RexxyC
what's done is done
having trouble getting bd3 off in the end, any suggestions?Yeah you canj get a full B12, DB2, run, B12, BD3 off of it.
24% regularly, 27% with ex BD3
Cool stuff
having trouble getting bd3 off in the end, any suggestions?Yeah you canj get a full B12, DB2, run, B12, BD3 off of it.
24% regularly, 27% with ex BD3
Cool stuff
Off of b12~flipkick, you can do an easier followup with run~11 b12~nutpunch if you want.having trouble getting bd3 off in the end, any suggestions?
Let the stick return to neutral then input the bd3. If you're using pad, input b, d+3 with each button press being specific; don't slide.having trouble getting bd3 off in the end, any suggestions?
As mentioned earlier, you have to let your stick return to neutral before inputting specials after strings.having trouble getting bd3 off in the end, any suggestions?
Those are the ones in the OP except with an added f2 instead of the run into 21u4. I actually find it easier with the f2 in there, and it does more damage.IMO these should be the staple BNB corner combos with Hollywood Cassie Cage. Easy and high damage (38-46% meterless)
Yeah I use 12 offline, it is a pretty easy link.Also I liked what Reo was doing with his midscreen combos. Instead of going for b12~flipkick run b12~nutpunch, he would do b12~flipkick run~11 b12~nutpunch. For those who have trouble with b12 after run it might be worth trying.
11 is an even easier link and does the same damage. I use it against the small hitbox characters (females).Yeah I use 12 offline, it is a pretty easy link.
I will have to see if I can mess with it. Dunno if I can even make the switch at this point. Muscle memory problemz.11 is an even easier link and does the same damage. I use it against the small hitbox characters (females).
Do you have a youtube channel? I may have watched your videos, not sure.Updated OP with Spec OPs corner combos. These are what I came up with so there are almost certainly ones that do more damage/are more practical.
Boof Cassie and give her f34 in spec ops plsUpdated OP with Spec OPs corner combos. These are what I came up with so there are almost certainly ones that do more damage/are more practical.
I do, but I don't post vids on it often. They're all Injustice or MK X related anyways haha.Do you have a youtube channel? I may have watched your videos, not sure.
#CoofBassieBoof Cassie and give her f34 in spec ops pls
It seems to increase gravity scaling making 2 f34s not possible in a combo. I don't think it does more damage. I managed to get 40% on njp, but without chucking guns in there I can get like 45% insteadAdding onto @RiBBz22 find with jk gun - im at work so I cant test but are there maybe any high damage combos with a jf3/jb3 air gun after something like 21u4/242/njp/flipkick?
Yeah thats what I figured. Maybe if you can squeeze in a instant air gun you can do more damage but at that point its probably impracticalIt seems to increase gravity scaling making 2 f34s not possible in a combo. I don't think it does more damage. I managed to get 40% on njp, but without chucking guns in there I can get like 45% instead
But but.... the SWAG man!!! What about the SWAG??@Pan1cMode
(10 frame advancing mid) b12~ db2, f2, 21u4, f34~db2, f24~bd3 (42%)
I think finishing this combo with 123~bd3 is way easier... at least for me and it does the same damage. Not sure how reliable this one is for everyone else. Might want to just list it as substitute. You do have to run cancel though.
Also, you are going to have to update all those 10 frame adv mid statements to 11 frames after the frame data update
Updated all frame data listings; (5 frame > 6 frame) (10 frame > 11 frame)@Pan1cMode
(10 frame advancing mid) b12~ db2, f2, 21u4, f34~db2, f24~bd3 (42%)
I think finishing this combo with 123~bd3 is way easier... at least for me and it does the same damage. Not sure how reliable this one is for everyone else. Might want to just list it as substitute. You do have to run cancel though.
Also, you are going to have to update all those 10 frame adv mid statements to 11 frames after the frame data update
You. Marry me.Updated the JK~gunshot in the corner combo using the 2 iterations of f34. Can probably squeeze a bit more damage out of this, but it wouldn't be as practical IMO.
You just need to work on the timing of hitting ff block at the end of the flip kick animation so you are to the point where you trust that it is going to come out when you expect it to. Just work on cancelling her backflip into run over and over until you get the timing window down. Since most of the time she has to go into run is off the backflip you should be able to get pretty consistent on the timing without too many adjustments.Can anyone give me insight on how to work the run into combos? I am having a huge issue with this. Many tips would be appreciated!