alright dont mean to be rude, by any means please! but there's some stuff i am noticing on the reptile section that been annoying me.
-first off, Nice stuff muffin. though, For me, it's not new.....doesnt mean it's awsm to see it in work. thnx for posting ofcourse!
-Secondly, this is NOT an Anti wake up game OR even a wake up proof .... please next time be precise when writing down the terms, cause seriously it does matter! this is a simply mix up. Not an Okizeme/anti wake up game. this is simply a complete Guessing game after knock down
-Thirdly,this is far form being an anti wake up game or even a shield from opponent on knock down, due to the fact of no pressure with any Oki FB. Though, this is a MIX up. it's considered one of the dash series mix ups and invis semi-pressure safe mix ups.
you were also sayin that, cr+4xx EX Dash after wards is good due to pressure....if you neglected the fact that the dash can be VERY punishable on high level game! then seriously, u cannot neglect something like this mix up setup at all :S.
-finally, continuing on my third point...u cannot neglect something like this mix up setup at all , because
A-Every character in the game can universal escape it depending on wut you will do next
B-Can be PLayed dead and roll away from it. as well as simply blocked
C-A lot of the characters can anti wake up this move, whether LATE wake up special moves depending on side change, which on high level play is really not hard AT ALL to counter (non wake up, whether with armor or not...ofcourse, armor moves, EX kenshi, will always have Over priority over reckless reptile reaction) .
the only way this setup will escape the wake up move, is BECAUSE opponent is doin nothing but MASHING wake up move afterwards....seriously :S?
it's a nice setup indeed, and i am not against you in anything...i am simply correcting you. hope i was clear and helpful.
here's a quick possibilities of what are Reptiles mix ups/Oki game can do, just for the general.
1-f+3,1+2 OTG series (whether on hit or block) after a combo
2- Dash ending series. it gives reptile the ability, to either land on the same side of the combo starter (2x dash), or cross the other side of opponent to reverse opponents input on wake ups (3x dash). must be done as a finisher.
3-Regular FB Oki. whether EX or Regular
4- Invis Finishers, followed by either Dash or simple Mix ups of either FB or target Combos (example: the combo Muffin showed us)
Stuff i didnt seen mentioned:
5-Change sides starter: this is good for corner shifting, to further safe reptile from being cornered , as well as direction change to put opponent on the other side. 3,2,1~dash~ njp. Dash(again to change side), 3,2~FB, 3,2,1~ Finisher
6-EX Acid spit Reset: acid spit being used in combo finisher to reset opponent to ground. great in corner use.
3,2,1~dash~njp. 3,2,1~Dash. cr+4~EX acid spit (34%). can make higher damage using EX FB on side shift.
7- Frame trap of cr+3~ EX Dash. this is a solid frame trap, that cannot be countered by any Normals at all.
8-Full range EX dash on OKI setups. Full range dash with or without FB oki, Cannot be interrupted by normals due to the fact, reptile will have shorter distance on his return on the second hit. making only, EX armor move the way to counter such Dash Trap
Cool stuff, Thnx Muffin.