Z-911-Z
Bone and Metal
Raiden
- teleport (d,u) has one or two added frames of recovery
- vicinity blast (d,b+2) gives less advantage on block
- the "second" teleport of the EX teleport can be canceled into any attack or movement of your choice
Was there anything else of note? I haven't played yet, but it kinda sucks they nerfed the teleport. I know it'll still be god tier online, but offline it's going to probably be read and attacked more often. The nerf on vicinity blast doesn't really bother me too much, I didn't use it much. The last one intrigues me though, it could offer much more opportunities for mind games despite spending meter on it. What's everyone else's thoughts?
I'm still kinda wondering why they would nerf the teleport, but not the overall damage on his combos.
- teleport (d,u) has one or two added frames of recovery
- vicinity blast (d,b+2) gives less advantage on block
- the "second" teleport of the EX teleport can be canceled into any attack or movement of your choice
Was there anything else of note? I haven't played yet, but it kinda sucks they nerfed the teleport. I know it'll still be god tier online, but offline it's going to probably be read and attacked more often. The nerf on vicinity blast doesn't really bother me too much, I didn't use it much. The last one intrigues me though, it could offer much more opportunities for mind games despite spending meter on it. What's everyone else's thoughts?
I'm still kinda wondering why they would nerf the teleport, but not the overall damage on his combos.