Runninonwater
Noob
Ok i tied this out. What i feel is the most difficult part with this combo is comboing the d2 after the second df3, you have to hit it reaaaally early to get ferra/torr to bounce back high enough.
Is anyone else having trouble hitting combos in the corner consisting of EN Sunstones and Uppercuts, like for example in my 120% death combo? Forget about the damage buffs and the sun ray, just the actual combo: b14 xx EN df3, f1b2 xx EN df3, d2, d1...
I can not connect this combo at all anymore to save my life. Just once since trying to play today after the patch and it felt literally like a just frame. Before the patch this was a cake walk.
I can only deduce one of two (or both) things that changed: Either d2 gained additional recovery frames or EN Sunstone gained additional recovery frames.
I'm leaning toward the former. Connecting d1 after d2 in this combo was fairly tight but now damn near impossible. I know frame data changed on Sunstone but idk what the hell to accept as fact with NRS in-game frame data. If others could test hitting this combo with consistency I'd appreciate it because I know something changed and I'm not losing my mind. If additional recovery frames were added to either of these moves or BOTH then
WTF NRS!!!!!!
**This is combo related and important to Kotal Kahn's combo potential in the end game so I'm reposting this here as well. I have a slew of combos to share but if this is in fact a thing now to consider, then I need to go back to the drawing board and incorporate new practicality into KK's combos.
I have yet gotten the hang of execution in this game, like some people can do 4 f2 after eachother yet i cannot.
Still, the combo feels quite hard to do.
i've managed to connect the D1 4 times in a matter of 20 mins or so. Like i said i think the problem with me is that i hit D2 quite late, it's still doable but difficult.