Topic created by CF_Marvelous, Im posting it because he cant post yet, his account seems to be too new for that:
Hey guys, there is something useful i discovered.
I was training my hit confirming, and due to the small input window for the special moves, i thought it was better to
do it by inputing all the string and removing the special move from the buffer pressing a direction if i see the block animation, and it worked
really better for me.
But then i found out something else...
it seems to me that the game freezes a little longer when a move is blocked, so the window to remove the special move from
the buffer becomes a little larger in that case. And it becomes possible to do a hit confirming OS for every character.
Here's an example:
Hey guys, there is something useful i discovered.
I was training my hit confirming, and due to the small input window for the special moves, i thought it was better to
do it by inputing all the string and removing the special move from the buffer pressing a direction if i see the block animation, and it worked
really better for me.
But then i found out something else...
it seems to me that the game freezes a little longer when a move is blocked, so the window to remove the special move from
the buffer becomes a little larger in that case. And it becomes possible to do a hit confirming OS for every character.
Here's an example: