tehdrewsus
UMK3+
I have been using it for over a week… You still can't beat peer-to-peer@tehdrewsus trust me, once you get mamehub running correctly, you'll find it far superior to 119.
I have been using it for over a week… You still can't beat peer-to-peer@tehdrewsus trust me, once you get mamehub running correctly, you'll find it far superior to 119.
Wouldn't this also apply to Sindel's Scream?Spear characters: Scorpion, H.Smoke and R.Smoke - after successfully landing a spear, the stun animation is disabled if you jump. The disabling is similar, in the way it works, to a freeze, ground freeze (Sub) and net (Cyrax) without the stun being disabled when they leave the ground, and these three characters should be able to leave the ground as well without losing the stun after a spear.
Yeah, it definitely should.Wouldn't this also apply to Sindel's Scream?
Human smoke is strong enough as it is, he doesn't need a jump start off of the spear, or anything else for that matter. /dontbanmeYeah, it definitely should.
TBH tho, H.Smo having the ability to Jstart off his spear isn't really gunna hurt/hinder his game much anyways...Human smoke is strong enough as it is, he doesn't need a jump start off of the spear, or anything else for that matter. /dontbanme
True, worst I can see is off a naked spear... Jps/sujk, hk, lp, spear, enderTBH tho, H.Smo having the ability to Jstart off his spear isn't really gunna hurt/hinder his game much anyways...
If this idea does go ahead, may have to disable Robo's TU when opponent is in Harpoon stun. I mean, or not, either's good with me...True, worst I can see is off a naked spear... Jps/sujk, hk, lp, spear, ender
And I'm not sure that would even be better than his naked spear, popup, bleeding jk, spear, ender anyway.
Why would it matter? I think the spear and TP/tpu both cause damage protection so theoretically, if the trident is disabled after 5 hits (trident has to be the 5th hit):If this idea does go ahead, may have to disable Robo's TU when opponent is in Harpoon stun. I mean, or not, either's good with me...
There's no DP on a TU or a naked Harpoon, and the TU is still available after a naked harpoon in vanilla.Why would it matter? I think the spear and TP/tpu both cause damage protection so theoretically, if the trident is disabled after 5 hits (trident has to be the 5th hit):
Naked trident, tpu, aahphp, trident, ender
Plus that has DP from trident and tpu.
I think it's already disabled after a trident anyway though.
I believe MAMEhub is actually p2p, once someone connects to your game. That's why port forwarding is still required in order to host a game. It's basically p2p, in a newer version of MAME. I could be wrong?@tehdrewsus trust me, once you get mamehub running correctly, you'll find it far superior to 119.
Try using HK instead of LK for the knee...haha the hacker must have hated Kabal. lk lk hp hp hk b+hk does the same damage as hp hp hk b+hk. And you can't follow up with a knee after a jump in.
Always use HK after a jump starter to do knee combos. The first hit in any Knee combo is actually either LK or HK so it should be listed as "Knee".haha the hacker must have hated Kabal. lk lk hp hp hk b+hk does the same damage as hp hp hk b+hk. And you can't follow up with a knee after a jump in.
Brush up? I am just starting so how can I brush up? Shouldn't take long to brush up I suppose.Always use HK after a jump starter to do knee combos. The first hit in any Knee combo is actually either LK or HK so it should be listed as "Knee".
The 6-hit does 1% less than the 4-hit already in vanilla... this change is due to the addition of jump starters in UMK3 from MK3 to reduce the damage of combos when started with a jump starter.
You need to brush up on your 2D MK knowledge ^_^
Yes, it sets up a p2p connection but what's lacking on the 119 side is the rollback netcode. Essentially, mamehub is keeping track of every frame and every button press per frame, comparing it and fixing it behind the scenes before you can notice it. In 119, any of those would become a desync and the game would drop. In mamehub, you don't even notice it because of how rollback works.I believe MAMEhub is actually p2p, once someone connects to your game. That's why port forwarding is still required in order to host a game. It's basically p2p, in a newer version of MAME. I could be wrong?
119 is on par with it IMO. @tehdrewsus and I possibly have a better connection on Mame .119. I think our ping was 110ms on MAMEhub for whatever reason, which is higher than normal.
yeah, i tried 119 and desyncs alot -.- I dont know if is any other good emulator to play p2p without desyncYes, it sets up a p2p connection but what's lacking on the 119 side is the rollback netcode. Essentially, mamehub is keeping track of every frame and every button press per frame, comparing it and fixing it behind the scenes before you can notice it. In 119, any of those would become a desync and the game would drop. In mamehub, you don't even notice it because of how rollback works.
We don't desync often in Mame 119. If it does happen, it's usually due to someone pressing F3 or the volume buttons. It's pretty damn solid to be honest.yeah, i tried 119 and desyncs alot -.- I dont know if is any other good emulator to play p2p without desync
innit a reset by default? it actually should eliminate desyncs when they occurpressing F3
It emulates resetting the cabinet, not the connection or MAME program.innit a reset by default? it actually should eliminate desyncs when they occur
I think this should definitely be a thing. Kabal, uSub, C.Sub, Cyrax, all get to jump after their special but H.Smoke and Scorpion don't? Why are they being oppressed!?? Seriously though, good suggestion.General
-Spear characters: Scorpion, H.Smoke and R.Smoke - after successfully landing a spear, the stun animation is disabled if you jump. The disabling is similar, in the way it works, to a freeze, ground freeze (Sub) and net (Cyrax) without the stun being disabled when they leave the ground, and these three characters should be able to leave the ground as well without losing the stun after a spear.
They don't NEED itI think this should definitely be a thing. Kabal, uSub, C.Sub, Cyrax, all get to jump after their special but H.Smoke and Scorpion don't? Why are they being oppressed!?? Seriously though, good suggestion.
Everyone is top 5 on the tier list!How about changing/fixing the way TPU juggles?
(No one cares about R.Smoke/Sektor )