LOL@THAT!we've found some bs00:40
Holy crap… The hacker must be some kind of closeted environmentalist, both of the green characters, between reptiles dash and Jade's double hitting return boomerang… Totally brokenLOL@THAT!
Mortal Kombat is serious business.I hate how jokes don't work in text form![]()
Try using the block button. lol...we've found some bs00:40
Block is cool <3we've found some bs00:40
BRB GONNA GO PLAY SOME MK AS REPTILEwe've found some bs00:40
My 2v2 team for eternity reptile StrykerBRB GONNA GO PLAY SOME MK AS REPTILE
All of those sweeps are blockable after the JK.Robohomo basic TPU follow ups (For TE Revision 2.0.032 Beta 8):
TPU, Spear, 5 hit Dial (7 hits, 30%) - Vs. Everyone - Eazypeezy
TPU, JK, Air Throw (3 hits, 36%) - Vs. Everyone - Also easy
TPU, Run-Burst aaHP, Spear, 5 hit Dial (8 hits, 36%) - Vs. Everyone - I see no real reason to do this combo, does the same damage as the above combo and is more difficult to execute
TPU, Run-Burst aaHP, Run-Cancel JK, Air Throw (4 hits, 42%) - Vs. Everyone - Risky/wierd timings on F. Ninjas, Sonya, U. Sub, Sindel, Kung Lao, Sheeva, Shang, and Kang
TPU, Run-Burst aaHP, Run-Cancel JK, Sweep (4 hits, 43%) - Vs. Everyone except Sonya and Shang - Risky timing on F. Ninjas, not really a viable Invisibility setup
TPU, Run-Burst aaHPHP, Spear, 5 hit Dial (9 hits, 43%) - Vs. Jax, Nightwolf, Kano, U.Sub, Robots, Sindel, Stryker, Kabal, and Sheeva - Easier that the combo above, Risky/FA based timing on Nightwolf, A bit of a timing alteration when done on Robots
TPU, Run-Burst aaHPHP, Run-Cancel JK, Sweep (5 hits, 50%) - Vs. Jax (maybe a few others, still testing, however it doesn't look promising) - TBH, don't even bother with this one...
With all of this in mind, IMO, you best/most reliable follow-ups for each character are:
F. Ninjas, Sonya, Shang Tsung - TPU, JK, Air Throw
Nightwolf, Kung Lao, and Liu Kang (Invisibility setup) - TPU, JK, Air Throw
Ninjas, Nightwolf, Robots, Kung Lao, and Liu Kang - TPU, Run-Burst aaHP, Run-Cancel JK, Sweep
Ninjas, and Robots (Invisibility setup) - TPU, Run-Burst aaHP, Run-Cancel JK, Air Throw
Jax, Kano, U.Sub, Sindel, Stryker, Kabal, and Sheeva - TPU, Run-Burst aaHPHP, Spear, 5 hit Dial
Not a great deal different from Vanilla UMK3, but enough to be noticable
I didn't really know where to leave this, or if anyone really cares, but it's nice to have a reference sometimes
Enjoy.
DWxx
Oh shit, totally wasn't holding down whilst testingAll of those sweeps are blockable after the JK.
I think the more important question is "Will the way the Robo-TPU juggles be fixed?"will Scorp get the Forward teleport then?
That is blockable. Only certain moves allow a followup attack.Is this a legit combo, or can sweeps like this be blocked by a human opponent? Still new to this game and trying to figure out what works and what doesn't
@Konqrr
Not surewill Scorp get the Forward teleport then?
What exactly needs to be "fixed"?
Juggling an opponent (e.g. aaHP, TPU, etc...) the TPU always tracks on the left side. Was hoping this would get changedWhat exactly needs to be "fixed"?
That is cool, I actually like just walking forward and doing a roundhouse into invisible with Smoke so they are at full screen. Messing with the invisible setups is pretty cool for sure.That is blockable. Only certain moves allow a followup attack. Not sure
What exactly needs to be "fixed"?
2 hit pop up, aaHP, RH, Teleport, Uppercut, invisibility. 43% damage and invisibility.That is cool, I actually like just walking forward and doing a roundhouse into invisible with Smoke so they are at full screen. Messing with the invisible setups is pretty cool for sure.
*cough*should just give them both to smoke*cough*How about an option for Smoke and Snuff? You know, Smokeless. One gets invisibility, the other gets the air throw![]()
I'd rather have the air throw than the invisibility.*cough*should just give them both to smoke*cough*
I was doing the 2 hit pop up, jk~ spear, 2 hit pop up walk up round house and it was about the same damage and leaves you full screen. With that said, I have no clue what I am doing.2 hit pop up, aaHP, RH, Teleport, Uppercut, invisibility. 43% damage and invisibility.
How about an option for Smoke and Snuff? You know, Smokeless. One gets invisibility, the other gets the air throw![]()
I do miss the air throw as well. FREE SMOKE.I'd rather have the air throw than the invisibility.
I'd rather him not have his current pop-ups, but a custom knee-starting 4 hit pop-up (knee, knee, last two hits of his current knee, DLP, DHP combo) and invisibility, and the air throw, but hey... (double DP on the spear if 4+, of course)I'd rather have the air throw than the invisibility.
How the f do you hit aaHP into RH?2 hit pop up, aaHP, RH, Teleport, Uppercut, invisibility. 43% damage and invisibility.
How about an option for Smoke and Snuff? You know, Smokeless. One gets invisibility, the other gets the air throw![]()