Chaosphere
The Free Meter Police
Definitely not combo-able if you dont cancel the fireball with run.You need to fireball cancel, otherwise opponent will be at mere -7 and maybe not even fully comboable.
Definitely not combo-able if you dont cancel the fireball with run.You need to fireball cancel, otherwise opponent will be at mere -7 and maybe not even fully comboable.
You can add these too(all TG meterless):Meterless:
Thundergod midscreen
f12b[2], b14~lightning run cancel, 214~shocker - about 30%
34, run, b14~lightning run cancel, 214~shocker - about 33%
I tested this, it's 48% on the nose.1 bar combos
Thundergod midscreen
214~EX-shocker, NJP, run, b14~lightning run cancel, 214~shocker - about 47%
The first one is 49%. Just tested.Thundergod corner:
214~EX-shocker, b2, 213, f12b[2], b11~shocker - about 53%
214~EX-shocker, b2, b2, f12b[2], b11~shocker - about 55%
I was gonna do the frame data math, but that makes my head hurt. Essentially, you are trading the recovery frames for the lightning bolt, which also cancels very quickly with run. When all is said and done, the opponent is still recovering from the b14 hit stun by the time you run up and press buttons.This probably sounds like a noob question, but how exactly does the FB run cancel work after the B14? Does it leave you a more positive frames and allow for a rushown mixup? Or is it actually able to combo after the cancel if done fast enough?
Both. The first one if you use anything other than 2. If you do 214 fast enough, it combos.This probably sounds like a noob question, but how exactly does the FB run cancel work after the B14? Does it leave you a more positive frames and allow for a rushown mixup? Or is it actually able to combo after the cancel if done fast enough?
Both. The first one if you use anything other than 2. If you do 214 fast enough, it combos.
I plink 1 and 2 when it "feels right."Does anyone have tips for landing NJP after 214 DF2 Ex? I just can't seem to get the timing right. It'll connect maybe one in twenty attempts.
Damn those 3 bar combos seem hard to pull off.
None of them require actual run cancelling though, just a normal dash after the EX lightning ball. I know 3 bar combos aren't practical, but if you're on the last round and you have them below 50%... idk. Most were inspired by Tony-T. The last one is easy, even online easy, I'd say.Damn those 3 bar combos seem hard to pull off.
My new midscreen 213 combos:Edit: Hold on, I realized that some of these combos with regular f22+4 are in fact Displacer and MoS only. TG version of string is holdable and it doesn't pop up opponent hight without holding it - but then opponent will be much further. Gotta add TG combos from that video because I failed to account for this nuance.
Some combos from video by @TONY-T . Because he used infinite stamina I may be missing runs here and there. Please tell me if that's the case.
Meterless:
MoS/Displacer midscreen
34, f22+4, b111+3 - 30%
1 bar combos
Displacer/MoS midscreen
213, f22+4, f22+4~EX-shocker, b14~fly - 39%
Nice one. One gotta love that f22+4 string to play Raiden I suppose213 f22+4 f22+4 bf3 or df2 - 29%. I think this is the meterless version of 213 Tony-T that was not listed.
You need to have 1 bar or more stamina in order to initiate run I suppose.-- EDIT -- Well crap, I just managed to string a combo after a raw b14 LB run cancel, so IDK anymore. You can connect one b14 LB run cancel into another b14 LB, but when I try to run cancel again, it flashes red and makes that game show buzzer sound. :/
Sounds good, I think OP even used something similar (maybe with different starter) at GGA tournament.So incorporating the DB1 run cancel, I've come up with this midscreen:
Ji2 214 DF2 EX, NJP R, B14 DB1-C-R, 214 DF2 (49% Damage)
Removing the NJP for easier inputting online comes out at 46% Damage.
Uploaded some just nowHey, I was wondering If anybody has any max damage combos connecting from an anti air? I'm not sure if it's been posted in here yet but it would be great if anybody has some they could share.
Yeah you can do the b14~lrc in pretty much any starter except for b2 starter unless it's in the corner.Sounds good, I think OP even used something similar (maybe with different starter) at GGA tournament.
Nice stuff man, I was looking for antiair conversions against jump ins though. DB3 is just so damn slow.. :/Uploaded some just now