Hop on lolliHawkgirl can wing evade through the gaps in 33, b2~lasso, along with some of Wonder Woman's other frame trap options and get a full combo punish. She can delay her wing evade to beat your d2 so it's a guessing game for both. Your iaDG has to be perfect or else she can punish with d1~mace charge. Jump back 3 will beat mace charge or WE 3 on a read, but a good Hawkgirl player won't just flowchart with those two moves. WoWo can beat Hawkgirl's wake-ups with b3, f3 or delayed b2, but if that's all you're doing you aren't getting any 50/50s. You still have to read when she's going to do them. Her close normals (d1/d2) work fine against Wonder Woman too.
Sorry, I can't play right now.Hop on lolli
Oh thats fine, just hit me upSorry, I can't play right now.
vak might not be to far off on his 5-5 mmhThe fact that you claimed mmh is 5-5, makes me want to irresponsibly go buy a playstation, and/or get a plane ticket to the czech republic.
fine 6-4 hawkgirlvak might not be to far off on his 5-5 mmh
@Espio has a great vid showing alot of punishable holes in mmh strings and i made this teleport punish vid earlier .
i personally have a lot to learn in the mu , but i can see where vak is coming from in his estimate of 5-5
Sheesh! She can wing evade 2 shitton of his strings into fullcombofine 6-4 hawkgirl
you are right, 7-3 hawkgirl's favorSheesh! She can wing evade 2 shitton of his strings into fullcombo
Shoosh!you are right, 7-3 hawkgirl's favor
Almost every character has the ability to forward dash OH tele or use an advancing special to avoid it and punish, so what's new here. It's neat, but good luck baiting teleport when I'm perfectly content placing a close MB orb and throwing shit at you all match.vak might not be to far off on his 5-5 mmh
@Espio has a great vid showing alot of punishable holes in mmh strings and i made this teleport punish vid earlier .
i personally have a lot to learn in the mu , but i can see where vak is coming from in his estimate of 5-5
Almost every character has the ability to forward dash OH tele or use an advancing special to avoid it and punish, so what's new here. It's neat, but good luck baiting teleport when I'm perfectly content placing a close MB orb and throwing shit at you all match.
You guys don't understand how the risk/reward of these strategies are skewed in MMH's favor. I control every part of the screen, this is mmh's world, you're just allowed to live in it. For every 5 videos you have WE training mode MMH, I can make a quick 2 sec video of me placing far MB orb and chucking projectiles HG can't do shit about. Or just talk about how I massively outfootsie you, outdamage you, and limit your character so hard at every part of the screen that you're forced to use 1 special and pray you don't fuck up.
P.S. Stop deleting my posts in this thread, Espio.
You picked the 2 shittiest punishes in that video and it had nothing to do with baiting tp because you can react to it . Rego tp on block mmh eats 47% or over 60% if interactables are in range, and if you always time your wing evade for oh tp you will block rego tp so win win . Hg uses wing evade to avoid all the casts moves not a pray factor to it we practice it.
You cant always have a mb orb , mmh does not out damage hg , espios vid shows he does not omg out footsy hg .
Idk why your so aggressive over vaks oppinion of this mu .
My oppinion is a hard 6-4 mmh favor but i lack xp against strong mmh players to really put a solid number on it .
Edit : i find mmh 's best tool against hg is the mb tracking pillar completely shuts down flight
whatever, keep saying that she loses, so when you will lose to hawkgirl, you will need to find other excuses.You're cherry picking scenarios that you created in training mode and passing it off to make it seem like HG has some kind of advantage when in reality literally every character can punish a blocked teleport for 40%. It's not impressive. MMH players shouldn't be teleporting randomly in neutral in the first place was my point. You're not reacting to tele lmao, you're scouting it which leaves you susceptible to everything else.
As far as I know, not even tournament HG/MMH players have ever agreed a 5-5, with Jupiter going so far to say a 2 day mmh can beat HG. He was being hyperbolic obviously, but the point still stands it's clear as crystal mmh wins this MU. I'm open to discussion but so far the only thing Vak's "opinion" brings to table is "check out this online PSN set with this guy who knows how to pick MMH", so of course I'm gonna bring up how sketch that is.
Erm, that doesn't really change anything, dude. >_>whatever, keep saying that she loses, so when you will lose to hawkgirl, you will need to find other excuses.
No he's right it's even eldriken, that way if he beat a hawkgirl 3-0 in tournament i outplayed them.Erm, that doesn't really change anything, dude. >_>
Doomsday beats Joker, Raven (his most favorable MU) and other characters and I've lost against them. Does that mean they beat Doomsday or just that the other person happened to outplay me during that particular match?
Shazz could lose to a good Hawkgirl player and it not change anything in regards to his opinion on the MU. He'd probably chalk it up to simply being outplayed.
If I ever lost to the character that is Hawkgirl, I would just stop. I would quit my whole life to journey on a sabbatical hoping to find meaning for myself spiritually, try to somehow cope with the sinking realization that my life is a failure no matter what I do.whatever, keep saying that she loses, so when you will lose to hawkgirl, you will need to find other excuses.
again you are taking what im saying the wrong way or maybe im taking it wrong . I agree this is one of her bad mu's , but as a hg player and speaking from that perspective the way ive come to play this mu all his zoning tools are reactable ( wing evade or block or a punish or escape ) except mb pillar if your in the air or really doing anything premtive full or 4/5th screen which mmh can easily react with is the main reason i have the mu a hard 6-4 mmh. What ive learned from your comments is you know little of how hg is played in any mu .You're cherry picking scenarios that you created in training mode and passing it off to make it seem like HG has some kind of advantage when in reality literally every character can punish a blocked teleport for 40%. It's not impressive. MMH players shouldn't be teleporting randomly in neutral in the first place was my point. You're not reacting to tele lmao, you're scouting it which leaves you susceptible to everything else.
As far as I know, not even tournament HG/MMH players have ever agreed a 5-5, with Jupiter going so far to say a 2 day mmh can beat HG. He was being hyperbolic obviously, but the point still stands it's clear as crystal mmh wins this MU. I'm open to discussion but so far the only thing Vak's "opinion" brings to table is "check out this online PSN set with this guy who knows how to pick MMH", so of course I'm gonna bring up how sketch that is.