UsedForGlue
"Strength isn't everything"
After watching the breakdown of Reptile's Variations, I am a little jarred about him.
First of all, his Invisibility variation is completely useless, If I am honest, and for what it does, it will never be worth it in its current state, as the other variations will win over it every time. Invisibility in any MK game has never been MU specific, its a general move, that really only works as a mind game, and at best, allows you to stagger strings and maybe cross up more than you normally could while visible.
Reasons are:
It is a variation specific move.
I like that you can predator version for no meter, and hold the button for full invisibility, were it cost you a bar in MK9, BUT...the MB version for an entire variation is that you get invisibility quicker...is that really the best an entire MB variation move has to offer?
It does no extra damage, and no doubt you will lose it once you block a move. It isn't even creative or rewarding by maybe allowing reptile to take no chip damage while invisible, or giving his throws double damage...nothing.
I also bet that it will just plain and simply run out after time span, even if you use a bar of meter and select an entire variation for it. So unless this gets looked at, this variation will die off, and never be used in competitive play because of the other variations. Gimmick.
The slowing down variation will work straight away against heavy zoning characters, the same characters in MK9 that could just projectile him out of the game and make it very difficult to even walk forward because of his then slow dash and walk start up speed, MU's like Lui Kang, Kitana, Kung Lao, Quan Chi, Skarlet, Freddy, Sektor, Sonya etc. This variation will be used against those type of zoners, pick your moment, and move through the projectiles, or jump over them with enough reaction time whilst in this variation.
Lastly, his Noxious will be his go to variation, as why not use it in any other MU that you are getting free chip damage for. This will work against opponents that can't deal with his offence or pressure or knockdowns, and even better against characters that he can't escape their pressure without elbow dashing or sliding out of. Yes, it isn't great damage normally (1% every 1.5 seconds, could be 0.5%), but if you get a MB version out, you get what looks like 2%, and it lasts 5 seconds.
Im guessing Reptile's get off me move will be D1 or D4 linked into overhead claw, then MB cloud. And either way, Reptile players will be hammering D1 overhead claw like its chrisms, as this is MK, and mashing out special moves after pokes is a thing this community does, most players don't care about hit confirming the poke and maybe getting a string, most won't bother if they can get a safe special out from not hit confirming a poke.
Reptile right now, has two variations. Invisibility should be a standard move across all variations.
I honestly thought he would have a spit or forceball variation.
Just my thoughts.
First of all, his Invisibility variation is completely useless, If I am honest, and for what it does, it will never be worth it in its current state, as the other variations will win over it every time. Invisibility in any MK game has never been MU specific, its a general move, that really only works as a mind game, and at best, allows you to stagger strings and maybe cross up more than you normally could while visible.
Reasons are:
It is a variation specific move.
I like that you can predator version for no meter, and hold the button for full invisibility, were it cost you a bar in MK9, BUT...the MB version for an entire variation is that you get invisibility quicker...is that really the best an entire MB variation move has to offer?
It does no extra damage, and no doubt you will lose it once you block a move. It isn't even creative or rewarding by maybe allowing reptile to take no chip damage while invisible, or giving his throws double damage...nothing.
I also bet that it will just plain and simply run out after time span, even if you use a bar of meter and select an entire variation for it. So unless this gets looked at, this variation will die off, and never be used in competitive play because of the other variations. Gimmick.
The slowing down variation will work straight away against heavy zoning characters, the same characters in MK9 that could just projectile him out of the game and make it very difficult to even walk forward because of his then slow dash and walk start up speed, MU's like Lui Kang, Kitana, Kung Lao, Quan Chi, Skarlet, Freddy, Sektor, Sonya etc. This variation will be used against those type of zoners, pick your moment, and move through the projectiles, or jump over them with enough reaction time whilst in this variation.
Lastly, his Noxious will be his go to variation, as why not use it in any other MU that you are getting free chip damage for. This will work against opponents that can't deal with his offence or pressure or knockdowns, and even better against characters that he can't escape their pressure without elbow dashing or sliding out of. Yes, it isn't great damage normally (1% every 1.5 seconds, could be 0.5%), but if you get a MB version out, you get what looks like 2%, and it lasts 5 seconds.
Im guessing Reptile's get off me move will be D1 or D4 linked into overhead claw, then MB cloud. And either way, Reptile players will be hammering D1 overhead claw like its chrisms, as this is MK, and mashing out special moves after pokes is a thing this community does, most players don't care about hit confirming the poke and maybe getting a string, most won't bother if they can get a safe special out from not hit confirming a poke.
Reptile right now, has two variations. Invisibility should be a standard move across all variations.
I honestly thought he would have a spit or forceball variation.
Just my thoughts.
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