Cerebru
Mortal
His wake ups suck in all variations. Except fly of course.I just think TG has the best tools.
His wake ups suck in all variations. Except fly of course.I just think TG has the best tools.
Agreed but I prefer my 6 frame hit confirmable mid string, good chip/meterbuild and FRC(fireball run cancels) are icing on the cake.His wake ups suck in all variations. Except fly of course.
I hope to god you are right dude, ask any kenshi player how good kenshi is and they will tell you how garbage he is right now, our spirits are low. Very low, I'm afraid they won't buff him because casuals constantly bitch about zoning characters and always want nerfs to them so they are unusable.You know if he really is that bad they will buff him. Just gotta be patient, which admittedly can be difficult.
And you should. Lol I need to work on em.Agreed but I prefer my 6 frame hit confirmable mid string, good chip/meterbuild and FRC(fireball run cancels) are icing on the cake.
So far it stuffs ex wake-upsRecording
I don't think anyone is bitching about kenshi at this point. Too busy worrying about Jacqui and kano and quan.I hope to god you are right dude, ask any kenshi player how good kenshi is and they will tell you how garbage he is right now, our spirits are low. Very low, I'm afraid they won't buff him because casuals constantly bitch about zoning characters and always want nerfs to them so they are unusable.
Huh? I catch people with ex-shocker and ex-vb all the time.His wake ups suck in all variations. Except fly of course.
Haha yeah I guess you are rightI don't think anyone is bitching about kenshi at this point. Too busy worrying about Jacqui and kano and quan.
How? It doesn't hit ducking opponents?Huh? I catch people with ex-shocker and ex-vb all the time.
Ex-tele in displacer is insane.
I think his wake ups are very good. I abuse the hell out of them until they get wise and block at which point I wake up and throw them. His ex wake ups cover basically everything- shocker or db3 if they're grounded and vb if they're jumping. I rarely wakeup superman since you can't combo off it.His wake ups suck in all variations. Except fly of course.
Praise be to those who just neutral duck in front of Raiden when he's doing a wakeup attack. Good on them I guess. I mainly use ex-shocker. I use ex-vb in close rounds after they are already used to my ex-shocker on wakeup. The best thing they could do about that is block, so if they are crouch blocking, ex-vb is neutral on block and highs will connect on crouch blockers. Then mash f1 to victory. If it hits, hey a combo.How? It doesn't hit ducking opponents?
I would expect Curbo to duck projectiles and high attacks and and specials as would I. And you better too. Ducking is forbidden against Erron Black. #AnnoyingPraise be to those who just neutral duck in front of Raiden when he's doing a wakeup attack. Good on them I guess. I mainly use ex-shocker. I use ex-vb in close rounds after they are already used to my ex-shocker on wakeup. The best thing they could do about that is block, so if they are crouch blocking, ex-vb is neutral on block and highs will connect on crouch blockers. Then mash f1 to victory. If it hits, hey a combo.
Doesn't work against ex-spin wake up but it forces it. So block and punish on reaction is my thought. The set up can be tech rolled and back dashed also.Well, Thunder God is a different story because if they aren't blocking his f1 they are getting full combo'd meterless into a vortex or standing reset at the least.
Doesn't beat X-rayWell, Thunder God is a different story because if they aren't blocking his f1 they are getting full combo'd meterless into a vortex or standing reset at the least.
Offline? GLI will play my first and (probably) only tournament next week, with Thunder God Raiden. I swear: If my b2 is blocked, I'll put my controller down, I'll make the same hand gesture as Raiden, I'll pick my controller back, and I am sure someone won't punish that.
I don't think he really has a universal anti-air move. I'll have to test it out, but my guess is a combination of d2, VB, NJP and f1. It all depends on the range of the opponent's jump.What do you guys use for anti airing with Raiden? His d2 seems too slow and unreliable. This is for thunder god variation but if other variations use something else please share!
Does it actually whiff neutral couch or just get low profiled by specific pokes?How? It doesn't hit ducking opponents?
Punish full combo on whiff... and ill whiff if you duckDoes it actually whiff neutral couch or just get low profiled by specific pokes?
Yeap, offline. Thanks... I'll try to be relax, and and I try to rely on my f12b2(h)... I feel Thunder God could frustrate opponents easily.Offline? GL
F1 beats almost all jump ins and cross upsI don't think he really has a universal anti-air move. I'll have to test it out, but my guess is a combination of d2, VB, NJP and f1. It all depends on the range of the opponent's jump.
Good to know, I'll have to play around with it some more.F1 beats almost all jump ins and cross ups