DWednesday
Undisputed #1 ScrubBot Worldwide.
Is it new beta update day yet? ![Doge :DOGE :DOGE](http://i.imgur.com/1sntGUp.png)
![Doge :DOGE :DOGE](http://i.imgur.com/1sntGUp.png)
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Wednesday is usually the day, but I haven't seen anything yet. You guys know as soon as I do! (well as soon as I can type up the changes lol)Is it new beta update day yet?![]()
How ironic, lmao.Wednesday is usually the day
The day before Boone reveals his tweets? Ed boon hacker confirmed.How ironic, lmao.
Didn't meant that but yeah, if you put it that way.The day before Boone reveals his tweets? Ed boon hacker confirmed.
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LOL I know. I think I've just been over in the Mortal Kombat X forums too longDidn't meant that but yeah, if you put it that way.
"Wednesday is usually the day"
Replied to @DWednesday.
Oh no, my jimmies.![]()
INVISIBILITY CHANGES:
NOTE: You can still use jab flurry to stay invisible but that is no longer a safe option.
- You can no longer block while invisible
- Recovery increased by 4 frames
- Disabled if opponent is in Harpoon reaction
- Now uses Smoke Effect instead of Explosion Effect on activation
- Now has a sound
- Lasts for 304 frames (130h) which is around 10 game seconds
from these i conclude the only proper way for him to juggle would be to leave JK/tackle he ends with, walk in and start autocombo again (cuz blocked it deals nearly as much damage as DDP'ed JK/tackle), is it right?![]()
AXE UPPERCUT CHANGES:
- Double Damage Protection added on the Fast Axe Uppercut (autocombo version)
- Double Damage Protection added if >= 3 hits
- Damage increased from 18 to 24
Only after a Jump Starter. On the ground he does 41% with 4 Axes and HK ender.from these i conclude the only proper way for him to juggle would be to leave JK/tackle he ends with, walk in and start autocombo again (cuz blocked it deals nearly as much damage as DDP'ed JK/tackle), is it right?
does he still break 50% with 4 axes, JK/tackle?
The new Human Smoke:So, would 2hit pop-up, invisibility, then spear be possible with h.smoke?
autocombo(~28%)[DDP triggered], 1/4 of axe (~6%), 1/4 of axe (~6%), 1/4 of axe (~6%), 1/4 of JK (~4%)Only after a Jump Starter. On the ground he does 41% with 4 Axes and HK ender.]
Why in god's name would they give H Smoke invisibility… smh.
Is his air throw left in? In this video it is there?
Why would they nerf Robo Smoke's invisibility? What exactly is harpoon reaction? So if it connects does he stay invisible? If it hits and doesn't connect he comes out of invisibility?
It only lasts around 10 game seconds now when it would last until he was hit before? He could also block, I don't see why he should have been nerfed? He has the potential to be a competitive character
Robot Smokes invisibility was 100% broken, maybe even more so than Kabals blur. No time limit, can get it for free off of a spear, and the invis is completely invisible. He was very viable in Vanilla UMK3, but 99% of people who used him just weren't good and didn't abuse his best move. There's a bunch of tournament vids with him on youtube with some guy from chile or brazil, shows off how good he is, don't remember the guys name though.Same reaction I had to his invisibility
Giving human smoke invisibility makes no sense imo either. What is the justification for this? The reason it's. not broken on robot smoke is because it doesn't force you to always block and you can still jump forward and run forward and not get hit by teleport.
You can't do any of that against invisible human smoke who has horizontal air and ground teleport and who literally hits the ground running after a teleport, while robot vertical teleports have delay before they land. Invisible smoke will have endless pressure and lame out ability, two styles. no character should ever have imo.
27% + 3% (DDP of 12% aka 24 damage) + 3% + 3% + 3% + HK (3%) = 41%autocombo(~28%)[DDP triggered], 1/4 of axe (~6%), 1/4 of axe (~6%), 1/4 of axe (~6%), 1/4 of JK (~4%)
where am i mistaken?
And by balanced, you mean useless?It's balanced now, and it can still be really good, it just is no longer lol broken.
Also, this makes me sad![]()
AIR THROW CHANGES: (being removed soon)
It's essentially the "stun" animation that your opponent goes into after you've connected a spear, meaning you can't turn invisible whilst they're like that.What exactly is harpoon reaction?
i thought lifebar consists of 166 pixels, where does 24 and other figures come from?27% + 3% (DDP of 12% aka 24 damage) + 3% + 3% + 3% + HK (3%) = 41%
JPS add 9-9.5%
SUJKS add 12%
No, it won't. It's not 100% safe anymore, it's now balanced because it's risk/reward, instead of just reward. It actually could give you a better edge primarily because you can't block while invisible. Now, your opponent will try to blow you up, because he will know you can't block. Exploit that, eventually they will just start blocking and waiting until it expires, giving you free chip and positional advantage. Of course, not all will just block, but it's all about conditioning.And by balanced, you mean useless?
I completely understand where the changes are coming from (mainly the timer and the spear-reaction lockout, both of which I'm 100% backing) but even considering using it against anyone that isn't Sindel, Sheeva, Shang, and maybe Cyrax is going to get you blown up due to the lack of blocking. No?