Also, the more wakeup invincibility frames is true.Sektor
• Sektor can now 2in1 into the front and behind Up Missiles
• Sektor's mk3 outfit should behave the same as the primary costume
• Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!)
• Sektor’s X-Ray (Massive Missile) can no longer be reflected.
• Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
Oh thank god, sektor saved.Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!)
Just read this at here over at Cyber Sub-Zero's Forum.system change:
dashing nerfed. you can no longer cancel a dash mid dash w/another dash. you must wait until the dash completes before dashing again. only way to dash cancel with block. this my hurt sektor and cyber subs dash pressure.
dont wet yourself, ive played it today and have noticed zero changes to his movement.
Great to know! He is the only character I play with. He is not only my main, he is my one and only . Now I can rest easy.dont wet yourself, ive played it today and have noticed zero changes to his movement.
They mean you can cancel in to them now. IE instead of using B2 upmissile, you can use B2 front missile. Same applies to F44, B34, etc."• Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!)"
Great, especially in this economy.
What does "2in1" mean?
it'll be a bit more useful but it's only really helped him out against certain characters, like reptile, kano etc. anyone that has a moving forward wakeup attack. do a front missile and they'll have to think twice now.YES FINALLY!!!!!! sektor's corner game and corner defense gonna be so much better now
SZ, Johnny Cage, Reptile, Nightwolf, Raiden(?), Kabal(?). All non-EX, obviously, since everything EX in this game has armor. I find it'll be more helpful in "block strings", no? I quote block strings because Sektor isn't exactly known for them. However I can see myself using B34~front missile, 12B1~FM, etc on block now as a "saftey net" of sorts. Not that they aren't already safe on block and missile kind of makes them unsafe... Second thought, might not be so good.it'll be a bit more useful but it's only really helped him out against certain characters, like reptile, kano etc. anyone that has a moving forward wakeup attack. do a front missile and they'll have to think twice now.
I dont see him leaping the tiers because of it though
you have the right idea, just don't get carried away with doing UM's after every blocked string. you can also go for further strings, throws, pokes etc it's definately made his corner game better. he has more characters locked down now :]SZ, Johnny Cage, Reptile, Nightwolf, Raiden(?), Kabal(?). All non-EX, obviously, since everything EX in this game has armor. I find it'll be more helpful in "block strings", no? I quote block strings because Sektor isn't exactly known for them. However I can see myself using B34~front missile, 12B1~FM, etc on block now as a "saftey net" of sorts. Not that they aren't already safe on block and missile kind of makes them unsafe... Second thought, might not be so good.
Yep. He's been my close secondary for a while now, really putting in more time with him lately and loving it more and more. Front missile in the corner reminds me a bit of Subs clone - attempt offense, and stops you cold. Assuming someone lands a string, lets say Reptile lands a 122 string and the FM hits him during it, does Sektor have the time to put on offense or is it more of a resetting to neutral situation? I've had it happen once or twice with various characters, and it looks like at best I could get a dash up throw, if that.you have the right idea, just don't get carried away with doing UM's after every blocked string. you can also go for further strings, throws, pokes etc it's definately made his corner game better. he has more characters locked down now :]
it depends on the stagger of the move you're being hit by. generally you get pushed too far back for a meaty combo off it, you can sometimes if its only a jab or something. But for the most part i just go for the F2,B1 as combined wih the rocket its about 23% or so. it may not be a full combo (by all means go for the 2,1, or 1,2,B1 if you're close enough) but its a damn good little chunk of damage combined with them being knocked fullscreen after the hit.Yep. He's been my close secondary for a while now, really putting in more time with him lately and loving it more and more. Front missile in the corner reminds me a bit of Subs clone - attempt offense, and stops you cold. Assuming someone lands a string, lets say Reptile lands a 122 string and the FM hits him during it, does Sektor have the time to put on offense or is it more of a resetting to neutral situation? I've had it happen once or twice with various characters, and it looks like at best I could get a dash up throw, if that.
Alright, thanks. 23% is damn plenty combined with that insane pushback it gives. Gonna try to work it in to my game some once the patch hits PSN, can't wait.it depends on the stagger of the move you're being hit by. generally you get pushed too far back for a meaty combo off it, you can sometimes if its only a jab or something. But for the most part i just go for the F2,B1 as combined wih the rocket its about 23% or so. it may not be a full combo (by all means go for the 2,1, or 1,2,B1 if you're close enough) but its a damn good little chunk of damage combined with them being knocked fullscreen after the hit.
you could do all this pre patch dude, ive been doing it for yonks with the regular Um XDAlright, thanks. 23% is damn plenty combined with that insane pushback it gives. Gonna try to work it in to my game some once the patch hits PSN, can't wait.