ColdSpine
"I wore those colors before you"
Ive been playing kotal exclusively for 5 days now, here is my quick review for his variations:
- blood god: seems hard and has no tools to open people up except for taking huge risks, tho its pretty confusing for the opponent sometimes since ur keeping the screen busy with buffs and sun beams. Overall, u cant make ur strings safe unless u use ex projectile. Kinda meh, but im really interested in seeing how people utilize this variation!
- sun god: i REALLY wanted to love this variation since the character seems to be built around it. at the start it was fun landing those command grabs as enders in comboa for them to stack up and gain back health whenever i wish. But after a few days i realize its not enough since my brother plays heavy rush down characters and he always seemed to pressure me and chip the shit out of me or i have to take risks and eat full combos. again, u cant make strings safe. I just really wish if they made command grab combo in strings so u can have a good mind game, weakest of the variations imho.
- war god: this is where the fun begins. Just the simple sight of kotal holdin that giant ass sword striked fear in my brother's heart lol. Good mixups, cancellable sword sheningans, overhead, low, nice enders for combos. It seems the most viable variation since u get to keep the sun beam and sacrifice. Also, u can make ur strings safe by ending with that sword cancellable move and ur at +.
Then again, this is just a 5 days quick review and i really hope that iam WRONG, coz i love this character and i understand that he is a main whif punisher. But at the moment the game seems way too fast to space out or out footsie any character especially with the running button and interactables.
Oh one last thing, slow normals make it hard to punish anything below 10-
sorry for writing too much!
- blood god: seems hard and has no tools to open people up except for taking huge risks, tho its pretty confusing for the opponent sometimes since ur keeping the screen busy with buffs and sun beams. Overall, u cant make ur strings safe unless u use ex projectile. Kinda meh, but im really interested in seeing how people utilize this variation!
- sun god: i REALLY wanted to love this variation since the character seems to be built around it. at the start it was fun landing those command grabs as enders in comboa for them to stack up and gain back health whenever i wish. But after a few days i realize its not enough since my brother plays heavy rush down characters and he always seemed to pressure me and chip the shit out of me or i have to take risks and eat full combos. again, u cant make strings safe. I just really wish if they made command grab combo in strings so u can have a good mind game, weakest of the variations imho.
- war god: this is where the fun begins. Just the simple sight of kotal holdin that giant ass sword striked fear in my brother's heart lol. Good mixups, cancellable sword sheningans, overhead, low, nice enders for combos. It seems the most viable variation since u get to keep the sun beam and sacrifice. Also, u can make ur strings safe by ending with that sword cancellable move and ur at +.
Then again, this is just a 5 days quick review and i really hope that iam WRONG, coz i love this character and i understand that he is a main whif punisher. But at the moment the game seems way too fast to space out or out footsie any character especially with the running button and interactables.
Oh one last thing, slow normals make it hard to punish anything below 10-
sorry for writing too much!