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Tips on Having a Healthy Local Scene.

MKX is drawing near and it is very important to have strong, healthy local scenes throughout the U.S. and the world. I have been part of such a scene since 2011 and I want others to experience this as much as possible. Throughout the years I have noticed things at GGA that really help to keep a local scene thriving, and I want to post them to hopefully help others out. If you guys have any tips on what has worked for your scene please tell me about it!

#1. Passion

This is by far the most important thing in keeping a scene healthy. Without it you are just playing for no real reason, and eventually, after the new game smell has gone, your scene will fade away.

There are many types of passion. The first one of course is the passion to win. GGA has 16bit, Dizzy, Max, Saucy, etc. all with an intense drive to do well at tournaments. At least some people in your scene should have this mentality, but not everyone needs to have it.

There are other types of passion that helps too. Like the passion just to see their scene to well. Mid level players like me can bring match up knowledge to their scene, like back in 2012 when I picked up Kenshi, or 2014 when I picked up MMH, just to help others around me in the MU (even if it only helps a little bit.)

Then of course everyone must have a passion for the actual game they are playing. Love the characters, love the combos, or just love zoning Dizzy out until he gets to his sarcastic salty phase. Whatever it is, love something about what you are doing.

#2. Develop a team mentality.

It is no accident that Team is the first word on Team GGA. If your scene becomes a one man show, or side A versus side B, I don't think your scene is going to work. You must take an interest in how well your whole team is doing. Are the top players doing as good as they can in a certain MU? Are your mid level players falling into a repetitive pattern where they always do the same mixup? Are your jobbers always waking up? Take time and help out as many people as you can in your scene. The goal for each season should be to keep your top players in top shape. Get your mid levels towards top player status. Get your jobbers heading towards mid level play. Everyone is important and get them moving on up the food chain!

No scene is going to have perfect harmony. Even at GGA there are occasional strong disagreements, or yelling, or whatever, but remember in the end, you are still a team. Even though two good friends, soonk and 16bit, often bother each other... a lot, they still back each other up at tournaments. At EVO 2012 soonk beat Shujinky Dink, and 16bit had soonk's back by popping of on Shujinky for something he had said about soonk. Always root for your team to win at tournaments.

#3. Have a dedicated casual day.

In my opinion this is more important than having a weekly tournament, that is why I have it at #3. For the first 2 years at GGA we didn't even run tournaments. We would just meet up and just run casuals for hours. These are the times where most of the leveling up happens, not at our weeklies (which is one of the reasons why my Aquaman is so garbage in Injustice because my current work schedule does not allow me to make our casuals day. DON'T BE LIKE MY AQUAMAN. Make it to your casual day at least once a week.

This is where you get your learning. Who cares about winning that day. Pause the game. Ask questions. Have no idea what was that string? What is that on block? What are your mixups from that? Pause the game and ask questions. Go to the frame data. Learn.

Casual day also brings a more low key atmosphere. This helps hanging out and fostering more of a team-like mentality. If you guys only meet up once a week for a tournament you will see your scene more as competitors than as fellow teammates. Since the casual day is more about improving everyone as a whole, this helps to offset the tournament day where it feels more like every man for himself.

#4. Have a weekly (tournament.)

Directly following making sure you have a casual day at least 1 day a week, is having a weekly tournament. This day helps bring out what you have learned previously during your casual day. That string you didn't know before, you now know what it is and how to deal with it. You can see improvement and growth in what you have learned, and this is satisfying and helps you keep the passion to keep going. Even if you don't place well at a weekly make sure you learn something new every time, and most importantly apply what you learned the next time you play.

Weeklies mentally prepare you for a tournament. Constantly putting yourself in a tournament helps you get used to the nerves that being in a tournament brings. All of us have put in a lot of time practicing. All of us want to do well because of all the time and resources we have put in. That is why we are nervous, we don't want all that time to be in vain. Help yourself get over nerves by being in a weekly every week. Also a double bonus if your local is able to stream.

#5. Don't have a tournament fee/pot at your weeklies.

This one sounds super simple and not very important, but it is one of the major factors I am still into our fighting game scene here in Chicago. A long time ago back in 2011, we experimented with doing the everyone pays $5 and either winner takes all or divide it up amongst top 3 or whatever. Talk about a buzz kill. I could think of no greater way I would have wanted to quit more than to just donate $5 to 16bit or Dizzy while I was trying to learn fighting games. $5 may not sound like a lot but it adds up, and it is also the principle behind it. It is super annoying to just be "the donation guy."

You might be thinking, well this is a good way to get rid of our jobbers, or weed out the people who aren't really passionate, or people playing to win. Trust me, you want a strong healthy scene that is growing, not a small elite club that is shrinking. If your scene already has point #1 (have passion) then winning the tournament will be strong enough of a draw to play every week anyways.

Like I covered before in the having a casual day point. You want jobbers. You want mid level players. The more the better. Get your scene growing, and get your scene getting better at the game.

#6. Rep your team at tournaments.

The first thing about this point is it gets you and your team to go to more tourneys. Having pride for your scene is key. Make a t-shirt, get a jersey. Stand behind your guys and cheer for them at tournaments. If your scene does poorly at a tourney, go back and watch your footage. Learn from your mistakes. Get better and come back to another tournament.

#7. Have a Tony's (or a place you hangout after training.)

This is the final point I have. This allows the very important washing of the salt process. Things can get heated. Your weeklies can bring salt. This helps to get back to remembering that we are all a team in the first place. Plus it just adds having fun together, which is probably the main reason we are playing in the first place.
 
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SidTheHaze

25th place Tempest Lao
MKX is drawing near and it is very important to have strong, healthy local scenes throughout the U.S. and the world. I have been part of such a scene since 2011 and I want others to experience this as much as possible. Throughout the years I have noticed things at GGA that really help to keep a local scene thriving, and I want to post them to hopefully help others out. If you guys have any tips on what has worked for your scene please tell me about it!

#1. Passion

This is by far the most important thing in keeping a scene healthy. Without it you are just playing for no real reason, and eventually, after the new game smell has gone, your scene will fade away.

There are many types of passion. The first one of course is the passion to win. GGA has 16bit, Dizzy, Max, Saucy, etc. all with an intense drive to do well at tournaments. At least some people in your scene should have this mentality, but not everyone needs to have it.

There are other types of passion that helps too. Like the passion just to see their scene to well. Mid level players like me can bring match up knowledge to their scene, like back in 2012 when I picked up Kenshi, or 2014 when I picked up MMH, just to help others around me in the MU (even if it only helps a little bit.)

Then of course everyone must have a passion for the actual game they are playing. Love the characters, love the combos, or just love zoning Dizzy out until he gets to his sarcastic salty phase. Whatever it is, love something about what you are doing.

#2. Develop a team mentality.

It is no accident that Team is the first word on Team GGA. If your scene becomes a one man show, or side A versus side B, I don't think your scene is going to work. You must take an interest in how well your whole team is doing. Are the top players doing as good as they can in a certain MU? Are your mid level players falling into a repetitive pattern where they always do the same mixup? Are your jobbers always waking up? Take time and help out as many people as you can in your scene. The goal for each season should be to keep your top players in top shape. Get your mid levels towards top player status. Get your jobbers heading towards mid level play. Everyone is important and get them moving on up the food chain!

No scene is going to have perfect harmony. Even at GGA there are occasional strong disagreements, or yelling, or whatever, but remember in the end, you are still a team. Even though two good friends, soonk and 16bit, often bother each other... a lot, they still back each other up at tournaments. At EVO (2012 or after soonk beat Shujinky Dink, 16bit had soonk's back by popping of on Shujinky for something he had said about soonk. Always root for your team to win at tournaments.

#3. Have a dedicated casual day.

In my opinion this is more important than having a weekly tournament, that is why I have it at #3. For the first 2 years at GGA we didn't even run tournaments. We would just meet up and just run casuals for hours. These are the times where most of the leveling up happens, not at our weeklies (which is one of the reasons why my Aquaman is so garbage in Injustice because my current work schedule does not allow me to make our casuals day. DON'T BE LIKE MY AQUAMAN. Make it to your casual day at least once a week.

This is where you get your learning. Who cares about winning that day. Pause the game. Ask questions. Have no idea what was that string? What is that on block? What are your mixups from that? Pause the game and ask questions. Go to the frame data. Learn.

Casual day also brings a more low key atmosphere. This helps hanging out and fostering more of a team-like mentality. If you guys only meet up once a week for a tournament you will see your scene more as competitors than as fellow teammates. Since the casual day is more about improving everyone as a whole, this helps to offset the tournament day where it feels more like every man for himself.

#4. Have a weekly (tournament.)

Directly following making sure you have a casual day at least 1 day a week, is having a weekly tournament. This day helps bring out what you have learned previously during your casual day. That string you didn't know before, you now know what it is and how to deal with it. You can see improvement and growth in what you have learned, and this is satisfying and helps you keep the passion to keep going. Even if you don't place well at a weekly make sure you learn something new every time, and most importantly apply what you learned the next time you play.

Weeklies mentally prepare you for a tournament. Constantly putting yourself in a tournament helps you get used to the nerves that being in a tournament brings. All of us have put in a lot of time practicing. All of us want to do well because of all the time and resources we have put in. That is why we are nervous, we don't want all that time to be in vain. Help yourself get over nerves by being in a weekly every week. Also a double bonus if your local is able to stream.

#5. Don't have a tournament fee/pot at your weeklies.

This one sounds super simple and not very important, but it is one of the major factors I am still into our fighting game scene here in Chicago. A long time ago back in 2011, we experimented with doing the everyone pays $5 and either winner takes all or divide it up amongst top 3 or whatever. Talk about a buzz kill. I could think of no greater way I would have wanted to quit more than to just donate $5 to 16bit or Dizzy while I was trying to learn fighting games. $5 may not sound like a lot but it adds up, and it is also the principle behind it. It is super annoying to just be "the donation guy."

You might be thinking, well this is a good way to get rid of our jobbers, or weed out the people who aren't really passionate, or people playing to win. Trust me, you want a strong healthy scene that is growing, not a small elite club that is shrinking. If your scene already has point #1 (have passion) then winning the tournament will be strong enough of a draw to play every week anyways.

Like I covered before in the having a casual day point. You want jobbers. You want mid level players. The more the better. Get your scene growing, and get your scene getting better at the game.

#6. Rep your team at tournaments.

The first thing about this point is it gets you and your team to go to more tourneys. Having pride for your scene is key. Make a t-shirt, get a jersey. Stand behind your guys and cheer for them at tournaments. If your scene does poorly at a tourney, go back and watch your footage. Learn from your mistakes. Get better and come back to another tournament.

#7. Have a Tony's (or a place you hangout after training.)

This is the final point I have. This allows the very important washing of the salt process. Things can get heated. Your weeklies can bring salt. This helps to get back to remembering that we are all a team in the first place. Plus it just adds having fun together, which is probably the main reason we are playing in the first place.
@Mr Aquaman

Does sova have team mentality? :DOGE
 

Under_The_Mayo

Master of Quanculations
I'm gonna try so hard to make this happen in Monterrey Mexico. I'm gonna have 2 consoles at my house for training. I'm gonna work with people on understanding the game and the frame data. It's gonna be really hard with the mentality that people have here.
 

Mind Flex

Mind Gamer. BOOSH
Thanks for writing this. I was thinking about starting a thread asking for this exact info. Is it possible to give tips on the logistical parts of creating a scene or maybe even finding one that already exists?
 

MajinBerserker

My power equals yours!
Very good read. Brilliant thread. Thank you for writing this.

I'm going to share this with the local STL scene. Regardless of the game, this is great food for thought (and hopefully practice) for any scene. :)
 
Is it possible to give tips on the logistical parts of creating a scene or maybe even finding one that already exists?
You could start by finding people on this website under the events area, or members area. Or try colleges, or high schools. But the key is starting with friends first and then growing from there.

If you start small, like 3 or 4 guys, a house or apartment can be ok to start. However, if you are doing a casual day, a tournament day, and hanging out afterwards, it is a lot to ask for someone to give up their place like 2-3 times a week. You could maybe start by rotating places you play at.

As soon as you start getting into 7-8 guys or more you will really need a venue to play at. The Atlanta guys found a bar that would host them for a time. New York has some arcades they have their locals at. I don't know where Vegas or Texas or others have their locals.

For systems, when your scene first starts you are going to probably have to have a couple guys bring theirs every week, which is a pain, but it is necessary. Don't worry about streaming right away. Make sure you guys have been consistent for awhile before you try and start streaming. After that, you guys could either chip in, or have 1 guys buy the equipment. I believe after monitory, computer, cords, and equipment it will be about $1200 for all the streaming equipment. But as I said before streaming is the last thing you need to worry about. Focus on consistent attendance first and foremost.
 

BigMilk

Former Divine Power Abuser
Dallas is in the process of building a scene right now. Great timing with mkx on the horizon. We have a place that hosts weekly and an arcade opening soon. Capcom is already established but NRS just plays it by ear but that will change soon. Anyone interested in learning of dallas upcoming arcade, check out versusgameplay.com. Has YouTube video and a newsletter you can subscribe to for any info
 

GGA HAN

Galloping Ghost Arcade
I wanted to bump this thread with MK X getting so close to release, @GGA Jeremiah brings up a lot of good info. I also have had a couple of people ask in PMs about how GBS does its seeding/stat tracking, the way it basically works...

1st place gets 6 points (and a bounty on their head for next local!)
2nd place gets 5 points
3rd place gets 4 points
4th place gets 3 points
both 5th place finishers get 2 points
both 7th place finishers get 1 point

If the first place finisher is not in attendance for the next local, you go down the list of last week placers to determine who has the bounty on them.

After each event, we tracked the results in a google drive spreadsheet (feel free to steal the format for this if you want):

https://docs.google.com/spreadsheets/d/1tv7-hFr3ieWpJwVF_X0ykYrw_uJRPmXE4VWzv3Le69Y/edit#gid=0

Every 13 weeks we reset the standings and started a new "season" - This way we could crown season winners and reset everyone so no one felt they couldn't improve if they fell too far behind. The first tournament of the new season we seeded based on the last seasons' results, and every tournament in the regular season was seeded based on the running total of points. Challonge makes this really easy, you just enter everyone that shows up to the tourney, hit the shuffle seeds option, then move the top 8 players into the correct position after that.

Hope this helps everyone, but please ask if you have any questions or need clarification on something!
 

Osirun

www.powerupfighters.org
I love the ideas! I was inclined to do free entry tournaments for my local scene, but everyone who I knew that wanted to play also wanted $5 entry fees.

I guess I'll run the first one and see how it goes. If attendance is stale I'll start making the tournaments free : )

Thanks for making this thread!
 

Red Reaper

The Hyrax Whisperer
@GGA Jeremiah this is wonderful. Vegas scene is still in the works. Right now we got like up to 14 ppl :). So we planning to build up and some more going into MKX and thinking friday will be our day for locals
That's great.. If it builds up you'll hopefully be seeing more of So Cal heading up there.

We always wanted you guys to build a larger scene. :D
 

Knoterror

Kombatant
Great post. Sadly, I feel like our small scene here in Seattle is falling into a lot of these trappings. Primarily, we don't really have any casuals going and rely on online too much (yay NRS netcode). We all end up doing our own thing and then meet up the next month for our paid tournament and have the same outcome as the previous one because practically none of us have leveled up.

Giving away my money to the same people every time also wears pretty thin. At first I was opposed to the free tournaments when someone suggested it, but I realize that's just because *I* want that money... However, it really does seem healthier for the scene overall.
 
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Awesome thread @GGA Jeremiah. Key takeaway: AZ scene needs a Tony's.

Tony's sounds like a Pizza place, there is a sit-down pizza place here called Pullano's. This might be the place.
 
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