What's new

Question - Sub-Zero Got the game early, q&a about Subzero moveset etc(no story spoilers)

Status
Not open for further replies.

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
im gonna give you numbers. First one is startup, next is on block and last is on hit

Ok so Reptiles normals are:

s1 = 9, 0, 11
b1 = 10,-3,18
d1 = 8,-3,16
s2 = 11, -1, 20
b2 = 10, 0, 61
f2 = 12, -10, -8
d2 = 9, -16, 26
s3 = 11, 0, 16
b3 = 14, 0, 13
f3 = 16, -4, 7
d3 = 8, -1, 14
s4 = 17, 0, 15
b4 = 13, -12, 20
f4 = 8, -4, -2
d4 = 11,1, 25

His dash is: 7, -17, 35
Good shit, sir!

He looks very similar to MK9 in terms of frame data. +1 on d4? Ooooooo I like!

What are the normals s3, and f4 like? And is f2 his palm? If so what's the frame data on the strings from it?
 

Repulsar

Mortal
Even more on Raiden...

his 3,4 string hits high and then overhead
his b3,3 hits low and then mid
his f1,4 hits mid then low and its very fast
f4 covers a lot of ground but its kinda slow

About his teleports in displacer variation...

you cannot start jabbing right after the teleport...it has some recovery. Also when you add a direction for your tele in order to move behind forward etc, you loose half of your stamina bar...so you cant spam them.

The ex teleport can be delayed if you hold down the block button. When this happens Raiden goes full invisible for about 2 secs.
 

xXstealthflameXx

Finding a Main
If the frame data stayed generally like this, does that mean it'll be hard to keep block pressure at all? No one really has positive strings :confused:
 

ShaolinGunFu

Warrior
His f4,2 the f1,2 and the f3,3 are all hit confirmable and can be canceled out for specials. The f3,3 string is holy shit awesome because is a 3 hit combo that hits mid,low,mid and covers a lot of screen space. Let me check on frames and ill report back.
does he have an overhead to mix with that low?
 

shoshinsha

Apprentice
Even more on Raiden...

his 3,4 string hits high and then overhead
his b3,3 hits low and then mid
his f1,4 hits mid then low and its very fast
f4 covers a lot of ground but its kinda slow

About his teleports in displacer variation...

you cannot start jabbing right after the teleport...it has some recovery. Also when you add a direction for your tele in order to move behind forward etc, you loose half of your stamina bar...so you cant spam them.

The ex teleport can be delayed if you hold down the block button. When this happens Raiden goes full invisible for about 2 secs.
Thanks! Are any of those strings safe or advantage on block? Special cancellable? You said his overhead is unsafe. Is it a starter? Cancellable?
 

TrulyAmiracle

Loud and Klear~
Frame data on Jacqui full auto moves pls?

What does EX air ground pound do? just more damage?


Also check if she has any overheads aside from f2 (I think).. any of her strings + on block?
 

ShaolinGunFu

Warrior
If the frame data stayed generally like this, does that mean it'll be hard to keep block pressure at all? No one really has positive strings :confused:
i think thats actually a good thing, when every char has posi strings, it becomes about whoever starts their offense first, have a few be pressure fighters but give those small damage combos
 

Wemfs

The only morality in a cruel world is chance.
Even more on Raiden...

his 3,4 string hits high and then overhead
his b3,3 hits low and then mid
his f1,4 hits mid then low and its very fast
f4 covers a lot of ground but its kinda slow

About his teleports in displacer variation...

you cannot start jabbing right after the teleport...it has some recovery. Also when you add a direction for your tele in order to move behind forward etc, you loose half of your stamina bar...so you cant spam them.

The ex teleport can be delayed if you hold down the block button. When this happens Raiden goes full invisible for about 2 secs.
I kind of like that how they made his tele cost some stamina to nullify teleport insanity. He's gonna have to be very careful with his teleports.
 

Repulsar

Mortal
Ermac normals:

s1 = 10, 0, 8
b1 = 10, -9, 7
d1 = 5, -9, 10
s2 = 31, 0, -4 (soul charge)
f2 = 12, 0, 5
d2 = 7, -14, 25
s3 = 12, 0, 17
b3 = 12, -3, 12
f3 = 12, -2, 19
d3 = 7, -5, 15
s4 = 11, -1, 3
b4 = 9, -15, 17 (low)
f4 = 11, -20, -4 (overhead)
d4 = 10, -2, 13


Jacqui normals:

s1 = 6, 0, 11
b1 = 15, 0, 13
f1 = 14, 0, 18
d1 = 7, -6, 13
s2 = 12, 0, 20
b2 = 16, -4, 33 (overhead)
f2 = 16, 0, 10
d2 = 11, -7, 26
s3 = 13, -3, 8
b3 = 15, -1, 6 (low)
f3 = 23, -4, 45 can be followed up by an overhead or a low
d3 = 7, 4, 18
s4 = 10, -12, -1
b4 = 16, -9, 22
f4 = 32, 0, 47 covers a TON of screen space and can be followed by an overhead or a low
d4 = 10, -3, 20

Jacqui's mixup game seems to be very well done IMO. She has a lot of options after some of her normals.
 

ruff321

Apprentice
Mann how awesome would it be if someone started posting videos of all the frame data of everything for each character...just need to scroll through everything fast and we can let the PAUSE button to take care of the rest

;)
 

TotteryManx

cr. HP Master
If the frame data stayed generally like this, does that mean it'll be hard to keep block pressure at all? No one really has positive strings :confused:
As of now it appears a lot of characters D4 on hit is really good to allow a follow up string. Also, some strings can be cancelled to give more advantage just like in past games. D4 can be cancelled as well I read. These things definitely remind me of MK9...just with running/stamina/interactables. However, I'm sure the frame data will change with a day 1 patch, which is why we shouldn't overreact.
 

WakeUp DP

GT MK OshTekk.
Some early Cryo Sub combos and their damages.

Meterless mid screen:

ji1,b1,2,ice ball,nj1,f4,2,1+3 - 12 hits 31%

ji1,f1,2,2,b1,2,ice ball,f3,3,slide - 10 hits 28%

ji1,f1,2,2,b1,2,ice ball,f4,2,1+3 - 14 hits 32%

Also his f1,2,2 string can be comboed with a throw for 19% damage da faq ? Sub grabs the opponent out of the air and throws him like a normal throw, either back or forward.

With 1 bar of meter midscreen:

ji1,b1,2,ice ball,ji1,f3,3,ex hammer,nj1,f4,2,1+3 - 16 hits 37% damage
Oh man now I'm scared... Why is the damage so damn low!
 
Status
Not open for further replies.