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"The NRS community can't play two games at once."

BRUTALITY

Banned
This has been said often but is it really true? People tend to say this when talking about the drop in players between MK9 and IGAU when IGAU was released, and in reference to the predicted drop in IGAU numbers when MKX is released.

And while it is true numbers dropped from MK9 to IGAU, we must remember the circumstances surrounding it. MK9 was the first widely recognised tournament worthy title NRS had released in the better part of a decade. It was popular but it had a number if problems as a result of reentering the competitive market, in the form of glitches and bugs. Many also criticised the balance of the game with a severe lack of viable characters.

So by the time IGAU rolled around many were fed up with these issues and with the promise of having these issues addressed with this new title, many players jumped ship to IGAU, which of course was going to be a bug-free, superhero version of MK9 right?! swearing off MK9 for greener pastures.

well that was not the case and as many mk9 players were shocked to find the games were not at all similar. IGAU had a hard time finding its market but eventually stabilized its own audience. some mk9 players went back to mk, some stuck it out if IGAU, either way the mk player pool was was fragmented.

also, how many tournament worthy fighters have NRS released in the last decade? 2. so too bad if you dont like one if those games - you just cant play two games at once obviously.

further, how many top MK and IGAU players also play SF, KI or MvC? i can think a bunch from the top of my head.

so it is important to remember WHY it is said that we cant play two games at once

1. lack of opportunity (There is ONLY two games)

2. the problems associated with our games (IGAU and MK9 both had issues with bugs glitches and patches, balance)

3. we DO play more than one game, but we do not all play MK9 and IGAU, we are playing things like KI or SF.
 

Relaxedstate

PTH|RM Relaxedstate
It is not so much a feat of "can I play two games at the same time". Yes, obviously most of us can do that. It is pretty easy.

What people mean by this saying is " can our community keep more than one NRS game a competitive tournament staple?"

The answer is probably not.

Mostly because we do not have the numbers/passion to do so.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
And while it is true numbers dropped from MK9 to IGAU, we must remember the circumstances surrounding it. MK9 was the first widely recognised tournament worthy title NRS had released in the better part of a decade. It was popular but it had a number if problems as a result of reentering the competitive market, in the form of glitches and bugs. Many also criticised the balance of the game with a severe lack of viable characters.
My man.

Have said this one million times -- everyone forgets what that period of time was like before IGAU ever dropped, when there was thread after thread about MK9 issues. You inevitably get the "but Marvel" response, and then you have to explain that everyone loves Marvel because it's broken, which isn't the case with every game.

(Even Ed Boon in his UFGT:X interview admitted and apologized for the issues with MK9, which was cool).

I have faith that they can nail it though with MKX. After two games, I'm sure everyone has learned a lot and the experience should show in this next title. Hopefully this will kickstart a new era for us, and I'll be looking forward to it :)
 

BRUTALITY

Banned
It is not so much a feat of "can I play two games at the same time". Yes, obviously most of us can do that. It is pretty easy.

What people mean by this saying is " can our community keep more than one NRS game a competitive tournament staple?"

The answer is probably not.

Mostly because we do not have the numbers/passion to do so.
i think we can, but we need the right game and number of people to do so. we "cant support" two games because we so far lack an opportunity to, given the surroundings of the only two games we have a chance to support so far both being dubious no matter how fun
 
This has been said often but is it really true? People tend to say this when talking about the drop in players between MK9 and IGAU when IGAU was released, and in reference to the predicted drop in IGAU numbers when MKX is released.

And while it is true numbers dropped from MK9 to IGAU, we must remember the circumstances surrounding it. MK9 was the first widely recognised tournament worthy title NRS had released in the better part of a decade. It was popular but it had a number if problems as a result of reentering the competitive market, in the form of glitches and bugs. Many also criticised the balance of the game with a severe lack of viable characters.

So by the time IGAU rolled around many were fed up with these issues and with the promise of having these issues addressed with this new title, many players jumped ship to IGAU, which of course was going to be a bug-free, superhero version of MK9 right?! swearing off MK9 for greener pastures.

well that was not the case and as many mk9 players were shocked to find the games were not at all similar. IGAU had a hard time finding its market but eventually stabilized its own audience. some mk9 players went back to mk, some stuck it out if IGAU, either way the mk player pool was was fragmented.

also, how many tournament worthy fighters have NRS released in the last decade? 2. so too bad if you dont like one if those games - you just cant play two games at once obviously.

further, how many top MK and IGAU players also play SF, KI or MvC? i can think a bunch from the top of my head.

so it is important to remember WHY it is said that we cant play two games at once

1. lack of opportunity (There is ONLY two games)

2. the problems associated with our games (IGAU and MK9 both had issues with bugs glitches and patches, balance)

3. we DO play more than one game, but we do not all play MK9 and IGAU, we are playing things like KI or SF.
I sometimes wonder if the problem is people misunderstanding the distinction between "playing" a game and "grinding/training" in a game. People *do* play MK9 when its there. Tom Brady aside It seems like any Injustice player who played MK9 at a tournament signs up for MK9 when its available.....they just don't grind it out and train hardcore in both.

Now maybe I'm wrong....but is that even really that different from the Capcom community? Sure there are the few insane anomolies like ChrisG who play and excel at everything, but generally speaking it seems to me like most of their top players generally have one game they really grind out at a time and they just "play" others to support them. I think the only real difference between our community and theirs boils down to size in that regard.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
compared to what community? capcom community has been playing sf4 for 5 years.
There's news that they are about to update SF4, yet again. A patch to fix issues + "Omega Mode" for kicks. It's pretty awesome that Capcom is still supporting that game, and I imagine it's still giving them some sales.

5-6 years in they continue to add stuff to the game for fun, to address playerbase complaints, or just for swag, and that's extremely cool. It seems like they never want it to get stale.
 

Sutter Pain

Your mothers main.
I think its more of a case of NRS only supports games for the most part until the last DLC comes out and maybe shortly after. It is not that fun when you know there is no more chances for future balance updates and tweaks for glaring issues. Some people talk shit about the many versions of SF4 but if they never updated vanilla not many people would still be playing. Also I think a good netcode has a lot to do with a games longevity but others may disagree.
 

testyourpatience

Ya'll stingy
There's news that they are about to update SF4, yet again. "Omega Mode". It's pretty awesome that Capcom is still supporting that game, and I imagine it's still giving them some sales.

5-6 years in they continue to add stuff to the game for fun, to address playerbase complaints, or just for swag, and that's extremely cool. It seems like they never want it to get stale.
and capcom players just eat that shit up!
 

Mr. Mileena

Warrior
I'm sure MK9 would have been alive had it gotten patched yearly/every 2 years instead of once or twice a month for the first 5 months.

SF has a lot of numbers, but the game changes as well.

New characters, stages, ultras, etc are added, as well as balancing.

Small things like costume colors and new costumes are also nice.

MK9 got nothing, even though we were promised dlc fatalities and stages.
Injustice was the same song all over again,
 

xenogorgeous

.... they mostly come at night. Mostly.
Some probable source reasons :

  1. MK is a old well established fighting game franchise.
  2. I think that on this site, MK has priority over any other game, even if made by the same company (NRS).
  3. The hype for a new MK game is big and we are all anxious about any MKX news and even any little bit of information about the game, and so, IGAU naturally has not none appeal above MKX right now.
  4. Personally, I grew up liking and enjoying MK series much more than any other contemporary fg series (SF, KI, Tekken, KOF, etc) and so, IGAU it's just very new and fresh fg series that needs more time to develop into a fan favorite franchise, so, it's soon yet to consider IGAU a really classic fg franchise, while MK has more than 20 years of tradition, story and solid fan base, so, MK over IGAU at anytime
  5. I like MK gameplay and game wise mechanics more. ;)
  6. I'm not a great fan of DC Comics universe (I like Marvel franchise much much more)
  7. I think that MK feels more "martial thematic" in its source, with characters that are simply more cool than IGAU; wihile IGAU it's just a fighting game with super heroes on it .....
  8. I prefer to put time, dedication and effort to MK than any other fg, so, basically, other games are just "kill-time hobby" to play while a new MK game are in labs being developed
  9. Ed Boon is the man ! He is the "MK father" after all. :D
  10. Evo it's always better having a new MK game , so, Evo 2015 with MKX for the very first time it's just A MUST !!
 
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Ray'sGoodLiquor

I don't care I'm not a competitive player anymore
I think a lot of it will rely on NRS' willingness to support their games after release. From what we've seen thus far, NRS supports the shit out of their games, but WB doesn't support the shit out of NRS. Capcom is still dumping money into their game 5 years after the fact, and still have little trouble headlining any tournament. NRS is good for 5-6 patches, 3-4 hotfixes, and a photo op with Ed Boon 6 months after release when they've stopped receiving funding for the game. I really wish they were with a producer more supportive of their gaming market. What can you do though? The FGC is fringe in the e-sports community, and NRS games are fringe inside the FGC. MK has the name to draw sales on release, but it fails to hold a wide variety of high end players for very long. Some of that falls on the devs and producers, but I think most of it falls on the abrasive community. We really can be some loud mouthed, immature, shit talkers.
 
This. There's no reason why they can't support 2 games, unless WB isn't letting them.
I would bet money that WB won't let them. Balance patches and updates for these games cost money and I highly doubt WB is willing to sign the check to support a years old game that already peaked and turned a profit years ago. From a financial perspective its really hard to argue with them....
 
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coolwhip

Warrior
I'm sure MK9 would have been alive had it gotten patched yearly/every 2 years instead of once or twice a month for the first 5 months.
I don't know how long MK9 would have survived with Kabal's F32 infinite, Cyrax's command grab reset, and all the other bullshit early on in the game. You can't patch a game yearly if your policy is to release a new game every two years. NRS just work differently to Capcom in that regard.
 
I don't know how long MK9 would have survived with Kabal's F32 infinite, Cyrax's command grab reset, and all the other bullshit early on in the game. You can't patch a game yearly if your policy is to release a new game every two years. NRS just work differently to Capcom in that regard.
To add to this and reiterate: does anyone actually still think that Injustice would have been better off if patch 1.06 had happened after a year when everyone had already quit? NRS 6month patch happy style is totally fine in my book because the fact is that there's tons of things at these games launch which *NEED* to be patched, period.
The real problem is that after that 6 month period they stop support almost entirely rather than doing a yearly tuneup after letting it sit for a bit.
 

IMakeItL00kC00L

Do not provoke a god
It's a combination of support from players and NRS. It would be awesome if there were updates to MK9/IGAU to keep the games fresh and help keep them alive. But if a community wants to keep a game alive, they have to do their part in playing/watching the game. Whether it's finding tech, going to tournaments, playing online, or just stream monatering, there are things we can do to support a game as well as NRS to help keep a game alive. I know we will support MKX 'till the cows come home, but i hope that NRS doesn't completely stop updating the game 6 months after its release (i know this is probably wishful thinking cuz WB, but a boy can dream :rolleyes:).
 

Sutter Pain

Your mothers main.
To add to this and reiterate: does anyone actually still think that Injustice would have been better off if patch 1.06 had happened after a year when everyone had already quit? NRS 6month patch happy style is totally fine in my book because the fact is that there's tons of things at these games launch which *NEED* to be patched, period.
The real problem is that after that 6 month period they let stop support almost entirely rather than doing a yearly tuneup after letting it sit for a bit.
Def agree with that. I think something a lot of people overlook is the fact that any new NRS game that comes out sells REALLY FUCKING WELL. From a pure making money standpoint and I am sure WB feels the same it is better to start on the next project that is instant cash rather then spend resources balancing a game for a niche crowd. Obviously thats not what I or many others want it but I think it may be sad truth :(