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Match-up Discussion Lolish Zatanna MU Chart

DarkFire*

Your halo is mine.
It's a 5-5. She can zone him out very well and punish his B113 with 112. Trait and fireball do a good number to keep him at bay. Though when he does get in he can go to town on her, but since Batman has reactable mixups this isn't too much of an issue. Grapple hook is essentially his only way of catching backward teleports, but it's super risky as I can easily teleport behind you and full combo you.

Sinestro gets two spots in top 10, confirmed top tier.

I personally think GL loses 2-8, but agreed that it is a terrible MU. My only question is why Black Adam is considered a losing MU. Because of Divekick?
I know that was a typo lol. I don't think it's that bad, just because if he does catch her he can do decent work on her with his damaging combos. But yeah it's pretty bad haha. And yes, divekick is the primary reason BA beats her; it shuts down her zoning and trait so she's forced to fight up close when she doesn't want to. Though she can do J3 to punish his divekick if she suspects he's going to throw a ring at her, but that's about it.

I think your chart is spot-on. Superman has a slight edge maybe 6-4 at worst.

Also Blue Zatanna is hottest.
Black Zatanna is hotter brah. :p
But as for Superman, I believe while he does outfootsie her, she can still zone him out very well, and the fact she can punish his laser zap with pupper master is also a plus. Trait also makes his lazers completely useless so he's forced to get in. Essentially this is one of those MU's that are momentum based; if Superman gets in he wins. If Zatanna can zone him out then she wins. So that's why I think it's a 5-5.

Imo she has a disadvantage against superman, she has a big disadvantage against raven, she goes even with DD, possibly has an advantage over lobo, goes even with grundy, has a disadvantage against DS and I'm unsure of beating shazam.
Look above for when I discussed Superman DD and DS :)

As for Shazam, she can zone him out very well and (I believe?) after a blocked torpedo she can force him to block a standing 3 into kicks (MB or non). Trait also does great work against him. He also can't really oki her due to her teleport.

Grundy is a similar scenario; zone him out, her b1u3 is grab immune, he can't really stop her teleporting away (except with swap hands, but she can just block that and continue zoning), and trait also is good against him as well.

Why does she spank bane but loses to DD? I'm a DD main so I'm just a curious George.
Because Bane has a very hard time getting in while DD does not. DD can MB Venom all day and destroy her, but Bane has to sit there and eat rings and if he does a raging charge, she can teleport behind and full combo punish with MB Puppet Master. He also doesn't really have an answer for her trait and she can get out of his oki easily due to her teleport. He also can't really stop her from running away. Bane's only hope is to corner her, but since Zatanna's zoning and runaway game is so good in this MU that chance will seldom come.
 

DarkFire*

Your halo is mine.
Idk man, I think she might actually beat GL 8-2. She just has so many tools that are great against him and his mix up game is almost non existent in this MU (if he can even manage a knockdown, and then at that point you probably want to go for full damage) due to teleport and full screen control from hats, puppet master, trait, and MB fireball.

Sinestro is probably 5-5 though
It's not that bad haha. See above for why I said it's a 7-3 and not an 8-2 :)

I think offline with no lag lobo wins it slightly but it is possibly 5-5 but either way, pretty good chart.
Hmm, I've played you a good amount of times so I could possibly see it, but I think she still goes even with him since she can still zone pretty well and if she thinks you'll shotgun to interrupt her runaway, I believe she can teleport behind you and punish. Also I believe trait and MB Fireball do good work at keeping him out. I also think this is one of those MU's where whichever character can get their momentum going is going to win; if he gets in he wins, if she can zone then she wins
 

Phosferrax

Original Liu Kang cop.
@DarkFire* I have to disagree with you on a number of things.

DS: He can zone her more than she can him. Trait doesn't do much for Zat and DS can punish trance from full screen. He is also practically guaranteed to have more meter for clashes, and she does struggle to d2 his properly spaced jump attacks outside of training mode, not just j3 but j2 as well. However he can't d2 her j3. His combos can be adjusted to allow for some oki, or he can just dash up and punish back tele for 16% with mb quick shot. Also punishing sword flip is not a talking point. He also slightly outfootsies her.

Grundy: You can't zone him if he has a bar, simple as that. Trait is also only reliable if he doesn't have meter, and he has better footsies than her. He can use health trait and the damage output is so swayed in his favor that all he needs is one hit to match guessing right 2 or 3 times in a vortex.

With Doomsday I feel that Zatanna gets more meter than he does so if he uses meter to get in all you have to do is pushblock him out if you have the meter lead until he has no meter and she can just pull her trait out without fear of mb venom and she can just farm back her meter. She can d2 his body splash as well, so without meter I think he finds it tricky to get in or deal with her trait.

I'm unsure of Shazam, but I feel like he can get all over Zatanna pretty quickly and he can oki her.
 
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Eldriken

Guest
I've played Phosferrax plenty and he handles the DD MU beautifully. His above post is pretty accurate in my opinion.
 

rev0lver

Come On Die Young
i agree with the lex number. after playing with you and deg more i could see it being slightly in his favor, but i can settle on 5-5
 
Zatanna main problem is her ass mobility. Yes teleport is good but more people need to read teleport away with fwd advancing moves or projectiles. Its like baiting zods back dash. And on wake up y'all respect teleport way too much. If you have a good neutral jump, take advantage.

She also loses to footsies. See deg vs Ducky.

Anyways
She loses to hawkgirl, wowo, raven, doomsday, and the obvious footsie monsters Aquaman and Martian.
Night wing is the exceptions since he's gets trumped by zoning. Sinestro is a weird one aswell his footsies are strong but o feel like zatanna can win easily. Bane is weird but obvious why she wins same with GL. They great footsie tools but she breaks there main game. Knock down. Also zatanna has better mobility than GL. I'll maybe go in depth later
She doesn't destroy him with the zoning. If anything they're about even
 

Espio

Kokomo
I respect everyone's opinion as well, but I have a rebuttal post I'd like to make, just to clear up several things.

I respect you guys' opinion, but here is my reasoning for Hawkgirl. I admit that I don't play this MU very often, but when I do I feel that while it's true that Hawkgirl has great mobility and a lot of plus things that Zatanna has to respect, Zatanna still has answers, and Hawkgirl does have to put up with her zoning.
Having answers does not mean that it's not a losing match up (more on that below).

For one thing, Hawkgirl's trait is essentially off limits in this match, or else she's eating a ring into puppet master or trait shots. I think this matchup is similar to the Black Adam MU, the main (and very important) difference being that you can't zone Black Adam because of divekick nor can you use trait due to his attack that comes out from under your feet, but you can do both against Hawkgirl because she doesn't have either attack.
This is completely untrue, you kind of ignored the points I made in my previous post, I'll restate them for clarity's sake. The only place where her zoning with rings will hit Hawkgirl while in flight is full screen distance, anywhere else they will not. Hawkgirl's sweet spot range to avoid her zoning is much bigger than Zatanna's window of control to zone her while Hawkgirl is in trait.

Maintaining said space for Hawkgirl isn't even that hard and this isn't even taking into account Hawkgirl's ability to wing evade Zatanna's zoning while she's grounded or the fact that Hawkgirl at a lot of ranges can zone Zatanna with mace tosses and get in quickly with the MB version.

Then Hawkgirl decisively regulates her in footsies. Basically, Zatanna's zoning is less effective and she loses in footsies yet it's possibly in Zatanna's favor?

Not only that, but you can bait a mace charge from Hawkgirl and punish with a J3; if the Hawkgirl player does mace charge to try and capture your teleport, then you can do a neutral J3 to counter it (also similar to Black Adam's divekick). I think this MU is 5-5, but if anyone does win it probably would be Zatanna in my honest opinion.
None of this is match up specific or relevant for why Zatanna wins or goes 5-5 because everyone can whiff punish a mace charge with jump normals. When it comes to match ups being even or in your character's favor there has to be something special or unique your character does to either equally check said character or limit them in a notable way . One of your points is inaccurate and the other is a universal option everyone can do.
 
Oops. I forgot to clarify. I do thinks its 5-5 but she can zone him and he out footsies her
I agree on this and to add on:
This match is about health and meter lead. At far range, she can out zone you, however if you're in staff you can usually go toe to toe with her, but you still wanna get in.
 
I agree on this and to add on:
This match is about health and meter lead. At far range, she can out zone you, however if you're in staff you can usually go toe to toe with her, but you still wanna get in.
Really? I've always thought escrima was the better option in this mu. NW needs to be more mobile against zatanna.
 
Really? I've always thought escrima was the better option in this mu. NW needs to be more mobile against zatanna.
Yeah, you get the mobility, but staff on hit is enough to stuff her ring if she was to throw one. And it's plus on block, so it may stuff it, of it'll trade and you'll recover faster. It's really useful when you have a health lead.
 

Pnut

Mouth of the Illuminati
@DarkFire*

With Doomsday I feel that Zatanna gets more meter than he does so if he uses meter to get in all you have to do is pushblock him out if you have the meter lead until he has no meter and she can just pull her trait out without fear of mb venom and she can just farm back her meter. She can d2 his body splash as well, so without meter I think he finds it tricky to get in or deal with her trait.
My shite doomsday barely loses to you so shouldn't that be an indictment on the matchup. Also the top doomsdays body the top Zatanna so that should say something. If there is a matchup to ask Florida about, it's this one (along with HQ and GL). It's super telling when Deg goes Harley instead of Zatanna in this mu.
 

Phosferrax

Original Liu Kang cop.
My shite doomsday barely loses to you so shouldn't that be an indictment on the matchup. Also the top doomsdays body the top Zatanna so that should say something. If there is a matchup to ask Florida about, it's this one (along with HQ and GL). It's super telling when Deg goes Harley instead of Zatanna in this mu.
No it doesn't, we barely play that MU and we haven't played in a while.

I am always up for being wrong about my opinion on the MU, but I've never seen Deg play Whiteboi. Deg has been wrong about MU's before like all of us have so he may just be wrong about the DD mu, as could I. Chris G made Deg switch from Zatanna to Aquaman despite not knowing anything about her, Biohazard beat Darkfire last time they played in tournament etc.

People can be wrong, and whilst they are top players and their opinions are valued, it does not mean that they shouldn't be challenged.
 

Pnut

Mouth of the Illuminati
No it doesn't, we barely play that MU and we haven't played in a while.

I am always up for being wrong about my opinion on the MU, but I've never seen Deg play Whiteboi. Deg has been wrong about MU's before like all of us have so he may just be wrong about the DD mu, as could I. Chris G made Deg switch from Zatanna to Aquaman despite not knowing anything about her, Biohazard beat Darkfire last time they played in tournament etc.

People can be wrong, and whilst they are top players and their opinions are valued, it does not mean that they shouldn't be challenged.
I'm not saying they can't be wrong ... I'm just saying I would value the opinions of the top DD's and top Zatanna in this particular matchup than I would of anyone else.
 

DarkFire*

Your halo is mine.
Zatanna vs Scorpion is a 5-5 because, Scorpion can keep up almost everything she does even tho he is like a downgrade version of Batgirl.
I do not think it' a 5-5 because:

- Zatanna can punish MB Teleport with 112
- She wins up close
- Far better mix ups/vortex options
- Outdamages and outfootsies him
- She's much, much safer than him

Zatanna is essentially a much better version of Scorpion.

@DarkFire* I have to disagree with you on a number of things.

DS: He can zone her more than she can him. Trait doesn't do much for Zat and DS can punish trance from full screen. He is also practically guaranteed to have more meter for clashes, and she does struggle to d2 his properly spaced jump attacks outside of training mode, not just j3 but j2 as well. However he can't d2 her j3. His combos can be adjusted to allow for some oki, or he can just dash up and punish back tele for 16% with mb quick shot. Also punishing sword flip is not a talking point. He also slightly outfootsies her.

Grundy: You can't zone him if he has a bar, simple as that. Trait is also only reliable if he doesn't have meter, and he has better footsies than her. He can use health trait and the damage output is so swayed in his favor that all he needs is one hit to match guessing right 2 or 3 times in a vortex.

With Doomsday I feel that Zatanna gets more meter than he does so if he uses meter to get in all you have to do is pushblock him out if you have the meter lead until he has no meter and she can just pull her trait out without fear of mb venom and she can just farm back her meter. She can d2 his body splash as well, so without meter I think he finds it tricky to get in or deal with her trait.

I'm unsure of Shazam, but I feel like he can get all over Zatanna pretty quickly and he can oki her.
Zatanna shouldn't use trait in this MU nor should she be zoning much. Though DS can punish trance from full screen, if you're not really trying to zone (which you shouldn't be), then that does not really matter because it's not going to happen. Also, her d2 is actually quite good for antiairing him; I've found that even when I'm fighting a DS that knows how to properly space his jump attacks, it'll just trade. But if a trade happens DS is not getting a combo off of that J3 or J2. Also, oki is one of the best things about DS, but Zatanna can get out of it fairly easily; the DS has to know that she's going to teleport. And if he guesses wrong she can whiff punish and get a full combo in.

As for Grundy, everyone has to deal with his cray cray damage, so that's not really Zatanna specific. Also, you can zone him if he has a bar; it's really a guessing game for both characters. If she thinks he's going to ex swamp hands, then simply block. But if he keeps doing that eventually he will run out of meter and can't do it anymore, so it's back to full screen zoning. I think it's 6-4 when Grundy doesn't have meter and 5-5 when he does, but since he's gonna be doing ex swamp hands a lot to try and stop your zoning, he's going to run out of meter and then it'll be 6-4 again.

As for DD, FWIW Deg too thinks it's 4-6, but like I said DD will pretty much always have meter so he will get in. Trait is very good yes, but when are you going to pull that out when he's always in your face? :p

I respect everyone's opinion as well, but I have a rebuttal post I'd like to make, just to clear up several things.

Having answers does not mean that it's not a losing match up (more on that below).

This is completely untrue, you kind of ignored the points I made in my previous post, I'll restate them for clarity's sake. The only place where her zoning with rings will hit Hawkgirl while in flight is full screen distance, anywhere else they will not. Hawkgirl's sweet spot range to avoid her zoning is much bigger than Zatanna's window of control to zone her while Hawkgirl is in trait.

Maintaining said space for Hawkgirl isn't even that hard and this isn't even taking into account Hawkgirl's ability to wing evade Zatanna's zoning while she's grounded or the fact that Hawkgirl at a lot of ranges can zone Zatanna with mace tosses and get in quickly with the MB version.

Then Hawkgirl decisively regulates her in footsies. Basically, Zatanna's zoning is less effective and she loses in footsies yet it's possibly in Zatanna's favor?

None of this is match up specific or relevant for why Zatanna wins or goes 5-5 because everyone can whiff punish a mace charge with jump normals. When it comes to match ups being even or in your character's favor there has to be something special or unique your character does to either equally check said character or limit them in a notable way . One of your points is inaccurate and the other is a universal option everyone can do.
To deal with HG's trait, she can either hit her out of the ring at full screen, or if she's not full screen then she can do an upward trait shot. But essentially speaking she's going to be hit out of the air in some way shape or form; even if it's through a trade she's still eating damage. Also, if she's too far to get hit by the ring, then she's also too far to do anything to Zatanna. Also, if HG just wing evades through Zatanna's zoning, then all she's doing is pushing Iherself back, which is what Zatanna wants. Also, Zatanna is a very good anti-zoner, no one is zoning her lol. If Martian Manhunter, Zod, or Sinestro (the best zoners in the game) can't zone her, then how can Hawkgirl do so? :p Also, the reason why I said punish mace charge with a J3 was because that's HG's only reliable way of getting in, but if she goes for that then she's eating a J3.
 

Phosferrax

Original Liu Kang cop.
I do not think it' a 5-5 because:

- Zatanna can punish MB Teleport with 112
- She wins up close
- Far better mix ups/vortex options
- Outdamages and outfootsies him
- She's much, much safer than him

Zatanna is essentially a much better version of Scorpion.



Zatanna shouldn't use trait in this MU nor should she be zoning much. Though DS can punish trance from full screen, if you're not really trying to zone (which you shouldn't be), then that does not really matter because it's not going to happen. Also, her d2 is actually quite good for antiairing him; I've found that even when I'm fighting a DS that knows how to properly space his jump attacks, it'll just trade. But if a trade happens DS is not getting a combo off of that J3 or J2. Also, oki is one of the best things about DS, but Zatanna can get out of it fairly easily; the DS has to know that she's going to teleport. And if he guesses wrong she can whiff punish and get a full combo in.

As for Grundy, everyone has to deal with his cray cray damage, so that's not really Zatanna specific. Also, you can zone him if he has a bar; it's really a guessing game for both characters. If she thinks he's going to ex swamp hands, then simply block. But if he keeps doing that eventually he will run out of meter and can't do it anymore, so it's back to full screen zoning. I think it's 6-4 when Grundy doesn't have meter and 5-5 when he does, but since he's gonna be doing ex swamp hands a lot to try and stop your zoning, he's going to run out of meter and then it'll be 6-4 again.

As for DD, FWIW Deg too thinks it's 4-6, but like I said DD will pretty much always have meter so he will get in. Trait is very good yes, but when are you going to pull that out when he's always in your face? :p



To deal with HG's trait, she can either hit her out of the ring at full screen, or if she's not full screen then she can do an upward trait shot. But essentially speaking she's going to be hit out of the air in some way shape or form; even if it's through a trade she's still eating damage. Also, if she's too far to get hit by the ring, then she's also too far to do anything to Zatanna. Also, if HG just wing evades through Zatanna's zoning, then all she's doing is pushing Iherself back, which is what Zatanna wants. Also, Zatanna is a very good anti-zoner, no one is zoning her lol. If Martian Manhunter, Zod, or Sinestro (the best zoners in the game) can't zone her, then how can Hawkgirl do so? :p Also, the reason why I said punish mace charge with a J3 was because that's HG's only reliable way of getting in, but if she goes for that then she's eating a J3.
Grundy can mb swamp hands ring on reaction. The risk reward is just too far in Grundy's favour to think that zoning is a proper option. You might get a ring off or two but it doesn't mean anything when you get 4% if he has health trait. And everyone does more damage then Zatanna, who normally gets about 30% normally for a vortex, so it does greatly impact the damage potential of her vortex, especially when he makes the same amount back in one hit that Zatanna does for guessing right twice. Grundy doesn't give a shit about her zoning if he has meter, and walking corpse cancels are very hard to deal with in trait.

And the point I'm making against DD is that he uses his meter to get in, you use it to keep him out, and then when he's out with little to no meter he gets wrecked by trait.

I'm afraid if you think that Hawkgirl is just doing wing evade and all she is doing is pushing herself away then you don't know enough about the MU, or don't play good enough HG's.

And regarding DS, if he guess right on knockdown then Zatanna gets punished. It doesn't work one way in Zatanna's favour. So either he knows you're going to teleport and plays that guessing game, or you don't teleport and start letting him jump on your wakeup and get 50/50's on you. If you're not zoning then you're playing footsies, which DS has the upperhand in, although not by much.
 

KillaGthug4Life

Believe in Magic yet? Let us Dance
Great matchup chart, I definitely agree with most everything there, save for the Hawkgirl matchup (4-6). I'm glad you have Sinestro, Flash, and Lobo as 5-5-.