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Strategy Sindel ~ General Strategies/INFO/Questions

Husteen

Noob.
just thought id share that sindel can low fireball under raiden torpedo, all about timing so be careful. were talking a 6 frame move vs a 18 frame move -_- but it can be done.
that's cool but for the record it's way more important to block the raiden superman. is it true that sindel can't low fireball under noob's teleport? that's kind of dumb but you should block and punish that move also.
 

DanCock

Cock Master!!
Sindel can't low fireball noobs teleport anymore pre recent patch she was able to

Also yes we know it's better to block a torpedo but a good raiden player isn't going to randomly torpedo while your blocking.


Sent from my iPad 2 using Tapatalk
 

Urichinan

@Urichinan
God, this place is so dead. I figured with a Mod that the place would liven up a bit, but I guess NO ONE is active around here.
 

Husteen

Noob.
So....the general strategy for Sindel.....is homosexual erotica? I knew I was missing something!
lol that was most likely a joke but i think there's some truth to it. straight guys have a hard time using sindel because her boobs jiggle when she levitates and i didn't notice until someone brought it to my attention.
 
did you need to make an entire thread for this?
Yeah, another thread will clog up these cluttered Sindel forums.

I think you need to wait a few seconds for her to be air born, than do the U3. Mashing 44U3 while she's grounded doesn't make it come out from what I understand, like her 44 Fireball. Either that or it can only be done if 44 hit. I don't use this string too much but just theorizing.
 

UsedForGlue

"Strength isn't everything"
Yeah, another thread will clog up these cluttered Sindel forums.

I think you need to wait a few seconds for her to be air born, than do the U3. Mashing 44U3 while she's grounded doesn't make it come out from what I understand, like her 44 Fireball. Either that or it can only be done if 44 hit. I don't use this string too much but just theorizing.
Thanks man, I noticed it only works on hit.

What is weird about it is, if you anti air with :fp scream, and the :fp has a massive hit box by the way, and JIP into child's play, them air fire ball. It seems to hit a blocking opponent anyway...

Try this and see what happens, because it's a 27% anti air in total.
 

Flagg

Noob
UsedForGlue, once you get the hang of 44U3, you can add a long distance airfireball for a 4 hit confirm. I know mashing is never a good thing to do, but when i used to use her, I would mash the U3 until i saw the animation and then cancel into the long range air fireball.

Using this to end a corner combo (use an ex air fireball) can get you some high damage, though for the corner, it is sometimes better to just do 44 into ex air fireball.
 
1 Scream is one of my favorite AA's between the females. You have to kind of make sure the jump is meaty so the scream doesn't whiff the hit box is that good.
I'm not sure about 212. I think the last hit possibly gives frame advantage, or is at least -0.
 

Flagg

Noob
Sindel actually has a pretty powerful, midscreen combo.

jp, B3F2, cancel into scream, B3F2, F12, hair grab....does about 39 or 40% damage, can't remember.

Even though her scream is much better post patch, I still find it whiffs on some characters as an anti air. Her U4 is a surprisingly good anti-air and can even lead into a combo. Her EX Scream is a pretty good aa, but of course takes one bar, and you can also hold her EX Scream now.
 

Urichinan

@Urichinan
Why can't anyone EVER keep these discussions to the dedicated forums?

You can't get the string to come out because your just not inputting it right, is that really so hard to figure out?
 

RunwayMafia

Shoot them. Shoot them all.
LOL. Calm down people...GOD FORBID someone new picks up Sindel and has a legit question and makes a post...people need to quit being rude...the forum is not that cluttered and "childs play" is something I certainly don't mind reading about. There's like 7 users in the Sindel board (exaggerating, i know).

Btw, WoZscreamer, I am working all day on your punishment guide...this is hard! ;)
 

UsedForGlue

"Strength isn't everything"
UsedForGlue, once you get the hang of 44U3, you can add a long distance airfireball for a 4 hit confirm. I know mashing is never a good thing to do, but when i used to use her, I would mash the U3 until i saw the animation and then cancel into the long range air fireball.

Using this to end a corner combo (use an ex air fireball) can get you some high damage, though for the corner, it is sometimes better to just do 44 into ex air fireball.
It was really stupid of me to have the opponent on block and the string not finish, until I realised it must have to hit 44 before u3 can come out. Stupid me.
 

UsedForGlue

"Strength isn't everything"
1 Scream is one of my favorite AA's between the females. You have to kind of make sure the jump is meaty so the scream doesn't whiff the hit box is that good.
I'm not sure about 212. I think the last hit possibly gives frame advantage, or is at least -0.
There has to be a reason why it is delayed, il see what I can find. But the problem is, her strings don't start very fast, so even if you had something as crazy as +8 Advantage on block, it still wouldn't be enough to get any of her normals out in time, with the exception of :d normals