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Omega Injustice

TopTierHarley

Kytinn King
Batgirl
Has every infinite she ever had
Teleport is +25 on block
Teleport is MB teleport. MB Teleport now keeps you in the air for 10 additional seconds
Batarangs have instant recovery
Bola is unblockable
Has pre patch hitbox
Flying bat has a hitbox like Doomsday's day 0 pre patch bodysplash
Cartwheel does 19% damage and leads to vortex
All strings are +10 on block
Redemption has 1f recovery on block
Bat-evade 2 hits half the screen
Super is unblockable
Trait render's blocking useless when in electrical gauntlets, strings do same amount of damage on block
Blades do 2x more damage on hit
Bat-evade 3 has advantage on block
Has instant air bolas and batarangs

Zatanna
Normal kicks are +4 on block, MB +10
Kicks do 12% damage, MB does 15%
Has her infinite on larger characters, but now works on smaller characters as well
You can block and jump in trait, trait doesn't cancel when hit
Trait doesn't have a timer, can be used whole match
Dashes do not change in trait, has same dashes as no trait
Trait has it's own version of F3/B3
All strings are +9 on block
Puppet master has advantage on block
Puppet master has no recovery on block
MB Puppet master drains meter
Rings have no recovery
MB Rings are unblockable
Cards have advantage on block
Super does 41% damage
Kicks do overhead, mid, and low, randomized each time you use it
Firekiss has 4f start-up, all versions of MB travel fullscreen
Walkspeed is sped up, dashes have 2f recovery
Teleports have 0f recovery and start-up, MB teleports twice
Has instant air rings
Trait can be changed mid-air
Has instant air stars that shoot downward and straight
Has MB stars that are larger and do more damage
Has an airdash
All jumping attacks have larger hitboxes
Levi can be canceled by holding back
Lightning Rod pushes back farther and puts Zee at advantage, has MB that has a bigger hitbox and stuns the opponent
MB Rings have armor
B21, B23, B1U2, B1D3, 11D3, 11U3 are 3x faster
Smoke and Mirrors has a MB version that makes 5 clones that charge at the opponent and have advantage on hit
Does 2x more damage

Martian Manhunter
Removed from game

I mean you said go crazy, so I turned Babs and Zee into Kabal :joker:
OMG this is worst than @Eldriken
 

imblackjames

Ive seen the leprechaun
Lex
-regular probes are mb
-mb mines pop up longer
-level 3 lance does 20%
-regular gravity pull safe on hit and block
-trait is special cancelable
 
Ares

The arrows in his super all become Green Arrows super arrows, doing roughly 4,024% damage altogether

His axe trait is now twice the size and moves half as fast, and tracks until blocked.

Instead of God smack he now has a 3 way selectable ground pound that otg's and comes out in 25 frames. No matter what distance this hits from it flings the opponent towards ares to set him up for a b3.

B3 - Ares has a new b3 where he uses his sword like a homerun bat (like harley), but it comes out in 15 frames. When meter burned it sets the opponent on fire for 10 seconds dealing a total of 10% extra unscaled damage. F3 unchanged.

Instead of invisibility, ares now has "Intimidate". He shouts with rage, bulks his armor and erupts in flames, buffing his damage for 20 seconds, and simultaneously weakening his opponent's damage output and lowering their walk speed.

F1d3 now links into d4.

Ex fireball now becomes an AOE attack that produces a devastating shockwave, ares stomps the ground producing a burst of energy that launches the opponent perfectly for a b3. This move hits behind ares as well, can be used as a wakeup and has 2 hits of armor with a 20 frame start up. Also does 15% on hit, can be linked from any of his combo strings, and causes a stagger state when blocked. Hits at 2 character lengths away and anti-airs.
 

DarksydeDash

You know me as RisingShieldBro online.
-Superman
  • Dash cancelable Heat Zap
  • 112 causes a ground bounce
  • F2d13 comes out on block
  • Flying punch has quicker start up
  • 223 is special cancelable and plus 1 on block
  • D1 into MB breath combos
 

ando1184

Noob
Green Arrow

-Bowspin is 0 on block and acts like a poor man's version of AM's trident rush. It builds 50% of a meter and does 8% chip.

-Drawing your bow is special/super cancelable

-d3 has faster start up

-Backdash goes backwards the same distance and speed as forward dash goes forward

-D2 is +1 and recovers faster

-Trait load is increased by 1 arrow each element

-Ice arrows scale less and do damage

-Fire arrows do 3% chip, Elect arrows 2%, Ice and Neutral Arrows do 1.33% chip

-F3 has less recovery

B2, Up Haven Blast combos on everyone midscreen

F2d13, has 9frame start up and F2d13 has less recovery frames

113 launches closer and higher so B3 connects

D1, arrow is uninterruptible

Electric Arrows float opponent longer and higher

MB Sky Alert causes a "rain down from above" effect if whiff on the way up
 

SonicFox5000

The Best.
Batgirl:
B2u3 is reduced to 0 on block.
Shock knuckles cause less damage, but all moves are auto ex in it.
Cartwheel overhead is faster and safe on block. Cartwheel low is a low starter.
Flying bat has invincibility frames.
Bat evade can have each attack cancelled into each other.
Can instant air glitter for a hard knockdown.
Bola is +5 on block.
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Ares:
Standing 1: 6 frame startup. 1,1 has alightly more reach.
1,2,3: grants a F3 on hit.
B1: 5%, longer reach *prepatch Supes range*, and 12 frame startup
B2: 15 frame startup.
F12: Special cancellable.
F1,D3: Can combo a D2 on hit midscreen
F23: Better air hitbox on both hits. 16 frame startup.
D1: Fixed hitbox on Raven/WoWo's tucked in lower hitboxes.
D2: 8 frame Sword attack like HG's D2.
J3: Has an Axe out to act like DS' J3.
D4: faster startup, Different popup to land F3's off of it midscreen.
Weapon projectiles do not disappear if Ares is hit when the projectile is on screen.
Falling weapons: new inputs DB4/DF4, auto track opponents slightly ahead of the opponent. Armored but -19 on block.
EX Dark Energy: comes out 4 frames quicker and can be delayed slightly longer.
New Special: "Hell Spikes" 16 frames, 4 locations, -14 on block. Launches for minor damage.
Teleport: 16 frame startup. Same recovery on all teleports as the close teleports.
Invisibility: Fully cloaked. EX version increases attack.
Forward Dash: 16 frames.
Back Dash: 5 less frames + more distance traveled.

Still out of top 5...maybe top 10.
 
Doomsday:
  • He has a tendril attack with his bone protrusions that tracks, goes full screen and is armored which pulls his opponent to him (read some comics, he has a tendril ability in one of his iterations)
  • Venom breaks armor and MB Venom is +10 on block (fuck yo backdashes, people)
  • Earth Shake is armored and MB Earth Shake causes him to use Earth Shake with one hand and then immediately follows it with his second hand and launches for a full combo
  • MB Super Nova is unavoidable, recovers immediately and has one hit of armor
  • MB Up Venom is fully armored and safe on block
  • Earth Shake is fully invincible on wake up and remains grab immune but loses its armor as a wake up attack (screw your oki game, fellas)
  • Body splash (jd3) gains its pre-vanilla phantom hitbox again
  • Trait lasts for 12 seconds (up from 6) and has a cooldown of 9 seconds (down from 15)
  • While in trait, Doomsday is projectile immune and cannot be parried. Everything else remains the same
  • Doomsday's d1 is now a low
I can think of more, but I'm sure people will call me crazy enough with these changes alone. Yes, I want Doomsday to be #1. >=D
Earth Shake is armored and MB Earth Shake causes him to use Earth Shake with one hand and then immediately follows it with his second hand and launches for a full combo
Those are great. Here are the changes I would make to Doomsday in addition to yours for further Omega-ness:

+Trait changes depending on the match-up to make it at least 6-4 in Doomsday's favor, startup remains the same. Examples: vs Flash, Doomsday emits a slowdown field so that Flash is always at frame disadvantage; vs Aquaman, all of Doomsday's attacks launch for juggles.

- Earth Shake's armor is removed.
- MB Earth Shake is now a committed MB special that must be meter burned like an MK9 EX special.
+ MB Earth Shake's animation is Doomsday simply doing two normal Earth Shakes (for ambiguity purposes) with no frame gap for interruption.
+ Both hits of Earth Shake are able to be special-canceled into MB Earth Shake. Cancel advantage makes it impossible to interrupt.
+ All four hits of MB Earth Shake can be special-canceled into normal Earth Shake or another MB Earth Shake.
+ Doomsday can choose to Trait up as normal or spend a bar of meter to regain three bars immediately.

The Earth Shakes will be glorious.
 

Klesk_1

RIP Grundy
GRUNDY:

-Has a new move which, crosses the screen in an arc, effectively knocking for example, hawk girl out of the air - (think dudley flower) - no damage, fast start up (like he picks up some dirt off the ground and throws it at you whilst saying 'grundy hate flying ants'). Also works with superman air lasers.

-Trait is unclashable.

-Dead Air (anti air move) can be meter burned and ends in the opponent being bounced into the air for a full combo.

-Swamp hands is 2 frames quicker and reaches slightly higher.

-MB Grave Rot dissappears after 3 hits, not 1

:)
 

Pan1cMode

AUS FGC represent!
Batgirl:

Cartwheel up hits mid

Flying bat is -5 on block

db3 has invincibility like hawkgirl's db2

bola can be mb on startup to make it unblockable. Regular MB bola still exists as well (much like you can mb db3 twice).

Electric knuckles cause chip damage to multiply x100 (essentially doing the same as if it wasn't blocked) and meter building to increase x10 (on all normals and specials). Punch blades increase combo damage on average by 10%

b2u3, b12 and b2d3 are 0/+1 on block

d1 is plus 2 on block

b1 has slightly more range and is 2 frames faster

b2 has b1 previous range and is 2 frames faster

There is no gap between b2d3~bf3



Zatanna:

Zatanna can aerial teleport outside of levitate

Zatanna gets one extra teleport; behind and away from opponent (like Ares)

bf2 provides WW lasso-esque knockdown and is +2 on block. Hitbox is adjusted to make it a better anti-air.

s3 has prepatch SM f2 range and is 10 frames (up from 13)

bf3 stun and control reversal last 3 seconds up from 1.5

Cross up f2 provides 25 frames of advantage, not just 19

b2 is now 16 frame startup

b1 is now 15 frame startup

b21 and b23 are now +2 on block

d1 is given b1 range

112 is a hard knockdown as is 223

dive kick is -5 on block

d2 is 4 frames faster and hitbox adjusted to be more like KFs

db2 is now a regular fireball, not just a fire breath. Mb version last on screen for twice the time.

Zatanna can now duck in trait and is able to block 3 hits before reverting back to regular stance

Projectile absorb in trait has a hit of armour and can absorb all thrown objects (including all interactables)

Zatanna can MB any of her projectiles in trait causing three of them to rapid fire out, all connecting and combining into each other.

Lightning cage in trait has two hits of armour.

bf1 is +1 on block, mb bf1 is +5.

bf1 and bf2 are fully invincible wakeups.
 

JTB123

>>R2 - BF4 = Unblockable.
SOLOMAN GRUNDY

- All of Grundy's grabs beat grab immune frames, only Grundy gets this buff though. Tough luck everyone else.
- Trait is unclashable.
- Can stack all 3 traits and have all 3 active at the same time. (37% health chain damage yo!)
- Swamp hands is 15 frames MB version 12. Fully tracks, also has FTD stlye hitbox.
- Gains a clever projectile that hits mid and is 10 frames start up, -2 on block MB version is over head.
- Grave rot does not deactivate when hit.
- His super does 80% raw damage.
- B1 and F1 are both 15 frames.
- WC now has 4 hits of amour.

@Billy Dha Kid
@Klesk_1
@fr stack
@RDK|Tyrant
@Mikemetroid

@ any other Grundy mains I can't remember your names. amirite fellas? LBSH he needs it :)
 

Klesk_1

RIP Grundy
I prefer my dudley move above. That would be so awesome. Imagine hawk girl and supes flying up there and you just throw dirt in their faces phahhaahahhaha
 

KillaGthug4Life

Believe in Magic yet? Let us Dance
Zatanna:

Rings start up is 20 frames.

Trait pillar can be mb to hit overhead.

Low spark can be mb and explode on hit for combo

Mb Kicks is plus on block

STANDING 1 HITS MID

Puppet Master is only -10 on block and catches all dashes.
 

juicepouch

blink-182 enthusiast
Superman-

standing 1 replaced with Superman saying "this ends now!" which, as is a common trope in the comics, the point where he remembers he's Superman and wins free
 
Zatanna.

She can teleport full screen opposite side
She can teleport while crouching

Normal teleport is her MB version.

MB 52 pick up : cards (after hit) float in the air for 3 secs before charging at you like batmans trait for setups.

MB Fire kiss : total of two fireballs in screen.
Get bigger gradually becoming an unblockable 12% + 5% on chip
Absorbs all projectiles + interactabless

Safe full screen dive kick
Horizontal full screen air divekick which can be instant full screen

More range in normals + increased speed

MB kicks does as much chip as Aquaman trident rush and include one overhead.

Puppet master is becomes a low and can also catch opponents dash ins and jumps
Zatanna says "wingardium leviosaaaaaaa" when trance is performed.

Able to MB normal linking rings half way across the screen
Can throw a total of 2 rings on screen at a time and are +8 on block

Trait;

Standing 3 is overhead to low

Trait sparks are controllable and increased speed

2 hits of armor on lightning cage, +40

Pillar hits opponent out of air like Mmhs pillar move. And her pillar otg is unblockable.

Ability to block low in trait

When levitate her hitbox disappears and is a invincible wake up, also can combo in to for a cheecky overheadd.

Smoke and mirrors can be used to avoid interactables and start up is instant
Each clone hits for 3x times the hits and damage, doesn't disappears and stays for 20 seconds
Opponents can not hit her fake clones but they can hit them

Her dash is like shazams teleport and it builds meter for her

New special move called 'magic show' where she throws out an orb while stays on screens and when near her all moves damage increased by 20% it also spawns savage bunny rabbits that attack on command

Her super move should be her performing a magic show, she saws the opponent in half or cages then and turns them into a rabbit.
 
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shaowebb

Get your guns on. Sheriff is back.
Green Arrow Fire Arrows on hit knock opponent toward you like Reptiles projectiles.

I could probably get enough damage off of that to make up for his other shortcomings.
 
@HeroesNZ This ain't nightwing for street fighter. This is INJUSTICE!
I want nightwing to have.
•Cyborg's dash in staff
•S1 in escrina to be a mid and reduced to +7 on block with no pushback from 112.
•Wingdings to be completely safe
•4%Damage boost.
•His S3 in escrima should be a low but S3 and 33 are -4.
•He should have a double jump and a evade move for Christ sake he's the world's greatest acrobat.
•Staff's Jump height should be increased. Almost normal jump height.
•Flying Grayson to be neutral everywhere. However it's 15 frame startup.
•J2 in staff can't be anti aired.
•Safe stance switch. So make him recover faster.
 

The PantyChrist

Rest in Pantiez
Jeez I'm glad some of you don't do balancing for these games.
joker
F21 is special cancellable.
Forward dash has significantly less recovery.
F2 is an overhead with less pushback on block
Teeth don't dissapear in some corners during combos.
The ending of 212 doesn't whiff on any character
 

Yoaks

A spaceman
SOLOMAN GRUNDY

- All of Grundy's grabs beat grab immune frames, only Grundy gets this buff though. Tough luck everyone else.
- Trait is unclashable.
- Can stack all 3 traits and have all 3 active at the same time. (37% health chain damage yo!)
- Swamp hands is 15 frames MB version 12. Fully tracks, also has FTD stlye hitbox.
- Gains a clever projectile that hits mid and is 10 frames start up, -2 on block MB version is over head.
- Grave rot does not deactivate when hit.
- His super does 80% raw damage.
- B1 and F1 are both 15 frames.
- WC now has 4 hits of amour.

@Billy Dha Kid
@Klesk_1
@fr stack
@RDK|Tyrant
@Mikemetroid

@ any other Grundy mains I can't remember your names. amirite fellas? LBSH he needs it :)
10-0's Lobo. gg.