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Omega Injustice

Awkward Sloth

Lamest Harley, still better sloth than Jer
Killer Frost
-Instant air ice daggers
-Trait cancels
-able to cancel slide
-after fully charging trait, she will be completely engulfed in ice (like my avatar) and if anyone touches her the opponent will be frozen (like after a MB parry)

Actually...this is how she should have been designed to begin with!
Air slide that hits overhead
 

Awkward Sloth

Lamest Harley, still better sloth than Jer
Omg...BRILLIANT!

I'm also thinking about ice clone type orbs...that last 15 seconds. Yesssss....
Ability to MB throwable interactables to turn them into unblockable projectiles that freeze the opponent in place (does 10% instead of 18%) allowing for a full combo.
 

Ram

Buluc Chabtan
Cyborg
  • the hit of armor he gets for his grapple doesn't go away once he is in flight
  • grapple can be used as a wake-up attack
  • instead of recovering health over time, his trait should give him an instant 5% life boost and have a ~12 (or maybe more) second cooldown
 
E

Eldriken

Guest
Cyborg
  • the hit of armor he gets for his grapple doesn't go away once he is in flight
  • grapple can be used as a wake-up attack
  • instead of recovering health over time, his trait should give him an instant 5% life boost and have a ~12 (or maybe more) second cooldown
I thought grapple could be used as a wake up attack. :confused:
 

RunwayMafia

Shoot them. Shoot them all.
Ability to MB throwable interactables to turn them into unblockable projectiles that freeze the opponent in place (does 10% instead of 18%) allowing for a full combo.
Maaaaannnnn, if only I got the chance to design an ice character for a game! lol

I'm also thinking about an ice force field. Orrrrr....if someone shoots a projectile, if you merely tap trait it will freeze in the air and evaporate away. Lol, I'm loving this!
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Batgirl:
Bola comes out in 9 frames
Flying bat has a further horizontal hitbox
All cartwheel enders lead into full combo
Bat evade 2 has very little recovery and reaches a third of the screen
Redemption starts up faster

Wonder Woman:
Her forward dash goes through moves
IADG has 2 hits of armour
b1 reaches 100% further and starts up faster
b2 pops the opponent up enough that she can dash in and continue the combo
Lasso grab hits mid
Tiaras start up and recover faster


:DOGE
 

GuamoKun

I Break Hearts, Not Combos
Zatanna's kicks are +1 on block with pushback. MB are +2 with no pushback.

Hitboxes are extended on her attacks. The magic sparkles are the visual cue.

smoke and mirrors causes the next move to reset the combo this negating the need to do normals to make resets

Can now air teleport outside levitate

Has a command air dash that causes Zatanna to make a sparkly image of herself like her S&M. You can choose which direction, whether to feint or not like with her teleport variations.

Divekick causes knockdown like wonderwomans lasso. Still punishable. MB is the same.

Rings speed can be chosen between normal fast and slow. Fast rings are no longer overhead MB version but do 10% chip.

MB fireball comes out 8 frames faster has two hits, and travels further. Slow goes 1/2 screen. Regular goes a little bit more than full screen. Fast version now travels the whole screen.

Can put two on screen now.

Cards now are a 52 hit attack. Damage is same on hit and block. Same hitstun on hit and block. All 52 hits will hit because the first attack causes a restand then the 51 other cards will hit. Can MB to throw the two extra Joker cards from the deck but it's only for swag stuff.

S&M causes any moves done during its duration to refill meter 33% more. Standing still causes up to 1/2 a meter to fill up. Moving stops it. Levitate is the same principle.

Super hits overhead.

All her MB attacks cause her to say the spells backwards.

can block one attack every .75 in game seconds during trait. so it's basically ghetto armor to retain trait
 

KHAOTIC_UNCLE-_-CREEPY

The CreepFather
Ares
Pre patch reset
Trait does not disappear when Ares is hit
MB Invisibility stays invisible even when blocking or being hit
2 hits of armor on MB god smack
Increase back walk speed

Shazam
Air torpedo
Armor on torpedo
F223 hits all mid
Increase bolt start up which now hits mid
Increase MB bolt start up which now hits overhead
D3 is now -5 on block
Trait effects super move

Doooooooooomsday
No push back on 3 or 33
Increase hit advantage on both versions of supernova

Green Lantern
F2 hits mid
Increase forward dash start up
Decrease forward dash recovery
 
Batgirl
Has every infinite she ever had
Teleport is +25 on block
Teleport is MB teleport. MB Teleport now keeps you in the air for 10 additional seconds
Batarangs have instant recovery
Bola is unblockable
Has pre patch hitbox
Flying bat has a hitbox like Doomsday's day 0 pre patch bodysplash
Cartwheel does 19% damage and leads to vortex
All strings are +10 on block
Redemption has 1f recovery on block
Bat-evade 2 hits half the screen
Super is unblockable
Trait render's blocking useless when in electrical gauntlets, strings do same amount of damage on block
Blades do 2x more damage on hit
Bat-evade 3 has advantage on block
Has instant air bolas and batarangs

Zatanna
Normal kicks are +4 on block, MB +10
Kicks do 12% damage, MB does 15%
Has her infinite on larger characters, but now works on smaller characters as well
You can block and jump in trait, trait doesn't cancel when hit
Trait doesn't have a timer, can be used whole match
Dashes do not change in trait, has same dashes as no trait
Trait has it's own version of F3/B3
All strings are +9 on block
Puppet master has advantage on block
Puppet master has no recovery on block
MB Puppet master drains meter
Rings have no recovery
MB Rings are unblockable
Cards have advantage on block
Super does 41% damage
Kicks do overhead, mid, and low, randomized each time you use it
Firekiss has 4f start-up, all versions of MB travel fullscreen
Walkspeed is sped up, dashes have 2f recovery
Teleports have 0f recovery and start-up, MB teleports twice
Has instant air rings
Trait can be changed mid-air
Has instant air stars that shoot downward and straight
Has MB stars that are larger and do more damage
Has an airdash
All jumping attacks have larger hitboxes
Levi can be canceled by holding back
Lightning Rod pushes back farther and puts Zee at advantage, has MB that has a bigger hitbox and stuns the opponent
MB Rings have armor
B21, B23, B1U2, B1D3, 11D3, 11U3 are 3x faster
Smoke and Mirrors has a MB version that makes 5 clones that charge at the opponent and have advantage on hit
Does 2x more damage

Martian Manhunter
Removed from game

I mean you said go crazy, so I turned Babs and Zee into Kabal :joker:
 
Last edited:
E

Eldriken

Guest
Batgirl
Has every infinite she ever had
Teleport is +25 on block
Teleport is MB teleport. MB Teleport now keeps you in the air for 10 additional seconds
Batarangs have instant recovery
Bola is unblockable
Has pre patch hitbox
Flying bat has a hitbox like Doomsday's day 0 pre patch bodysplash
Cartwheel does 19% damage and leads to vortex
All strings are + on block

Zatanna
Normal kicks are +4 on block, MB +10
Kicks do 12% damage, MB does 15%
Has her infinite on larger characters, but now works on smaller characters as well
You can block and jump in trait, trait doesn't cancel when hit
Trait doesn't have a timer, can be used whole match
Dashes do not change in trait, has same dashes as no trait
Trait has it's own version of F3/B3
All strings are +9 on block
Puppet master has advantage on block
Puppet master has no recovery on block
MB Puppet master drains meter
Rings have no recovery
MB Rings are unblockable
Cards have advantage on block
Super does 41% damage
Kicks do overhead, mid, and low, randomized each time you use it
Firekiss has 4f start-up, all versions of MB travel fullscreen
Walkspeed is sped up, dashes have 2f recovery
Teleports have 0f recovery and start-up, MB teleports twice

Martian Manhunter
Removed from game

I mean you said go crazy :joker:
Now that's broken.
 

FinalBoss_FGC

Day -4MONTHS Dual Jin main
Batman

- slide is a wake-up option
- Trait has pre-patch cool down
- start-up strings can't be poked out of.

GG.