It seemed to be a consensus that teching throws works like MK9, where you need to guess which direction, making teching situations extremely unpredictable.
If this is already known or has already been discussed, just disregard.
I thought it was kind of ridiculous in a game with tick throw setups to not have a simple input for teching throws like injustice, street fighter, KI, etc etc. So I tested the mechanics of throws and techs in training mode, and this is what I found.
I set the AI to record, and performed about 9 throws, mixing up forward throw, back throw, and throws with no direction. I did this so I wouldn't know which direction the throw was going to be, and to see how often I could guess right.
As it turns out, you do NOT need to guess the direction in order to tech any throw. All you have to do is press 1 when you see the throw animation and you'll tech it. Once I figured this out, I was able to tech 100% of the throws with no issues at all.
What's curious, and I'm not sure if it's intended, is that you eat 2% chip damage when you tech a throw. Why?
If this is already known or has already been discussed, just disregard.
I thought it was kind of ridiculous in a game with tick throw setups to not have a simple input for teching throws like injustice, street fighter, KI, etc etc. So I tested the mechanics of throws and techs in training mode, and this is what I found.
I set the AI to record, and performed about 9 throws, mixing up forward throw, back throw, and throws with no direction. I did this so I wouldn't know which direction the throw was going to be, and to see how often I could guess right.
As it turns out, you do NOT need to guess the direction in order to tech any throw. All you have to do is press 1 when you see the throw animation and you'll tech it. Once I figured this out, I was able to tech 100% of the throws with no issues at all.
What's curious, and I'm not sure if it's intended, is that you eat 2% chip damage when you tech a throw. Why?