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Combo List - Sonya Blade Sonya Blade Combo Thread

HugeMcBigLarge

Retirement my ass
Updated 7/20/15

*new Demo info -7/20/15

Come post all your combos for the one and only General! Post inputs and dmg % without any jump in for me to grab it and put it into the post and I'll make sure you have all the Sonya goodness in one place.

Big shout out to @Speedsterr for compiling a lot of the Demo Sonya combos for us, and @Ayase Chihaya for keeping the demo love up.

Combos
Key:
1 = Square = X
2 = Triangle = Y
3 = X = A
4 = O = B
~ = cancel


Midscreen

b33u4, rc 12, njp, d2, rc 121, bf4

Corner

B14 MB BF2 D1 12 12 12 124 - 25%
B14 MB BF2 D1 12 12 2134 - 24% into possible reload in demo

B33U4 12 12 12 2134 - 27% - when in need of reload in demolition.

B33U4 12 12 12 12 124 - 29%

Midscreen

b14, db2 4, (walk forward) 21, 213u4 (27%)
b14, db2 4, (walk forward) 21, 213, bf4 (27%) *change position


1 Bar
ex db1 1, dive kick b332~ms 4, run~21 213bf4 (44%)

3 Bar
Xray, run ~ 213, db2 1 51% *CHECK TO SEE IF: xray ~run 12 ~run 213db2 catches

Xray, run 12, run 121bf4 (50%)
Xray, run 12, run 21u4 (50%)


Corner
Meterless

b14, db2 4, jik, 12, 12, 12, 124 (33%)
b332, db2 4, jik, 12, 12, 12, 124 (34%)

b14, db2 3, ~run 12, 12, 12, 124 (30% ish)
b332, db2 3, ~run 12, 12, 12, 124 (31% ish)

1 Bar

When you are cornered
ex db1 1, jump in dive kick, b332, db2 4, run cancel 12, 12, 12, 124 - 47%

3 Bars
Xray, run 12, 12, 12, 124 (53%)

MIDSCREEN

b2, b2, 2134 - call drone (dd1) - 22%
b2, b2, 213~bf4 - 25%
njp, b2, 2134 - call drone (dd1) - 21%
njp, b2, 21u4 - 22%
njp, b2, 213~bf4 - 24%

MIDSCREEN WITH DRONE

b14~BL+4, f2~bf4 - 26%
b14~BL+4, run, b2, 2134 - call drone (dd1) - 29%
b14~BL+4, run, b2, 21u4 - 30%
b14~BL+4, run, b2, 213~bf4 - 32%

b332~BL+4, b2, 2134 - call drone (dd1) - 32%
b332~BL+4, b2, 21u4 - 33%
b332~BL+4, b2, 213~bf4 - 34%

air d4, b332~BL+4, b2, 2134 - call drone (dd1) - 35%
air d4, b332~BL+4, b2, 21u4 - 36%
air d4, b332~BL+4, b2, 213~bf4 - 38%

CORNER

nj2, j1, b2, 12, 12, 2134 - call drone (dd1) - 26%
nj2, b2, b2, 12, 12, 2134 - call drone (dd1) - 28%

b33u4, 12, 12, 12, 2134 - call drone (dd1) - 27%
b33u4, 12, 12, 12, 12, 124 - 29% universal

b14/b332~ex bf2, d1, 12, 12, 2134 - call drone (dd1) - 24/27%
b14/b332~ex bf2, d1, 12, 12, 12, 124 - 25/29% universal

CORNER WITH DRONE

b14/b332~BL+4, b2, 12, 12, 2134 - call drone (dd1) - 34/36%

X-RAY MIDSCREEN

x-ray, f2~bf4 - 44% universal
x-ray, run, b2, 2134 - call drone (dd1) - 47%
x-ray, run, b2, 213~bf4 - 50%

X-RAY CORNER

x-ray, run, b2, 12, 12, 2134 - call drone (dd1) - 52%

Midscreen
Out of granades: (use these when in need of a reload, the are safe and safish reload options)
string - B33U4 DD1 - 12%
string - B14 MB DB2 DD1- 12%
setup - 112 MB DD1 THROW DD1 - 25%
string - B33212 DD1 - 14%

Reload setup:
B14 DF1 1 F4 DD1 - 18%
B14 DF1 1 JI2 RC 2134 DD1 - 22%
B33212 DF 1 1 F4 DD1 - 23%
B33212 DF 1 1 NJP Ji2 RC 2134 DD1 - 29%
(The grenade explosion has to be slightly delayed or the NJP won't connect)

Other: (only use these if you have at least one granade available after finishing the combo, or reloading can be tricky)
B14 DF1 1 RC 12 RC 21U4 - 24% For corner carry
B33212 DF 1 1 NJP JI2 RC 21U4 - 30% For corner carry
B14 DF1 1 RC 12 RC 124 - 22% Hard knockdown into a 50/50
B33212 DF 1 1 NJP JI2 RC 124 - 29% Hard knockdown into a 50/50
B33212 DF 1 1 NJP JI2 RC 213 (MB) BF4 - 31% (34%) Damage
B14 DF1 1 RC 12 RC 12 (MB) BF4 - 22% (28%) Damage
Reload setup:
B33212 DF 1 1 NJP JI2 RC 21 DF1 1 RC 2134 DD1 - 33%
B33212 DF 1 1 NJP JI2 RC 21 DF1 1 RC F4 DD1 - 32%
B14 DF1 1 F2 DF1 1 RC 2134 DD1 - 27%
B14 DF1 1 F2 DF1 1 RC F4 DD1 - 25% (the run cancel necessary, i just like the corner carry)

Other:
B14 DF1 1 F2 DF1 1 RC 213 (MB) BF4 - 30% (34%) Damage
B33212 DF 1 1 NJP JI2 RC 213 (MB) BF4 - 35% ( 37%) Damage

Reload setup:
B33212 DF1 1 F2 DF1 1 F2 DF1 1 RC 2134 DD1 - 36% ( again you can walk forward instead of run cancel, but corner carry city!)
B14 DF1 1 F2 DF1 1 F2 DF1 1 RC 2134 DD1 - 34%
B33212 DF1 1 F2 DF1 1 F2 DF1 1 RC F4 DD1 - 35%
B14 DF1 1 F2 DF1 1 F2 DF1 1 RC F4 DD1 - 32%

B14, DF1 1, dash/rc 21, DF1 1, NJP, RC 21, DF1 1, F4, DD1 - 33%
B33212, DF1 1, 21, DF1 1, NJP, RC 21, DF1 1, F4, DD1 - 36%
-Ayase Chihaya

Multi-Grenade: (Not a comprehensive list. Explore the Sonya forum for the multi-grenade tech)
B14 xx DF11, DF1, 4 xx DF1B, (Hold 1) 4 xx DD(Release 1), 12 xx DF11, 4 xx DF11, 4 DF11, 4 xx BF4 = 45%
Does 46% off b332.
-xxxFalcon Loverxxx

Other: (only use these to kill)
B14 DF1 1 F2 DF1 1 F2 DF1 1 RC 213 (MB) BF4 - 37% (40%)
B33212 DF1 1 F2 DF1 1 F2 DF1 1 RC 213 (MB) BF4 - 39% (42%)

B14, DF1 1, dash/rc 21, DF1 1, NJP, RC 21, DF1 1, RC 212, BF4 - 36%, MB BF4 for 38%
B33212, DF1 1, 21, DF1 1, NJP, RC 21, DF1 1, RC 212, BF4 - 39%, MB BF4 for 41%
-Ayase Chihaya

CORNER:
Reload:
B33212 DF1 1 NJP JI4 12 12 2134 DD1 - 34%
B14 DF1 1 NJP JI4 12 12 2134 DD1 - 31%

Other
B33212 DF1 1 NJP JI4 12 12 213 (MB) BF4 - 36% (37%) Damage
B14 DF1 1 NJP JI4 12 12 213 (MB) BF4 - 33% (35%) Damage
Reload:
B33212 DF1 1 4 DF1 1 NJP JI4 2134 DD1 - 39%
B14 DF1 1 4 DF1 1 NJP JI4 12 2134 DD1 - 35%

Other:
B33212 DF1 1 4 DF1 1 NJP JI4 12 213 (MB) BF4 - 41% (43%) Damage
B14 DF1 1 4 DF1 1 NJP JI4 12 213 (MB) BF4 - 39% (41%) Damage
Reload:
B33212 DF1 1 4 DF1 1 4 DF1 1 NJP 2134 DD1 - 42%
B14 DF1 1 4 DF1 1 4 DF1 1 NJP 2134 DD1 - 40%

B33212, DF1 1, F4, DF1 1, NJP, F4, DF1 1, 2134, DD1 - 41%
B14, DF1 1, F4, DF1 1, NJP, F4, DF1 1, 2134, DD1 - 39%

Other:

B33212 DF1 1 4 DF1 1 4 DF1 1 NJP 213 (MB) BF4 - 44% (46%) Damage
B14 DF1 1 4 DF1 1 4 DF1 1 NJP 213 (MB) BF4 - 43% (45%) Damage

B33212, DF1 1, 4, DF 1 1, F4, DF 1 1, NJP, F4, MB BF4 = 47%
JiP D4, B33212, DF1 1, 4, DF 1 1, F4, DF 1 1, NJP, F4, MB BF4 = 50%
- Ayase Chihaya

B14 (dash forwards/rc), DF1 1, 21, DF1 1, NJP, RC 21, DF1 1, RC 212, BF4 - 36%, MB BF4 for 38%
B33212, DF1 1, 21, DF1 1, NJP, RC 21, DF1 1, RC 212, BF4 - 39%, MB BF4 for 41%
B33212 df11 4 df11 4 df11 4 bf4 = 42%
B33212 df11, 21 df11, njp, run, 21 df11, f4
X ray:
Only gonna list max damage with 3 grenades, if you have less just end it with RC 2134 /F4 into realod in case it doesnt kill

MIDSCREEN
X ray, walk forward F2 DF 1 1 walk F2 DF 1 1 walk F2 DF1 1 RC 2134 DD1 - 65% into reload
X ray, walk forward F2 DF 1 1 walk F2 DF 1 1 walk F2 DF1 1 F2 BF4 - 67%

CORNER
X ray, RC 4 DF 1 1 4 DF1 1 4 DF1 1 2134 DD1 - 71% into reload
X ray, RC 4 DF 1 1 4 DF1 1 4 DF1 1 4 BF4 - 74%
 
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HugeMcBigLarge

Retirement my ass
Updated 6/11/15

STRING VARIATIONS

Any string that starts with b33 -> military stance can be done with b14 instead for the overhead mix up.

Any string that ends in 213, bf4 can be ended in 21u4 for the same damage and not switching sides

Any string that ends in 213, bf4 OR 21u4 can be ended in 2134 instead for a splat knock down and 1% less, but giving you time to either call drone or refill grenades.

Strategy
Everyone fears Sonya's 50/50. The option of b14 and b332 open people up so consistently that Sonya almost doesn't need other tools. However, she has MORE!

Sonya's main pressure tool (outside of making your opponent guess every time you get in) is her 121. The string leaves you at +2, and with competitive tier pokes, you can be a monster without needing the execution of run cancels (see Jax, scorpion, raiden, Dvorah, etc). Her f4 string also leaves you at +2, but I would recommend using 121 instead in every case... f4 hits high twice - 121 hits high then mid, faster than f2. 121 comes out faster, leaves you RIGHT on top of them to continue the pressure.

ALSO, if you catch with 121, the opponent will stay staggered in front of you, instead of mid screen/full screen clearing them. NOTE! 121 doesn't have enough hit stun to link into your MS Cartwheel. It can link to MS low kick, but only combo-able in the corner.

F2B1 string has STUPIDLY large advance on it, and even if the f2 whiffs, the b1 has INSANE active frames, can anti-air jumping opponents (because it distorts her hurt-box), and generally catches people by surprise. This is a great alternative for approaching and creating threat outside of jump-in range.

Everyone's favorite crutch the DIVE KICK! One of Sonya's best tools for mobility, catching people by surprise and CRUSHING your opponent's footsie game. I recommmend DO NOT crutch on this too hard... it's hugely punishable if you're throwing it out too much, and Sonya's air strength comes from her jump in 1, which has a hitbox comparable to KK's. Also, ALWAYS put in the input for a b332 or b14 after you throw a dive kick. If you hit, you'll seamlessly combo. If you don't, you'll just flip away anyways. No reason to not convert when throwing this out.

WHEN TO USE THE DIVE KICK:
If you know your opponent will try to poke, or you think they will whiff a string, jump backwards and dive kick into full combo. This is the text book use for our dive kick, to crush pokes.

If you KNOW you will hit at the opponent's knees or below. Sonya's dive kick is SUPER punishable if you land above their knees, but landing low on the opponent's hit box will cause you to flip away faster and flip away farther.

Getting in/Getting over projectiles. The dive kick prolongs how long Sonya is suspended in the air, so at full jump height you can get over slow moving/large projectiles that would normally be difficult to jump over. Be careful, as most people will anticipate an approach from the air. KNOW MATCHUPS, AND WHO CAN ANTI-AIR. some people are 100% free to jump-ins, especially since Sonya's is so good.

My favorite. Bait! I dive kick right in front of my opponent, whiffing entirely and recovering instantly. IMMEDIATELY after landing, jump backwards again to create space. When people see the dive kick and don't get hit by it, they get hungry for a punish and will start coming after you, only to see you jump away and issue ANOTHER dive kick right to face.
 
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HugeMcBigLarge

Retirement my ass
Midscreen

Meterless
b14-db2-4-f2-124 (24%)
b14, db2 4, (walk forward) 21, 213u4 (24%)
b14, db2 4, (walk forward) 21, 213, bf4 (27%) *change position
b14, db2 4, (walk forward) 21, grab (24%)

213, db2 4, JIP, Air Grab (26%)

b332, db2 4, f2, 124 (25%)
b332, db2 4, (walk forward) 21, 213u4 (28%)
b332, db2 4, (walk forward) 21, 213, bf4 (28%) *change position
b332, db2 4, 12, run, 12, run, 121 bf4 (32%)
b332, db2 4, Jik, 12, 12, grab (33%)


121, df1, f4 (20%) *gives a window for grenade reload
121, df1, f2, bf4 (25%)
b33212, df11, 12, rc, 212, bf4 = 31%

b33u4, 12, 12, 12, 124 = 27%
b14~Low Kamikaze, Run, 2134, Call Drones = 24%
11~Low Kamikaze, Run, 2134, Call Drones = 23%
213~Low Kamikaze, Run, 2134, Call Drones = 26%
b332~Low Kamikaze, Run 2134, Call Drones = 28%
b332~Low Kamikaze, b4, 2134, Call Drone = 29%
b332~Low Kamikaze, b4, 21u4, Call Drone = 30%


1 Bar
ex db1 2, njp, 21u4 (33%)
ex db1 3, ~run b332, db2 4, 21, grab (41%)
ex db1 3, dive kick b332~ms 4, run~21 213bf4 (44%)

b33212, ex df1, run ~ 124 (33%)
b33212, ex df1, run ~ 21u4 (34%)
b33212, ex df1, run ~ 213, bf4 (36%)


2 Bars

3 Bars

X-ray-f2-bf4 46%
Xray, run ~ 213, db2 1 51%

Corner

Meterless

b33u4, 12, 12, 12, 124 = 27%

121 df1, 12, 12, 12, 21u4 = 31%
b14 xx df11(slightly delay the 1) nj2 jf4 12 12 12 121 xx dd1 (31%)

b332, db2 4, 21, 1, db2 1 (27%)
b33212, ~db2 3, (move forward) 12, 12, 21u4 (31%)
b332, db2 4, JI4, 12, 12, 21u4 (33%)
b332, db2 4, f4, 12, 12, 124 (34%)
b332, db2 4, 21, 121, grab (35%)

b332, db2 4, jik, 12, d2, d1, bf4 (35%)

b332, low kamikaze, njp, jik, 12, 12, 2134, dd1
b33212, df11, 12, 12, 12, 21u4 (34%)
b33212, df11, 12, 12, 12, 212, bf4 (Meterless, 35%)
b33212, df11, 12, 12, 12, grab (Meterless, 37%)
B14~Low Kamikaze, 12, 12, 12, 2134, Call Drones = 33%
121~Low Kamikaze, 21, 12, 12, 2134, Call Drones = 34%
213~Low Kamikaze, 21, 12, 12, 2134, Call Drones = 34%
B332~Low Kamikaze, 21, 12, 12, 2134, Call Drones = 35%

b14 xx low kamikaze, njp, jf3, 12 12 2134 call drone - 35%
b332 xx low kamikaze njp jf3 12 12 2134 call drone - 38%
b14 xx low kamikaze njp jf3 12 throw (40%)
b332 xx low kamikaze njp jf3 12 throw (42%)

b332 - Drone Parking - 11 - Drone Parking - Until Drone Flash - Low Kamekaze (when Drone flashing) - njP - jiK - 12 - 12 - 2134 - Summon Drone (38%) *see https://goo.gl/JgQKKs

Homing Missile, 12, 12, 12, 2134, Call Drones = 26%


1 Bar
121 df1, 12 df1EX, nj1, 21u4 = 37% (three grenades)
b33212, df1EX, njp, 12, 21u4 (39%)
b33212, df1EX, njp, 12, 12, 212, bf4 (42%)
b33212, df11, 12, df1EX, njp, grab (42%)
b33212, df1EX, njp, 12, 12, grab (45%)



ex db1 2, njp, 21, grab (37%)
ex db1 2, njp, 121, bf4 (38%)



2 Bars

3 Bars
X-ray-f2-12-12-12-124 53%

[SPOILER="Old Spec Forces]
Midscreen

b14~Low Kamikaze, f2, Run, 2134, Call Drones = 27%
b332~Low Kamikaze, f2, Run, 2134, Call Drones = 27%

1 Bar

ex db1 3, dive kick b332~ms 4, run~21 213bf4 (44%)

3 Bar

X-ray-f2-bf4 46%

Corner
Meterless

B332~Low Kamikaze, 21, 12, 12, 2134, Call Drones = 35%

b332 - Drone Parking - 11 - Drone Parking - Until Drone Flash - Low Kamekaze (when Drone flashing) - njP - jiK - 12 - 12 - 2134 - Summon Drone (38%) *see https://goo.gl/JgQKKs

b332, ~low kamikaze, njp, jik, 12, 12, 2134 call drone - 38%


3 Bars
X-ray-f2-12-12-12-124 53%


[/SPOILER]
 
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Covert Ops:
b332, db2, 4, 21, 1, db2, 1 (27%)
(Military Stance Command Grab Ender)
Meterless/Corner
 
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this is gonna be the underrated char of this game, shes got the frames to be one of the best, and shes the hottest girl by far
Where are you seeing this? (Not challenging you, genuinely wanting to know)

Because out of all the combos and normals she has. Only 2 normals and 2 combos are 0 on block. The rest are negs. That said, im still young with the understanding of frames and what not.

Normals 0 on block
Rib Breaker: f2
One Two: f4

Combos 0 on block
Drop Zone: 1,2,1
Power Trip: 1,1,1

These are the only moves that I see safe. Unless I am misunderstanding you.
 
Where are you seeing this? (Not challenging you, genuinely wanting to know)

Because out of all the combos and normals she has. Only 2 normals and 2 combos are 0 on block. The rest are negs. That said, im still young with the understanding of frames and what not.

Normals 0 on block
Rib Breaker: f2
One Two: f4

Combos 0 on block
Drop Zone: 1,2,1
Power Trip: 1,1,1

These are the only moves that I see safe. Unless I am misunderstanding you.
Every move up to -7 is safe if i understand Tom Brady's post correctly.
 

HugeMcBigLarge

Retirement my ass
I think everything up to -5 would be safe, some people have pokes that are 5 frames and you can chain specials from d1 in most cases. Would use -5 as the bar for what is completely unpunishable
 
I noticed it said b13, but if I went by MK9 style notation it would be B14.

Is the notation style changed cuz I haven't been on TYM since MK9.
 
We need to find some bnbs with a hard knockdown closer to 30% without jump in. So far the only hard knock downs I know of is
124
leg grab
B142
 
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Found a 2% higher combo with corner carry. It's more execution heavy though.

Starter-db2-4-dash under -12-f2-leggrab

Honestly this below should be the mid screen bnb for ease of execution with a hard knock down while your still on top of them and no stamina meter used:
Starter-db2-4-f2-124 (24%~25%)


NOTE @HugeMcBigLarge I messed up the last input of the X-ray corner combo it's supposed to be 124 NOT 123
 
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PunkMafia83

PSN: YaRnToNpUnKMAFIA
Hi guys. What sort of damage and combos are you getting demolition? After a close stun grenade how do you end your combos?cheers! Great character!
 

HugeMcBigLarge

Retirement my ass
Haven't seriously explored any variation besides covert ops. Sonya's lack of pop-ups off of her normal strings makes her HEAVILY reliant on her specials to actually pop up and start combo's, so she seems rather restricted at present in how you can get combos up and rolling. The combos for covert ops should be pretty much valid for demolition as well, just substitute db2 4 for df2 (stun grenade).

My take on these so far is that demolition buys you some range/trap opportunities, but you Sonya's strength is in her knock down/oki game. She can continue with 50/50 pressure off of most knockdowns. Military stance is too good of a pressure/knock up option to let go of; the bombs don't get you that much in terms of pressure, and the drone attacks serve a lot of the same role as string cancels into military stance, they just take more set up and actually create less opportunity.

Covert ops also gives you the wake up option for your parry and another pop-up on EX. As of day 2 (still REALLY early) I don't see too much benefit outside of match up specific benefits (mid range options demolition gives vs. lasher takeda or kung jin) to the other variations.
 

DaZengie

https://www.facebook.com/groups/MortalKombatATX/
Hi guys. What sort of damage and combos are you getting demolition? After a close stun grenade how do you end your combos?cheers! Great character!
For demolition, I've done this:
You can change the last hit from a throw to something else. I'm thinking you can follow it up with EX drone drop so when they wake up you can continue your pressure or do a 50/50.
To start pressure, I'm thinking of tossing out a grenade followed by an air drop. If air drop is blocked, a grenade should extend the opponent's block stun and make your air drop safe on block. Still day 2 so I'm still experimenting.
 
Found a 2% higher combo with corner carry. It's more execution heavy though.

Starter-db2-4-dash under -12-f2-leggrab

Honestly this should be the mid screen bnb for ease of execution with a hard knock down while your still on top of them and no stamina meter used:
Starter-db2-4-f2-124 (24%~25%)


NOTE @HugeMcBigLarge I messed up the last input of the X-ray corner combo it's supposed to be 124 NOT 123
for 27% and a hard knock down you can do the b332-db2-4-21-22-leggrab. Doesn't keep you on top of them, but its a bit more damage with no dash under required :p
 

ggyppt

Noob
A little thing I found in the corner with Covert Ops that works, and just kind of looks cool, no idea how it compares with the other damage enders that have been found. using the 213 starter, i get around 29% for it, no meter
In Corner
Starter - db2- 4- fj1 - f4 - db2 - 1
 

reptar

Noob
Demo corner combos

meterless
121 df1, 12, 12, 12, 21u4 = 31%

1 meter, starting with three grenades
121 df1, 12 df1EX, nj1, 21u4 = 37%

also, ending demo combos in a simple d2 for that extra damage doesn't seem like a bad idea if you don't want to switch sides using leg grab, or don't need to reload your grenades.
 
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ggyppt

Noob
Neat little Brutality set up for her first brutality with her covert ops variation
213 - db 2 - 4 - wait - bf 4
 
UPDATE:

New discovery while in lab:

Covert Ops 33% (No Meter, Corner)
b332, db2, 4, 21, 12,12, d2 (The final d2 kicks them out of the corner)

(Make sure during the b332 she gets to land the final back hand smack of that combo that comes after her elbow. I usually start inputting the db2 as the elbow connects so then the smack has enough time to come out)



Youtube Combo I found:
If somebody can watch the video and put these strings in dictation, it would be a nice addition to our collection. I don't recognize some of the moves and I'm at work taking a mini break.

Found this on YouTube. 28% (Meterless)


Covert Ops
 
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