kandehbar
The Gryphon
First and foremost i always do a bit on what i think should be done when ever I do a thread so this will be my trade mark
First off I think Rains ex lighting should do three traking hits even if it misses, second i think the hitbox on it should be a little bit bigger
for some reason it wiffs at the most critical moments for some people (not me).
Rain is pretty intersting because he isnt much of a rush downer and his zoning is terrible the closest character to rain is raiden due to the fact they capitalize on your opponents mistakes and both of their footsies are pretty nasty. The most important thing about rain in a tournament setting is that he builds a lot of hype which can cause your opponent to lose moral.
Best tools
D1 - Holy fuckin shit i have never seen a poke so damn fast in my life. D1 is probably rains best poke and probably one of the fasts d1 in the game being at 5 frames ( shout outs to TheSayBiie for the rain frame data) this is your tool for footsie being so fast you can knock out lots of strings that are frame traps and if timed right anti air into lightning. I know down one is good on a lot of people but rain NEEDS TO USE THIS ALL THE TIME
B3: really good for anti airing and corner checking, this has been unofficially dubbed as Sweet Chin Music. So if you see anyone typing or saying SCM you know its B3
Roundhouse - Roundhouse is Rains most important tool if you want to be good with him. It build retarede amounts of meter on block or hit and if cancel I belive it builds the same amount but im not sure. Rain over all needs meter to function will because his wake ups are pretty bad aside from geyser kick and roundhouse builds the most metter for him.It also make most of his unsafe block strings that can buffer safe. Ill get into the uses and mix ups for him with the cancels l8er
Geyser kick - very very move, it can be punished on block but its almost like trying to punish a kung lap low hat up close ( rarely ever happens) so your good just dont use it to much on block strings. Geyser kick builds a good meter on hit as well which is important. Geyser kick 2 best uses is 1: countering the jump over punch, if you do this on recation and condition them to you punshing there jump over punches it pretty much shuts that option away from them. 2: the poppin bottles combo, in the corner raind has a B2-1+2 into 4-3 geyser kick looping that does a soild 37% damage if anything its really good for building hype
Teleport: very good very fast teleport use this for mixups. If can be done in the air but if you do it in the air you dont teleport till you hit the ground and they can hit you out. good thing is when you do it in the air he falls faster.
Water gun: this is best at the end of combos since rains oki options are pretty much telegraphed after the first round this removes the wake up situation and give you even more options. its a pretty decent anti air as well but the range on it is i little biger then round house so use round house instead
Advanced play
Now into the advance play
Ex roundhouse is armored and its a very
Rains Grab at mid range is a really good spacing tool because it puts you in the perfect postion to wiff B2 but concet with either 3 or 1+2. That is one of the few mix ups rain can do easily.
Rains 3-3 stings is rain fastest string and it can be canceled in to lightning for the combo or roundhouse in a block sting to make safe.
this sting is fast enought to punish a dash before it hits you ( that frikken Swagtastic)
4-3 string isnt as fast but the same thing apply for it it can cancel in to special except round house and made safe with roundhouse.
Your gonna be use this ALOT in combos and you can combo this after a backwards uppercut. USE THIS OR DIE
Now for the roundhouse cancel option
One thing you need to know canceling regular roundhouse is not safe AT ALL you can get cleanly hit out of it if your not careful BUT
you are supoosed to use this when you have established sufficient mind games AND when your BUILDING momentum not when you alredy have it. I say that because if you have momentum and your useing the normal roundhouse cancel they will most liklely react with an armored move and shut your momentum dead. (remember Rains wakeups arnt to good) The things i do with the canceling is this i 4-3 cancel dash up and either grab or loop the 4-3 again. If if 4-3 again then when i cancel im not gonna dash up im going to dash back and start the 2-3/2-1+2 mix up or I will SPECIAL CANCEL the roundhouse in to a teleport or a water gun* safe on block. ( most people forget you can special cancel with roundhouse and neglect it) Special canceling is something that i didnt even see CD jr do and that is one tool with rain that makes up his lack of good mixups.
Rain like my other main that i did a thread on are two characters that you NEED TO USE ALL HIS MOVES TO BE GOOD
^*http://testyourmight.com/forum/showthread.php?10838-Smoke-away-and-Ex-smoke-toward-tips-Capitalizing-on-Invisibility
Alright thats all I got If you have anymore information and corrections to this tread please post it and i will correct and or add the FORMALLY DONE paragraph and give you credit at the begining of your paragraph.
PS. can someone figure out how to put pictures on a post i want to showcase my gouken hitbox art TY
First off I think Rains ex lighting should do three traking hits even if it misses, second i think the hitbox on it should be a little bit bigger
for some reason it wiffs at the most critical moments for some people (not me).
Rain is pretty intersting because he isnt much of a rush downer and his zoning is terrible the closest character to rain is raiden due to the fact they capitalize on your opponents mistakes and both of their footsies are pretty nasty. The most important thing about rain in a tournament setting is that he builds a lot of hype which can cause your opponent to lose moral.
Best tools
D1 - Holy fuckin shit i have never seen a poke so damn fast in my life. D1 is probably rains best poke and probably one of the fasts d1 in the game being at 5 frames ( shout outs to TheSayBiie for the rain frame data) this is your tool for footsie being so fast you can knock out lots of strings that are frame traps and if timed right anti air into lightning. I know down one is good on a lot of people but rain NEEDS TO USE THIS ALL THE TIME
B3: really good for anti airing and corner checking, this has been unofficially dubbed as Sweet Chin Music. So if you see anyone typing or saying SCM you know its B3
Roundhouse - Roundhouse is Rains most important tool if you want to be good with him. It build retarede amounts of meter on block or hit and if cancel I belive it builds the same amount but im not sure. Rain over all needs meter to function will because his wake ups are pretty bad aside from geyser kick and roundhouse builds the most metter for him.It also make most of his unsafe block strings that can buffer safe. Ill get into the uses and mix ups for him with the cancels l8er
Geyser kick - very very move, it can be punished on block but its almost like trying to punish a kung lap low hat up close ( rarely ever happens) so your good just dont use it to much on block strings. Geyser kick builds a good meter on hit as well which is important. Geyser kick 2 best uses is 1: countering the jump over punch, if you do this on recation and condition them to you punshing there jump over punches it pretty much shuts that option away from them. 2: the poppin bottles combo, in the corner raind has a B2-1+2 into 4-3 geyser kick looping that does a soild 37% damage if anything its really good for building hype
Teleport: very good very fast teleport use this for mixups. If can be done in the air but if you do it in the air you dont teleport till you hit the ground and they can hit you out. good thing is when you do it in the air he falls faster.
Water gun: this is best at the end of combos since rains oki options are pretty much telegraphed after the first round this removes the wake up situation and give you even more options. its a pretty decent anti air as well but the range on it is i little biger then round house so use round house instead
Advanced play
Now into the advance play
Ex roundhouse is armored and its a very
Rains Grab at mid range is a really good spacing tool because it puts you in the perfect postion to wiff B2 but concet with either 3 or 1+2. That is one of the few mix ups rain can do easily.
Rains 3-3 stings is rain fastest string and it can be canceled in to lightning for the combo or roundhouse in a block sting to make safe.
this sting is fast enought to punish a dash before it hits you ( that frikken Swagtastic)
4-3 string isnt as fast but the same thing apply for it it can cancel in to special except round house and made safe with roundhouse.
Your gonna be use this ALOT in combos and you can combo this after a backwards uppercut. USE THIS OR DIE
Now for the roundhouse cancel option
One thing you need to know canceling regular roundhouse is not safe AT ALL you can get cleanly hit out of it if your not careful BUT
you are supoosed to use this when you have established sufficient mind games AND when your BUILDING momentum not when you alredy have it. I say that because if you have momentum and your useing the normal roundhouse cancel they will most liklely react with an armored move and shut your momentum dead. (remember Rains wakeups arnt to good) The things i do with the canceling is this i 4-3 cancel dash up and either grab or loop the 4-3 again. If if 4-3 again then when i cancel im not gonna dash up im going to dash back and start the 2-3/2-1+2 mix up or I will SPECIAL CANCEL the roundhouse in to a teleport or a water gun* safe on block. ( most people forget you can special cancel with roundhouse and neglect it) Special canceling is something that i didnt even see CD jr do and that is one tool with rain that makes up his lack of good mixups.
Rain like my other main that i did a thread on are two characters that you NEED TO USE ALL HIS MOVES TO BE GOOD
^*http://testyourmight.com/forum/showthread.php?10838-Smoke-away-and-Ex-smoke-toward-tips-Capitalizing-on-Invisibility
Alright thats all I got If you have anymore information and corrections to this tread please post it and i will correct and or add the FORMALLY DONE paragraph and give you credit at the begining of your paragraph.
PS. can someone figure out how to put pictures on a post i want to showcase my gouken hitbox art TY