Not to mention ONLINE co-op. As in four separate consoles can play at once. The online training mode is great for two reasons.Heihachi looks kinda weird in this game.
+online training mode
+2v2 co-op
+Zangief
-purple xfactor
-scramble mode looks awkward
-No sean.
The ability to sacrifice your partner may be quite handy, actually, who knows. It'll be an interesting dynamic none the less - certainly it'll perform better than the damn MVC3 xfactor :sick:+online training mode
+2v2 co-op
+Zangief
-purple xfactor
-scramble mode looks awkward
-No sean.
especially with the 1v2v3v4... now THAT is thinking out of the box.Alright, I'm pretty god damn hyped about this game now. Has Capcom been reading OUR forums? Now, if this has GGPO on top of all this, then holy fuck.
mk10 need good onlineMK10 needs 1v2v3v4... that shit would be choatic MK goodness.
Little soon to tell though, perhaps you cause chip damage with pandora? I mean, they've gotta give you some incentive other than higher damage to use it.New info on Pandora:
1. Partner is sacificed
2. When it runs out, YOU LOSE
My opinion: Its worthless, in a game where there is no chip damage. Just play good defense and you will be back in the game. There has to be an X-factor increase in stats like speed etc. to warrant the risk of Pandora. In MvC3, there were many situations where you just have to X-factor (chip damage from x-factor). This is different.
I know its too soon, but a mechanic like this is difficult to balance. It may end up changing the game (x-factor), or be worthless due risk/reward. If chip damage is not a factor in this game, there may not be an incentive to use pandora. You can use good defence and make your own comeback. You wouldn't have to use it like in MvC, where storm's x-factor can take out half health with just chip damage.Little soon to tell though, perhaps you cause chip damage with pandora? I mean, they've gotta give you some incentive other than higher damage to use it.
Yeah...the more I think about this I'm not too fond of it. I suppose they have to give you something to come back if your partner is near death though. Certainly seems like they pulled this from MVC3. Which is unfortunate. Oh well, the rest of the game looks great at least!I know its too soon, but a mechanic like this is difficult to balance. It may end up changing the game (x-factor), or be worthless due risk/reward. If chip damage is not a factor in this game, there may not be an incentive to use pandora. You can use good defence and make your own comeback. You wouldn't have to use it like in MvC, where storm's x-factor can take out half health with just chip damage.
Yeah...the more I think about this I'm not too fond of it. I suppose they have to give you something to come back if your partner is near death though. Certainly seems like they pulled this from MVC3. Which is unfortunate. Oh well, the rest of the game looks great at least!
i dunno tekken tag goes by this formula and people have loved that game for years, there are other games with the 2 KO format if this one just doesnt do it for you i guessthe ONLY thing i dont like about this game, is that if one partner dies than you lose. i think thats stupid. it should be like MK9 where you have to kill both your opponents, not just one. but besides that feature, everything else about this game looks fantastic
The thing is too many people never tag out with that rule set. Just playing each character till they die diminishes the whole point of a tag-teams. This way it forces them to tag out if they want to survive.the ONLY thing i dont like about this game, is that if one partner dies than you lose. i think thats stupid. it should be like MK9 where you have to kill both your opponents, not just one. but besides that feature, everything else about this game looks fantastic