I've been playing several matches against a friend who's maining Kenjitsu Kenshi. We're both at similar skill levels, him being slightly better. At the moment I feel out of Cutthroat and Cybernetic, Cutthroat stands a better chance due to the 50/50 wake up game.
Trying to zone out Kenshi easy at full screen, but at three quarters and less, he has his telekinetic grab, which if meter burned can stagger. The flip side is that at this range, my friend (and by extension I would assume many Kenshi players of equal to lower skill) looks to use the grab, and it's recovery allows for a knife throw or kano ball counter (I'm going to test this later to see how viable it is). The grab is also an anti air, stuffing approaches and leading to a potentially nasty punish. Air K-Ball is grabable too. Not sure about EX horizontal yet (again, testing later).
I seem to find that footsies and wake up mix ups fare better, and for that Cutthroat is better suited. Admittedly, early days, but I'm going off hours long sets and shared lab time. Commando may be better than Cutthroat, but I'm unsure how to use him. Seeing as I'll be playing a lot of this matchup, I plan on really studying it. I'll post what I find as I find it. I lack the capability to make videos, otherwise I would.