The Great One
"I Always d1 Lif-" SHUT UP
Oooo I do Smash character vectors anyone have requests?
Air dodging is already nerfed, since landing during an air dodge has a lot of recovery (though I'm not sure if this has always been this way). Rolls are also apparently slower. That's what I've been hearing.I started use fox( hence my name) but he feels like absolute garbage so I dropped him. I now main marth and I've been really enjoying r.o.b.
Overall the game feels pretty solid even with the absence of wave dashing and l canceling.( would really like l canceling back)
Only things I would change
-make air dodge only useable once per jump. Being able to spam it in the air is annoying
-slow down the recover speed of left/right dodge
-nerf party attacks Marths parry seems ridiculous
Sent from phone
Did you add me?Honeybeee we must play sometime =D
I'm the Ness of CanadaAnyone hyped for/planning on maining a buffed-up Ness? It's good to see him getting some love, since Brawl kinda screwed him over in certain areas.
I got some Greninja stuffSo far Ive been loving Samus. Also working on Greninja and Lucario. Anyone got combos for these guys yet?
Cool. im trying to figure out some his throw combos, but they seem to bounce too far away. What have you found?I got some Greninja stuff
Yeah I'm glad that folks who were early reporting on him had the wrong idea. All we heard were things like more recovery on stuff and it sounded a total mess. His PK Thunder is great and the condition of PK Fire was greatly exaggerated. He feels like he can do more than just up smash all day now. The system changes on ledge stealing and air dodging help him a lot too.Anyone hyped for/planning on maining a buffed-up Ness? It's good to see him getting some love, since Brawl kinda screwed him over in certain areas.
She seems pretty bad, at least with her default moveset. Slow smashes, slow normals, a poor reflector, slow-ass projectie, and very gimmicky warp stuff. The only really good things she has are her MASSIVE up smash and a decent counter. Maybe I'm missing something, but she seems like a very weak character.How's Palutena by the way? Kinda want to try her out, but wasn't so sure of what to do or what not.
Aw that's a bummer.She seems pretty bad, at least with her default moveset. Slow smashes, slow normals, a poor reflector, slow-ass projectie, and very gimmicky warp stuff. The only really good things she has are her MASSIVE up smash and a decent counter. Maybe I'm missing something, but she seems like a very weak character.
ZSS and Greninja need to be put in top or high tier. ZSS can swap between zoning and rushdown at will and has some very sneaky/reliable kill moves. Greninja is just relentless. Also, Meta Knight is still a solid character and dsmash is dumb as ever. You just can't be brainless with him any more.My Day 1 feelings on Smash 3DS (unnecessarily long write-up inc)
Day 1 because this was the first day I had to actually sit down with people and play the game offline/check multiple characters out
-feels a lot like brawl and has some of the brawl tech so I feel like this is an alteration of the brawl engine
-low jumps go high for most characters, weird approaching in the air
-at first air dodges seemed cheap because you can spam them but they're not the greatest idea all the time
-playing defensively is harder than in brawl (fortunately). You get shield-poked a lot and spot dodge/roll are punished easily
-everyone basically lives from anywhere and gimping is surprisingly difficult. You pretty much have to get an great read to kill at low %
-playing off the stage is fairly safe for everyone, you can kinda DBZ that shit. It's hard to overextend yourself but it does happen. Unfortunately you often find yourself having to take those risks because...
-the new ledge grab system does not allow you to edgehog. The “honor system” of casuals has finally become a game mechanic. There might be answers to this, edge-guarding is obviously not dead, but wall-of-paining and doing crazy dropzone ninja shit actually seems more realistic
-OTGs are pretty viable in this game which is awesome
-it's good and fun but I feel it will be a huge departure from past smash games in terms of competitive play
Tier list of the characters I got to try/play against (obviously subject to change and probably will)
TOP TIER
Rosalina – Can apply pressure and edgeguard from a safe distance. Has good up-close tools. Good knockback. Yeah you can kill the Luma but she gets another one in like 5 seconds and it doesn't matter anyway because her keep-away and range is godlike. Beats item-based specials hard and has great recovery. Disappears when she does her up+B, rolls, or air dodges.
Bowser – basically the only character that has reliable ways to kill at low %. Faster, decent aerials, good tilts, low short hop, good spike, fire is as annoying as ever. If you corner him on your last stock he can Bowsercide you and jump out of it. I hear you can even get back to the ledge on some stages...awesome
Duck Hunt – Weird-ass character but might be the Snake of Smash 4. Trap-based zoning and good up close game.
HIGH TIER
R.O.B. - he got big buffs and some small nerfs. Dsmash is even better this time and can actually kill. Lazer recovers way faster and goes through more. Glide tossing is apparently still a thing. Great OTG options and good wall of pain. Recovery actually got nerfed and the tilts don't feel quite the same but still good.
Wario – basically the same thing. Still kinda hard to kill but that down air...
Marth – Same thing as before. Tippers can still kill so people with good spacing will do well
Olimar – He seems to be about as good as before. Not the greatest kill potential but he's still good. Way better recovery too that works with no pikmin
Diddy – same thing with 1 less banana, which I think will still hurt him a lot
MID TIER
Little Mac – pretty weird but I feel some potential. His short-hop barely leaves the ground which seems good for this game because of the mobility but ironically his aerials aren't great. Good tilts, bad specials.
Pikachu
Bowser Jr. - might be better, might be worse. Decent normals and surprisingly good specials
Robin – might be good but will be hard to use. Normals and aerials are just too short to call him/her high tier.
Ganondorf
Lucina – Marth but not as good
DK – feels like the same exact character as brawl
LOW TIER
Captain Falcon – his dash is fastish but his short-hop is too high to carry the way he plays
Shiek – Like the same character as Brawl but she can go way off the stage and get kills. Ftilt is still the most obnoxious...
Palutena – Decent tools but everything she has is slowwwwwwwww
Dr. Mario, Mario, Luigi – in that order. Too floaty, bad recovery, and limbs too short. Doc might be good
Mr. G&W – back air (turtle) is still dumb but he feels way slower
Villager – no range on the ground except for up smash. Decent aerials but not a great air game
Fox
TRASH TIER
Pacman – Worthless smashes, short tilts, specials are all insane and have 1,000,000 startup frames.
Meta Knight – and good fuck him. No more gliding, no more broken shuttle loop, no more stupidly high priority, no more nonsensically high damage from impossibly good specials. Still light and has low knockback with and that's what matters in this game
Dedede – I played him briefly but I'm ready to write him off as a shitter. Awful normals, weak specials, and his chain grab is gone.
Shulk and Ike – as far as I can see they're the same bad character. Hope I get proven wrong on Shulk.
I know that was kind of ridiculous but I like Smash a lot lol
Didn't get the chance to mess around with them but yes ZSS looks really good.ZSS and Greninja need to be put in top or high tier. ZSS can swap between zoning and rushdown at will and has some very sneaky/reliable kill moves. Greninja is just relentless.
I disagree with Dedede and Shulk, I haven't played Ike yet. Shulk has a very good neutral air and u-tilt, in the green jump/speed form he is very effective imo. Dedede has better specials and still has very good tilts he just doesn't have his chain grab from Brawl.My Day 1 feelings on Smash 3DS (unnecessarily long write-up inc)
Day 1 because this was the first day I had to actually sit down with people and play the game offline/check multiple characters out
-feels a lot like brawl and has some of the brawl tech so I feel like this is an alteration of the brawl engine
-low jumps go high for most characters, weird approaching in the air
-at first air dodges seemed cheap because you can spam them but they're not the greatest idea all the time
-playing defensively is harder than in brawl (fortunately). You get shield-poked a lot and spot dodge/roll are punished easily
-everyone basically lives from anywhere and gimping is surprisingly difficult. You pretty much have to get an great read to kill at low %
-playing off the stage is fairly safe for everyone, you can kinda DBZ that shit. It's hard to overextend yourself but it does happen. Unfortunately you often find yourself having to take those risks because...
-the new ledge grab system does not allow you to edgehog. The “honor system” of casuals has finally become a game mechanic. There might be answers to this, edge-guarding is obviously not dead, but wall-of-paining and doing crazy dropzone ninja shit actually seems more realistic
-OTGs are pretty viable in this game which is awesome
-it's good and fun but I feel it will be a huge departure from past smash games in terms of competitive play
Tier list of the characters I got to try/play against (obviously subject to change and probably will)
TOP TIER
Rosalina – Can apply pressure and edgeguard from a safe distance. Has good up-close tools. Good knockback. Yeah you can kill the Luma but she gets another one in like 5 seconds and it doesn't matter anyway because her keep-away and range is godlike. Beats item-based specials hard and has great recovery. Disappears when she does her up+B, rolls, or air dodges.
Bowser – basically the only character that has reliable ways to kill at low %. Faster, decent aerials, good tilts, low short hop, good spike, fire is as annoying as ever. If you corner him on your last stock he can Bowsercide you and jump out of it. I hear you can even get back to the ledge on some stages...awesome
Duck Hunt – Weird-ass character but might be the Snake of Smash 4. Trap-based zoning and good up close game.
HIGH TIER
R.O.B. - he got big buffs and some small nerfs. Dsmash is even better this time and can actually kill. Lazer recovers way faster and goes through more. Glide tossing is apparently still a thing. Great OTG options and good wall of pain. Recovery actually got nerfed and the tilts don't feel quite the same but still good.
Wario – basically the same thing. Still kinda hard to kill but that down air...
Marth – Same thing as before. Tippers can still kill so people with good spacing will do well
Olimar – He seems to be about as good as before. Not the greatest kill potential but he's still good. Way better recovery too that works with no pikmin
Diddy – same thing with 1 less banana, which I think will still hurt him a lot
MID TIER
Little Mac – pretty weird but I feel some potential. His short-hop barely leaves the ground which seems good for this game because of the mobility but ironically his aerials aren't great. Good tilts, bad specials.
Pikachu
Bowser Jr. - might be better, might be worse. Decent normals and surprisingly good specials
Robin – might be good but will be hard to use. Normals and aerials are just too short to call him/her high tier.
Ganondorf
Lucina – Marth but not as good
DK – feels like the same exact character as brawl
LOW TIER
Captain Falcon – his dash is fastish but his short-hop is too high to carry the way he plays
Shiek – Like the same character as Brawl but she can go way off the stage and get kills. Ftilt is still the most obnoxious...
Palutena – Decent tools but everything she has is slowwwwwwwww
Dr. Mario, Mario, Luigi – in that order. Too floaty, bad recovery, and limbs too short. Doc might be good
Mr. G&W – back air (turtle) is still dumb but he feels way slower
Villager – no range on the ground except for up smash. Decent aerials but not a great air game
Fox
TRASH TIER
Pacman – Worthless smashes, short tilts, specials are all insane and have 1,000,000 startup frames.
Meta Knight – and good fuck him. No more gliding, no more broken shuttle loop, no more stupidly high priority, no more nonsensically high damage from impossibly good specials. Still light and has low knockback with and that's what matters in this game
Dedede – I played him briefly but I'm ready to write him off as a shitter. Awful normals, weak specials, and his chain grab is gone.
Shulk and Ike – as far as I can see they're the same bad character. Hope I get proven wrong on Shulk.
I know that was kind of ridiculous but I like Smash a lot lol
Word, I'm open to discussion. Obviously I'm way off the mark with a lot of this because the game is new but these are just my first impressions after a pretty long offline session with multiple people.I disagree with Dedede and Shulk, I haven't played Ike yet. Shulk has a very good neutral air and u-tilt, in the green jump/speed form he is very effective imo. Dedede has better specials and still has very good tilts he just doesn't have his chain grab from Brawl.
I think Mario and Dr. Mario are actually pretty decent in this game. They have a lot of active frames on aerials and good recovery.
I have a feeling Bowser Jr. will end up being high tier as the game evolves.
Disagree with Fox and Pacman.
Jigglypuff will be High-Tier imo, she has a very strong off stage presence like usual and very good priority on her aerials.
I think Peach has potential to be upper-tier as well but need to play her more.
sure thing!@Cabronium can you update OP with a list of Friends Codes so we can begin organizing some Matchmaking?
Here is a list of some of the local AZ guys (and others from a different thread) in the MK/Injustice scene that I have been playing Smash Bros 3DS with:
MortySeinfeld - 0044-2809-3139
Citizen_Snips - 3926-5046-0812
ThatDragon - 0877-1524-3505
AZ_Caleb - 4785-5106-9680
xInfraDeadx - 3325-3024-4659
THTB - 3738-0017-0665
It also might be worthwhile to create a Facebook Group and Facebook Chat Group to start organizing easy matchmaking.
Dude your day 1 impressions are pretty all over the place here. I can't wait to see this in a month. Sheik especially is not a low tier. Bounding fish alone augments her kill and recovery game and her grenade move gives her a lot of control out there and she was never a bad character. She has a jumping combo that goes all the way off the stage for kills now. She's a very mobile threat. I dont even see Mega Man placed on the list yet. Additionally have you fought someone using Villager's slingshot on rapid fire hops like he was old school Falco or something? His hit and run game is pretty decent and his stage recovery is so great he can chase ridiculously far.My Day 1 feelings on Smash 3DS (unnecessarily long write-up inc)
Day 1 because this was the first day I had to actually sit down with people and play the game offline/check multiple characters out
-feels a lot like brawl and has some of the brawl tech so I feel like this is an alteration of the brawl engine
-low jumps go high for most characters, weird approaching in the air
-at first air dodges seemed cheap because you can spam them but they're not the greatest idea all the time
-playing defensively is harder than in brawl (fortunately). You get shield-poked a lot and spot dodge/roll are punished easily
-everyone basically lives from anywhere and gimping is surprisingly difficult. You pretty much have to get an great read to kill at low %
-playing off the stage is fairly safe for everyone, you can kinda DBZ that shit. It's hard to overextend yourself but it does happen. Unfortunately you often find yourself having to take those risks because...
-the new ledge grab system does not allow you to edgehog. The “honor system” of casuals has finally become a game mechanic. There might be answers to this, edge-guarding is obviously not dead, but wall-of-paining and doing crazy dropzone ninja shit actually seems more realistic
-OTGs are pretty viable in this game which is awesome
-it's good and fun but I feel it will be a huge departure from past smash games in terms of competitive play
Tier list of the characters I got to try/play against (obviously subject to change and probably will)
TOP TIER
Rosalina – Can apply pressure and edgeguard from a safe distance. Has good up-close tools. Good knockback. Yeah you can kill the Luma but she gets another one in like 5 seconds and it doesn't matter anyway because her keep-away and range is godlike. Beats item-based specials hard and has great recovery. Disappears when she does her up+B, rolls, or air dodges.
Bowser – basically the only character that has reliable ways to kill at low %. Faster, decent aerials, good tilts, low short hop, good spike, fire is as annoying as ever. If you corner him on your last stock he can Bowsercide you and jump out of it. I hear you can even get back to the ledge on some stages...awesome
Duck Hunt – Weird-ass character but might be the Snake of Smash 4. Trap-based zoning and good up close game.
HIGH TIER
R.O.B. - he got big buffs and some small nerfs. Dsmash is even better this time and can actually kill. Lazer recovers way faster and goes through more. Glide tossing is apparently still a thing. Great OTG options and good wall of pain. Recovery actually got nerfed and the tilts don't feel quite the same but still good.
Wario – basically the same thing. Still kinda hard to kill but that down air...
Marth – Same thing as before. Tippers can still kill so people with good spacing will do well
Olimar – He seems to be about as good as before. Not the greatest kill potential but he's still good. Way better recovery too that works with no pikmin
Diddy – same thing with 1 less banana, which I think will still hurt him a lot
MID TIER
Little Mac – pretty weird but I feel some potential. His short-hop barely leaves the ground which seems good for this game because of the mobility but ironically his aerials aren't great. Good tilts, bad specials.
Pikachu
Bowser Jr. - might be better, might be worse. Decent normals and surprisingly good specials
Robin – might be good but will be hard to use. Normals and aerials are just too short to call him/her high tier.
Ganondorf
Lucina – Marth but not as good
DK – feels like the same exact character as brawl
LOW TIER
Captain Falcon – his dash is fastish but his short-hop is too high to carry the way he plays
Shiek – Like the same character as Brawl but she can go way off the stage and get kills. Ftilt is still the most obnoxious...
Palutena – Decent tools but everything she has is slowwwwwwwww
Dr. Mario, Mario, Luigi – in that order. Too floaty, bad recovery, and limbs too short. Doc might be good
Mr. G&W – back air (turtle) is still dumb but he feels way slower
Villager – no range on the ground except for up smash. Decent aerials but not a great air game
Fox
TRASH TIER
Pacman – Worthless smashes, short tilts, specials are all insane and have 1,000,000 startup frames.
Meta Knight – and good fuck him. No more gliding, no more broken shuttle loop, no more stupidly high priority, no more nonsensically high damage from impossibly good specials. Still light and has low knockback with and that's what matters in this game
Dedede – I played him briefly but I'm ready to write him off as a shitter. Awful normals, weak specials, and his chain grab is gone.
Shulk and Ike – as far as I can see they're the same bad character. Hope I get proven wrong on Shulk.
I know that was kind of ridiculous but I like Smash a lot lol