Mame + infinite health/time cheatsHow to active Practice Mode?
1) That combo is possible, I just did it1) Ermac can no longer perform the following combo: TS, aaHP Jk TP, TS, RH TP, aaLP RH/FB because TS now adds to the hit counter however still doesn't show on the combo hud, i found this to be a bit misleading.
2) Now i came here and look at the change log, why does most of the changes were reverted? like Scorpion new combo paths and the Sektor one?
I noticed that too ^^ we will play a lot i assure you.EDIT: I was just testing out some Cyrax corner setups after a grounded Net hits... holy shit it feels like MK9 XD ... although it's not guaranteed unless they fall for the trap.
I believe the recovery on all normals were reduced, making the game faster in a sense.i felt like jabs become much faster(dunno startup or recovery), is it a new change? am i wrong?
jaja yeah is somewhat gay xDto bad they changed smoke's invisibility pose to reptile's winning pose.
It actually saves the tp ninja a lot. Most of the time the tp out of corner would have been punished, but not being able to tp out of corner saves the day. So it's not necessarily a bad thing for the tp ninja, imo.I love that the teleporting ninjas can no longer teleport out of the corner. That was huge in MK2 with Scorpion and can't wait to see how it changes things in UMK3 with Human Smoke and Ermac.
Yeah, I've played the beta last night a lil bit and even if Ninjas are my fav, I do like a lot the new change to the teleport. It does make the fights more interesting and complicated.I love that the teleporting ninjas can no longer teleport out of the corner. That was huge in MK2 with Scorpion and can't wait to see how it changes things in UMK3 with Human Smoke and Ermac.
Jab speed was not changed at all.i felt like jabs become much faster(dunno startup or recovery), is it a new change? am i wrong?
Not all:I believe the recovery on all normals were reduced, making the game faster in a sense.
to bad they changed smoke's invisibility pose to reptile's winning pose.
What? You don't think that is awesome? I do loljaja yeah is somewhat gay xD
Fucking Amen.I love that the teleporting ninjas can no longer teleport out of the corner. That was huge in MK2 with Scorpion and can't wait to see how it changes things in UMK3 with Human Smoke and Ermac.
Are you saying that corners are not scary in UMK3? I for one never want to be in there... Maybe you are saying that it saves the player from having to make the decision to TP and get baited, which I understand lol ... but now they are on an even playing field when they are cornered, which I love.It actually saves the tp ninja a lot. Most of the time the tp out of corner would have been punished, but not being able to tp out of corner saves the day. So it's not necessarily a bad thing for the tp ninja, imo.
What? Tlp out of the corner is bad thing because some ppl not know how to use the movement properly and are pusished? So remove it was a great decision?It actually saves the tp ninja a lot. Most of the time the tp out of corner would have been punished, but not being able to tp out of corner saves the day. So it's not necessarily a bad thing for the tp ninja, imo.
No idea what you're trying to say here.What? Tlp out of the corner is bad thing because some ppl not know how to use the movement properly and are pusished? So remove it was a great decision?LOL
No? I'm saying it's not necessarily a nerf for the tp ninja because a lot of the times the tp would have been blocked and punished, but since you don't go through the corner, you are saved by it.Are you saying that corners are not scary in UMK3? I for one never want to be in there... Maybe you are saying that it saves the player from having to make the decision to TP and get baited, which I understand lol ... but now they are on an even playing field when they are cornered, which I love.
Yeah, I though that pose was awesome. Tho I think the more apropriate thing would be to do is to give him the same anim Reptile has for inv.Upvote for keeping the reptile pose for hSmoke.
Im actually one of those people who cannot remember not to TP that much, and the removed ability to do that in the corner, had indeed, saved me few times from a sure counter.No idea what you're trying to say here.
No? I'm saying it's not necessarily a nerf for the tp ninja because a lot of the times the tp would have been blocked and punished, but since you don't go through the corner, you are saved by it.
Don't really understand either response to what I said, lmao...
I think Cyrax is broken with that HPHPLP to bomb in the corner lol... one wrong move and you die to the air throw bomb infinite. I wonder if the hacker will remove this or add DP to bombs.Yeah, I though that pose was awesome. Tho I think the more apropriate thing would to just give him the anim in wich he kind of
Im actually one of those people who cannot remember not to TP that much, and the removed ability to do that in the corner, had indeed, saved me few times from a sure counter.
Also, I think I could and I'd like to speak on behalf of all my fellow Cyrax players, and thank the hacker for the Cyrax buffs. They are indeed awesome. Lovin the faster teleport.
I don't know what you mean exactly.A question: Is possible to add the ability to finish a combo after the opponent dies in a round (as well as the machine does)?
Nice!Since I finally just decided to get MAME++ 119, I've been practicing a bit tonight.
I'm just now realizing how much better my execution is compared to years ago. Can finally do up to 3 reps on the Reptile dash juggle!
Quick question on the damage for it, @Konqrr. How many reps does it take to get to 50%? I'm practicing the infinite and noticing that 2 reps and 3 reps do the same damage. Is it better to just universally go for 2 reps then out?