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Combo List - Cassie Cage Cassie Cage Combo Thread

Neutral Jump Punch corner combo for 38% meterless. Somewhat easy to pull off too.


NJP | 1,2,1 | 2,1,2 | 2,1,2,getawayflip | run | 1,2,3,nutcracker
 
Can someone please tell me her string where she kicks you in the gut and knocks the opponent back please? not the shadow kick. Over!
 

The Great One

"I Always d1 Lif-" SHUT UP
This might have been written somewhere here before in the 14 fricken pages. But in spec ops when you call down mb air strike and you run up to b4 or whatever?

Does anyone have "optimal" combos for when you hit the b4 first and one where you let the rocket hit first?
 

delbuster

hungry
if b4 hits second, it just goes into a hard knockdown.

simple midscreen
b4 -> ex dd1 hits -> ji1 b12 db2 run b12 (dd1)

the corner combo route i came up with
b4 -> ex dd1 hits -> ji2 dial bf4 21 db1 db2 run b212-1+2 db2 b1 (dd1) but it may not be optimal
 

cashthesehands

monster masher
Spent some time in the lab tonight with the MB glow kick. When the first hit whiffs you can get a full 242~whatever combo. Also, depending on how you space it, she will cross up the opponent. Not sure how useful it'll be in a match but a cool tool nonetheless.
 

Laziman5898

"Cassie , D'vorah , Jacqui and Tanya are killers"
Okay I was messing around in training trying to punish kotals f3 seeing as it's -10 on block and 33 could not punish it which meant that it was at least -9 but by the looks of it looked -8

Anyway I realised if you run cancel the run instantly into 242 xx combo you can get a full combo punish so tried testing in on other things and it worked , ( such as Laos spin on block ) I'll upload a vid later showing how I do it and what other things it works on but from what I see the running cancel looks to be around 1-3 frames so yeah I also found some anti zoning tech which I will also upload later
 
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Pan1cMode

AUS FGC represent!
Okay I was messing around in training trying to punish kotals f3 seeing as it's -10 on block and 33 could not punish it which meant that it was at least -9 but by the looks of it looked -8

Anyway I realised if you run cancel the run instantly into 242 xx combo you can get a full combo punish so tried testing in on other things and it worked , ( such as Laos spin on block ) I'll upload a vid later showing how I do it and what other things it works on but from what I see the running cancel looks to be around 1-3 frames so yeah I also found some anti zoning tech which I will also upload later
does it work with 21u4? Since that's the more damaging string. Or was this in Spec Ops?
 

Fergus

Like Father, Like Daughter
Okay I was messing around in training trying to punish kotals f3 seeing as it's -10 on block and 33 could not punish it which meant that it was at least -9 but by the looks of it looked -8

Anyway I realised if you run cancel the run instantly into 242 xx combo you can get a full combo punish so tried testing in on other things and it worked , ( such as Laos spin on block ) I'll upload a vid later showing how I do it and what other things it works on but from what I see the running cancel looks to be around 1-3 frames so yeah I also found some anti zoning tech which I will also upload later
Don't forget about the punishing with normals thing. Apparently you need to punish -10 moves with 8f moves according to Tom Brady's guide.
 

Laziman5898

"Cassie , D'vorah , Jacqui and Tanya are killers"
Don't forget about the punishing with normals thing. Apparently you need to punish -10 moves with 8f moves according to Tom Brady's guide.
Okay , any moves you know of that has good pushback but might be punishable I need more testing subjects
 

Quesa

Noob
I decided to film the Air Akimb Combo ChrisJG found, but I coudln't get the initial part of it down. Still a solid 40% starting from 21u4 though!
 
Not sure if any corner ex flipkick combos have been posted but I was messing around with:

b12~exdb2 run~4 21u4 f34~db2 b12~bd3 (45%)
f3~exdb2 run~4 21u4 f34~db2 b12~bd3 (46%)
df1~exdb2 run~4 21u4 f34~db2 b12~bd3 (44%)

I haven't had much luck connecting f24 into nutpunch, just f2, so I just stick with b12 ender with these combos.
 
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ChrisJG

Noob
I decided to film the Air Akimb Combo ChrisJG found, but I coudln't get the initial part of it down. Still a solid 40% starting from 21u4 though!
What I did to get it consistently was input b3 and then f1 in the air so i didnt have to do back forward in that tight window
 
I can't consistently get the f24 to even reach or come out in time. I'm either out of range or too late.
Sometimes I feel like I'm getting the correct height, but I still drop the combo after the second db2.

Hollywood, Corner
(10 frame advancing mid) b12~ db2, f2, 21u4, f34~db2, f24~bd3 (42%)
Yeah you have plenty of time to connect the f24, so I wait a little bit before throwing it out. I had a tendency to want to do f24 right after the flipkick, but you're better off just staying in neutral and then going for it.
 

delbuster

hungry
spec ops (but also every variant) corner stuff.

b12, f3, or d+f1 db2 into
f2 121 212 db2 b1 (dd1)

if a missile hits, do 3 121 212 db2 f24 (1 hit) (dd1)

this is probably the highest dmg + easiest version i have found so far
 

CassCage

Noob
I've been practicing from being new, and I can almost pull off these two combo's. Before i started I couldnt even do my specials on command, but now I can combo 95% of these two combos on punching bags and occasionally win online. I'm guessing it's still gonna be awhile before I can be anywhere near decent, right? Progress seems slow for the tens of hours of practice I've put in, but there is definitely progress, day by day
 
New & optimized and generally easier Brawler corner combos.

For the combos from b12/d+f1 you can replace the run up 4 with f2 at the cost of 1-2%. Off of f3 getting run up 4 into the combo is really really hard so I just use f2. Run up 4 won't work period if you're doing d+f1/f3 from max range. You can also omit the j1 to make it easier, again at the cost of 1-2%.

The 43% combo from 242 is extremely easy which is why I included it. The 44% one is slightly harder but still easier than the previous 43% combo I posted.

Notation:

b12 xx db2, run 4, 212, 123 xx db2, j1 24 xx bf3 (40%)
d+f1 xx db2, run 4, 212, 123 xx db2, j1 24 xx bf3 (39%)
f3 xx db2, f2, 212, 123 xx db2, j1 24 xx bf3 (39%)
242, 4, 212, 4 xx db2, j1 f24 xx db2, run 24 xx bf3 (43%)
242, 4, 212, 4 xx db2, j3 123 xx db2, run 24 xx bf3 (44%)

 

Pan1cMode

AUS FGC represent!
New & optimized and generally easier Brawler corner combos.

For the combos from b12/d+f1 you can replace the run up 4 with f2 at the cost of 1-2%. Off of f3 getting run up 4 into the combo is really really hard so I just use f2. Run up 4 won't work period if you're doing d+f1/f3 from max range. You can also omit the j1 to make it easier, again at the cost of 1-2%.

The 43% combo from 242 is extremely easy which is why I included it. The 44% one is slightly harder but still easier than the previous 43% combo I posted.

Notation:

b12 xx db2, run 4, 212, 123 xx db2, j1 24 xx bf3 (40%)
d+f1 xx db2, run 4, 212, 123 xx db2, j1 24 xx bf3 (39%)
f3 xx db2, f2, 212, 123 xx db2, j1 24 xx bf3 (39%)
242, 4, 212, 4 xx db2, j1 f24 xx db2, run 24 xx bf3 (43%)
242, 4, 212, 4 xx db2, j3 123 xx db2, run 24 xx bf3 (44%)

Added to the OP :)