
 

Vulcan Hades

Warrior
baraka -f4 -
mileena - neckbite -
Ermac- f4
Scorpion - spear(1st) -After spear scorp can do f2,1 xx teleport to put them in a stagger for safe jump
Stryker - f3
Skarlet - 112 - slide
Sonya - 112 - MS F1
Cage - Nutpunch - Safe jump
Kabal - F4 - F32
Rain- Bubble
Freddy- EX ground claw
cyrax - net
quan chi - trance
sektor - flamethrower
noob- black hole
reptile - ex spit and 2 F3 1+2 (opp must be blocking in air mid bnb for this to work)
The new top tier?

:p

edit: nvm lol.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
The only resets that really matter are those that leave opponent standing AND vulnerable to mixups afterwards. If it's during a combo like Cyrax net and Rain's bubble it's not really a true reset because the opponent can just breaker the follow up. And after the combo the opponent can roll/wake up anyway. While characters like Kabal, JC and Sonya can loop their reset pressure after any juggle, denying any possibility of wake up.
very valid points,cyrax net and rain bubble removed :)
i mention in 1st post about if people know anything that is granted after whatever reset,(d1,block string,jip etc) so if people where to talk about what advantage certain resets have it would be very helpfull
and as stated about kabal,jc and sonyas reset pressure loops to discuss the best way to use this tools
 

evansgambit

Guardian of Outworld
I'm a bit confused about resets also.

Isn't every string in this game, that puts the opponent into a stagger state considered a reset?

Or is it any string that puts your opponent in a long enough stagger state for a jump punch or cross over punch mixup?

Since short stagger states don't allow for safe jumps, and you can't throw directly off a stagger state. All you can do is dash in for pressure, possibly do a high-low mixup, if your character has one. Would these still be considered resets? What about the 1 hit stagger state moves?

For a while, I thought the only reset was Sub Zero's B2, now that's gone. And with the shortening of frame advantage on block of jump punches, does that change the "reset" or "safe jump" game?

Thanks

Edit: Additional thought, would scorpions 1, 1, 1 be considered a reset? Even though its a full combo.
 

CJKRattlehead

Two men enter, one man leaves!
I'm a bit confused about resets also.

Isn't every string in this game, that puts the opponent into a stagger state considered a reset?

Or is it any string that puts your opponent in a long enough stagger state for a jump punch or cross over punch mixup?

Since short stagger states don't allow for safe jumps, and you can't throw directly off a stagger state. All you can do is dash in for pressure, possibly do a high-low mixup, if your character has one. Would these still be considered resets? What about the 1 hit stagger state moves?

For a while, I thought the only reset was Sub Zero's B2, now that's gone. And with the shortening of frame advantage on block of jump punches, does that change the "reset" or "safe jump" game?

Thanks

Edit: Additional thought, would scorpions 1, 1, 1 be considered a reset? Even though its a full combo.
A reset is exactly what it sounds like, it resets your opponent back to the same state.

There are also damage resets which will reset the damage kount.
 

Vulcan Hades

Warrior
very valid points,cyrax net and rain bubble removed :)
Forgive my stupidity.

I forgot Rain and Cyrax can actually wait for the opponent to fall down after bubble/net and they will be left standing. So those can indeed be used as resets to deny wake up just like Scorpion's spear, Mileena's neckbite and Sektor's flame thrower.

I thought the opponent would fall down after bubble/net allowing for a wake up but that's not the case.