The fire is unblockable.Block.
Never mind, was referring to the first 2 combos.The fire is unblockable.
I missed that. Good view. I was thinking that he was trying to connect the combos.Pretty sure he forgot to edit the first two combos out or something. Actual 50% starts at 0:13, don't know if you can escape the EX hellfire.
I missed that. Good view. I was thinking that he was trying to connect the combos.
Never mind, was referring to the first 2 combos.
Yeah some armor wake ups can scape but they still getting the 9% damagePretty sure he forgot to edit the first two combos out or something. Actual 50% starts at 0:13, don't know if you can escape the EX hellfire.
And I'm not forget delete the 2 first combos actually I was trying to take 50% of the bar health 25+25=50%Yeah some armor wake ups can scape but they still getting the 9% damage
You seem to misunderstand the term combo.
Pretty much this.You seem to misunderstand the term combo.
You seem to misunderstand what an otg unblockable is... The ex version of that move OTGs (off the ground) and is unblockable, it is 100% guaranteed damage. Delayed wake-up wont helpDelayed wakeup will pretty much protect you from the unblockable, since the active window is so tiny and it's too risky to delay the unblockable in anticipation of just that. Furthermore, a lot of characters can simply tank the damage with EX wakes, and punish you with a full combo of their own. As a wakeup, the unblockable is definitely not my first choice. It's still great for breaking down turtles though.
So it's a true tech combo?You seem to misunderstand what an otg unblockable is... The ex version of that move OTGs (off the ground) and is unblockable, it is 100% guaranteed damage. Delayed wake-up wont help