tehdrewsus
UMK3+
I certainly agree that Sonya grab should not be a low attack. it doesn't appear to hit low, in fact she goes low to hit high…it would seem reasonable it be a high attack
Which moves should be changed to lows?In regards to lows - Kabal's saw, and Rep/The Subs' slides got changed to lows, why not other moves?
I don't think it's enough of a difference to really matter, compared to Reptile and HSmoke.In regards to Invisibility - I think the current length of Robot's Invis is still too long. @Konqrr said that this was because Robot was a less-active character than H.Smo and Rep, yet I'm not too sure how I feel about that.
Yeah but that same concept would be true regardless.In regards to the TPU- It matters because it provides certain advantages/disadvantages depending on which side of the screen you're on.
I was about to respond then @tehdrewsus essentially called me arrogant for simply saying "no". I've been sick for the past 3 days so I was just going to quickly answer, but ended up taking more time with the back and forth anyway, lol.TBH, I was asking because I was interested in the views of other players. Wasn't really fishing for "This scrub knows jack-shit" responses. (My apologies if it wasn't intended in that way, just came across like that, what with there being no tone in text and all that.)
Personally, Kang's LFB, and Mileena's RollWhich moves should be changed to lows?
Why so? In game it's really noticeableI don't think it's enough of a difference to really matter, compared to Reptile and HSmoke.
Gunna have to disagree here, having it juggle 100% of the time on the same side as the aa creates more distance between the 2 characters, and limits what juggles can be performed after the TPU. However is/would be better for corner combos/maintaining corner lockdown, etc.Yeah but that same concept would be true regardless.
I certainly agree that Sonya grab should not be a low attack. it doesn't appear to hit low, in fact she goes low to hit high…it would seem reasonable it be a high attack
Thanks! I gave my reasoning, I hope I get one in return
Been this way since MK1…I think this should definitely be a thing. Kabal, uSub, C.Sub, Cyrax, all get to jump after their special but H.Smoke and Scorpion don't? Why are they being oppressed!?? Seriously though, good suggestion.
I haven't been on mamehub since Thursday. Itching to play so I might be on tonight.Anybody up for some TE on the hub?
did anyone mention that scorpion's lp+up hit reaction acts differently according to what an opponent is doing atm of being hit by the first hp of the mini-popup?
for instance, if an opponent was in startup frames of doing elbow or knee he'll be thrown in the air this high
![]()
whereas if he was neutral (or dizzy)
![]()
this decides how many frames u get to link into a spear
I always felt that this combo was super inconsistent and that his HP, HP, ULP, Teleport, Spear combo was inconsistent and sketchy. Excellent find! This just further confirms for me that Scorpion needs the popup to be a bit higher so that this can be done consistently.on that note, it's been known for years that scorpion's elbow ignores FA rules and overprioritizes some other chars' elbows. Is there intention of changing this in the following releases?
Then why do other characters have the ability to jump over/jump start? Kabal and uSub are 2 of the best characters in TE, and they both have this ability. They have tons of options and are very good at zoning and spacing. Scorpion, HSmoke, and RSmoke should have it as well. Sure it's been that way since MK1, but Glitch Jabs have been in the game since MK1 as well, that doesn't make it okay.Been this way since MK1…
I guess allowing them the time/option to jump around to set up their combos for optimal damage and/or optimal set-ups was just too much and I have to agree… Jump Starters in themselves add a ton of damage.
Their hit limit is higher than all of the other characters you mentioned, that actually have the ability to string combos together in a remotely similar fashion, U Sub being the closest.Then why do other characters have the ability to jump over/jump start? Kabal and uSub are 2 of the best characters in TE, and they both have this ability. They have tons of options and are very good at zoning and spacing. Scorpion, HSmoke, and RSmoke should have it as well. Sure it's been that way since MK1, but Glitch Jabs have been in the game since MK1 as well, that doesn't make it okay.
How exactly would it be "too broken"? You can do the same with Scorpion in MK9, as the spear doesn't disable jumping. It doesn't break the game, the concept would be the same here. I know you'll respond with "they are completely different games, you can't compare them", but sure you can. The rules aren't that much more fundamentally different.Their hit limit is higher than all of the other characters you mentioned, that actually have the ability to string combos together in a remotely similar fashion, U Sub being the closest.
It's the point of the freeze move, not really the point of the spear.
If they could jump around with all of that time, be able to switch positions in the corner and add in the damage of a jump starter it would be way too broken. Not the move itself, but in conjunction with the design of these characters, a teleport and the immense amount of options they have. Its just not that Black and White of a subject, to compare to other moves/characters that aren't even close to the same.
Just because X characters move lets them do X, X character should be able to do X as well. It just doesn't work this way, there is a lot more to it.
At the end of the day, it all comes down to the amount of options said character has, but also the amount of options said character has at every given situation.
Yes they do have too many options… You don't see that because you love teleporters. I love them too, I'm just not biased.How exactly would it be "too broken"? You can do the same with Scorpion in MK9, as the spear doesn't disable jumping. It doesn't break the game, the concept would be the same here. I know you'll respond with "they are completely different games, you can't compare them", but sure you can. The rules aren't that much more fundamentally different.
And what is the "there's a lot more to it" bit? Also, the "too much options" argument doesn't make sense. Kabal has tons of options, but still has the ability to jump after his spin. uSub also has a lot of options as well, and as a primary zoner, position is everything for him. The idea that having too many options is somehow a bad thing or would negatively affect the game is just plain wrong. This narrative that somehow Scorpion, HSmoke and RSmoke already have "too many options" also doesn't make sense, because they don't. This seems to stem from the teleport, and your seemingly unwavering hatred for it. I could be wrong in that regard, but literally nothing else makes sense.
Kang's LFB is a good idea. I think Jade's Downward Boomerang should hit low on the end of it. That might be too much with the way her Return Boomerang is now in TE, but if it was how it was in Vanilla I think it would be right.Personally, Kang's LFB, and Mileena's RollWhy so? In game it's really noticeableGunna have to disagree here, having it juggle 100% of the time on the same side as the aa creates more distance between the 2 characters, and limits what juggles can be performed after the TPU. However is/would be better for corner combos/maintaining corner lockdown, etc.
Whilst juggling on the opposite side is the opposite (lol, double opposite)
What are these "too many options"? You keep saying they have too many options, so what are they exactly?Yes they do have too many options… You don't see that because you love teleporters. I love them too, I'm just not biased.
Kabal has just as many options as Scorpion, if not more so. Kabal can zone with the best of them, but he also can rushdown with the best of them. He has a quick full screen low as well as an instant air fireball that he has no limitations on. He has a quick full screen spin that punishes a lot of whiffed moves and punishes a lot on block, a spin in which he can freely jump and get whatever position he needs. He has the best jab pressure and a decent sweep.Kabal does not have as many options as you imply, nor do any of the characters your comparing to Scorpion and H Smoke. Even more so with the removal of glitch jabs.
I didn't say that because it's that way in MK9 that it's the "right way". I responded to you saying it would be broken if Scorpion/HSmoke could jump after the spear by saying that it's that way in MK9, and it doesn't break the game or character in that game. This is arguable since they're different games, but not too fundamentally different to where the concept is completely lost.Scorpion has traditionally been shut down by the corner, before MK3. The same argument applies to you. Just because it is so in MK9 doesn't make it "The Right Way". You simply ignore the points you can't argue and argue the ones you think you can. None of those guys have a hit limit comparable to them or the amount of combo/punisher stringing abilities.
Nothing I said was even remotely "personal". Me "making things personal" would be me talking about something not related to the game. Saying you have a grudge against teleporters is a joke, but even if it wasn't, that isn't "personal". And by the way, the statement "you have a grudge against teleporters" is a reasonable extrapolation based on everything you've expressed.I dont hate teleporters man. I love them just as much as all of the characters. I simply try to deliver unbiased points and perspectives. Your making very bold assumptions and making things personal, ModeratorHatred for teleporters… I love tepeporters.
You said "there's more to it than that", and that it's "not a black and white subject". I don't know what you're talking about when you say that, and you never really explained what you meant by that. I mean, I don't know why you're getting defensive here, you responded to my post, so I responded to yours.I'm not going to sit here and re-explain everything for you and play this game of who can sit at the computer and type back and forth nonsense with you. If you can't understand what I'm saying, by now, we shouldn't even be conversing lol. I make clear, direct points, unlike you. That whole long response from you consisted of simply "Your wrong" and "that doesn't make sense". All at the same time, you respond with no points and basically nothing, as usual. But here,
You didn't answer that though.You ask why its too broken. I fucking answered that bud. Go back up and read my post, as you obviously didn't retain what you read or you wouldn't have asked. I explained. You didn't respond to the points. As usual.
I didn't simply say "No" or "You're plain wrong". I did say a certain idea was wrong but it's not like I just said "that's wrong" and that was it.Here is a tip tho bro…. when you run out of gas, for as much as you love to argue/debate or at least come off that you do, don't simply say "No" or "Your plain wrong". Try to avoid statements like this. It really hurts your validity…. Why even bother. What are you even doing? Trying to look funny or something? Make direct points bro. Your the only guy who does this, lol. You can sit there and type out someone is wrong in 3 words or 300, it doesn't make you look any wiser…. Quality over quantity.
Trod.Mod or Troll?
Again, how did I make anything personal? I mean, if you think me telling you that you're wrong or that I think an idea is wrong means I'm making it personal, well, you're wrong.This went from me giving direct points to you making things personal, assuming and simply saying "No" and "Wrong". LOL its just ridiculous with you. You simply cannot engage in conversational debate with someone without taking things personal. You consistently do it with everyone.
What does me being a mod have to do with anything? lolTry this as a response when you disagree with something:
"I disagree with X because of…. X reason."
This is how you look:
"Im Juggs. Im a mod. No. Your wrong. IDK Why. But it is what it is."
This won't work, TPU locks at 1 hit-R.Smoke... spear, crossover jk, tpu, aahp, spear, sujk, 5 hit... way too much.
If anyone even thinks about giving my Robo a pop-up, I will Liam Neeson them.Let's just give everyone a 3 hit popup combo, and a ground containment move, and leave all other MU stats to their hitboxes, priorities, and sprite/character specific properties?
That's what we're going for, isnt it? Anything past a 5-5 MU is unacceptable, right?
/semi-facetious