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MKX Online Petition

WIll you boycott the game if the online connection sucks?


  • Total voters
    135

TopTierHarley

Kytinn King
I pray to the ethernet gods. No joke a couple times a week when I'm playing the game or using the net, it will slow down so much that loading a damn internet page is like dial up speed. x.x (any game I'm playing will auto disconnect too, lol)
ouch :(
 

Vilén

too smart to play MKX
Our community doesn't care enough for good net play so nothing will change. Most players think it's fine as it is now because their "playstyle" isn't affected. Most of these players only play nrs fighters online so they don't know any better. Anyone who plays other fighting games at a competitive level think the online in mk9 and injustice is a joke.

Imo the online in mkx will most likely be just as bad as injustice. It will keep the community from evolving to a higher level of play as it has with the other games. This won't change unless people make noise about it.
Pretty much this. Dipshits are sooner to complain about other people's characters for bullshit they encounter online rather than playing in peanut butter.

Any "get a better connection" argument is absurd. A staggering amount of people live in competition free zones for ISPs and have no options for better connections. Upgrading with your current provider will probably be a joke too. I 'upgraded' with my provider to what they called their "gaming package" and my down/up speed barely increased at all from where it was prior and all those MB/s I was promised were converted into dollars and tacked onto my bill. Good luck finding a non-Charter ISP in central Massachusetts especially when your landlord is unwilling to have a new hole drilled in his wall. What the fuck, am I supposed to uproot my entire life so I can maybe have a slightly less laggy at best experience when playing an NRS game?

Bottom line, MK9 and Injustice online are ass, and according to NRS, that's because of my 'bad connection'. Yet when I boot up SCV or BlazBlue, I have a virtually lag free experience. Not even comparatively, just in general. Explain that one to me and tell me why it can't be the same for a triple-A game backed by a major studio with a budget that would make Project Soul or ArcSys feel like they were on the wrong end of a creepy cuckold porno.



So here's my 'B-' connection. According to NRS's logic, I should have a 'B-' experience playing their games. I do not. I love this company's product on paper but goddammit do I wish they actually took some responsibility for it.
 
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MK9's lobby in general looked like some old ps2 game with tons of bugs in it.
When I play SF4 online there's virtually no lag, eventho I play with people from other continents.
With MK9, I lag with people who live in the same country lol.
Anyways the netcode will make or break this game.
 

Zerg

Main: Rain
Our community doesn't care enough for good net play so nothing will change. Most players think it's fine as it is now because their "playstyle" isn't affected. Most of these players only play nrs fighters online so they don't know any better. Anyone who plays other fighting games at a competitive level think the online in mk9 and injustice is a joke.

Imo the online in mkx will most likely be just as bad as injustice. It will keep the community from evolving to a higher level of play as it has with the other games. This won't change unless people make noise about it.
 

Killphil

A prop on the stage of life.
Pretty much this. Dipshits are sooner to complain about other people's characters for bullshit they encounter online rather than playing in peanut butter.

Any "get a better connection" argument is absurd. A staggering amount of people live in competition free zones for ISPs and have no options for better connections. Upgrading with your current provider will probably be a joke too. I 'upgraded' with my provider to what they called their "gaming package" and my down/up speed barely increased at all from where it was prior and all those MB/s I was promised were converted into dollars and tacked onto my bill. Good luck finding a non-Charter ISP in central Massachusetts especially when your landlord is unwilling to have a new hole drilled in his wall. What the fuck, am I supposed to uproot my entire life so I can maybe have a slightly less laggy at best experience when playing an NRS game?
QFT. I had to end my speed post with the fact that I live in the boonies. ZERO competition out here aside from satellite. And my landlord doesn't want a hole drilled in the rooftop. The money to upgrade and triple my speeds (lol triple) is simply too much to justify paying for it. (bill is around $50 for the shit I get now)
 

Scoot Magee

But I didn't want to dash
The better connection argument is retarded because upload and download speeds do not matter in online fighting games. What does matter is distance/ping. Upload and download have no affect on how long it takes for data to travel. This is why "netcode" (the way a game handles that latency) is important. At the moment nrs games handle latency very poorly.
 
The better connection argument is retarded because upload and download speeds do not matter in online fighting games. What does matter is distance/ping. Upload and download have no affect on how long it takes for data to travel. This is why "netcode" (the way a game handles that latency) is important. At the moment nrs games handle latency very poorly.
Honestly how hard can it be? Specially considering that there's lots of other fighting games with great netcode, can't they just take examples from other games and impliment it?
 

SHAOLIN

内部冲突
Seriously what makes a netcode a netcode? Can someone come in here and please explain to me (in details if you can)why Netherrealm studios can have atrocious netcode but other games have good/decent netcode where I don't want to toss the disc in the trash?
 

trufenix

bye felicia
They should use GGPO, problem solved, no excuses. :coffee:.
I love this tired ass response. You think NRS doesn't know what rollback netcode is? That they've somehow missed the endless cacaphony of GGPO nazis that turn up in every netplay thread for every game.

This would solve almost everything.

But instead NRS is making their own netcode system w/e reason. They're going through tons more trouble to meet the expectation of GGPO.
Sad truth; GGPO / RB requires a COMPLETE design commitment from day one (if you want it done right). Audio, Graphics, Inputs, EVERYTHING has to go through the GGPO monster as the game runs. It is ideal for games that are either non-resource intensive (emulated, or you know, dive kick) or running on a brand new / freshly gutted engine (KI, SFxT, IG ports). Given there is NO way the existence of GGPO technology has escaped NRS' field of vision, there are only a couple possible reasons NRS hasn't implemented it yet.

1) It's too hard, it costs too much, it would take too much time.
These are all publisher problems, but gutting the MKX engine within the allotted development window is an arduous suggestion to say the least. It's going to take money, and bodies, and time and that doesn't guarantee NRS has someone on staff who can actually do it. Even if everybody at NRS says its a good idea and is willing to work on it and is capable of delivering, there's no guarantee WB won't just say, sorry, too much effort, we ship with the online we have.

2) Their engine won't support it
MKX runs on their 4th gen revamp of UE3. I've never heard of a rollback UE3 game. I think maybe Arkham Gangsters or whatever that shooter was called did it, or maybe that was Friday Night Arena or whatever. Either way. I know Halo, CoD, Assassin's Creed, GTA, Battlefield, and several other huge titles don't use it. It's hugely low % technology and it may just not work with UE3.

3) It compromises their vision
NRS prides themselves on exceptionally high resolution games that run at 60 fps without fail. It's a selling point. Its on the box. Meanwhile, GGPO is a system hog that runs well in 2d games and emulators. I can assure you if even Boon himself said to his WB masters, listen we can have frame perfect (or close to) online play but we can't do 1080p/60fps at the same time or we have to downsample the audio or worse, it occasionally crashes; It will get shot down.

4) Nobody (who matters) cares.
What the GGPO FGC crowd always ignores is that they are literally the 1% of gamers. They are literally the smallest market, the subset of offline players inbetween or without locals + the subset of the online masses who are actually willing to drop online play over a few frames of lag. And yes, the vast majority of randoms playing fighters online do not care about missing 1 or 2 frame link to lag. You've played them, I've played them. They just don't. SF4 online thrives without GGPO, Marvel online thrives without GGPO, Tekken, Soul, Arc and everybody else, no rollback, no harm to sales. And when frame perfect online gameplay is a luxury almost NO other genre (or game) provides, you can't even call it a selling point.

So no, they are probably not going through tons more trouble to do it this way. This is probably the path of least resistance.
 

Scoot Magee

But I didn't want to dash
I love this tired ass response. You think NRS doesn't know what rollback netcode is? That they've somehow missed the endless cacaphony of GGPO nazis that turn up in every netplay thread for every game.



Sad truth; GGPO / RB requires a COMPLETE design commitment from day one (if you want it done right). Audio, Graphics, Inputs, EVERYTHING has to go through the GGPO monster as the game runs. It is ideal for games that are either non-resource intensive (emulated, or you know, dive kick) or running on a brand new / freshly gutted engine (KI, SFxT, IG ports). Given there is NO way the existence of GGPO technology has escaped NRS' field of vision, there are only a couple possible reasons NRS hasn't implemented it yet.

1) It's too hard, it costs too much, it would take too much time.
These are all publisher problems, but gutting the MKX engine within the allotted development window is an arduous suggestion to say the least. It's going to take money, and bodies, and time and that doesn't guarantee NRS has someone on staff who can actually do it. Even if everybody at NRS says its a good idea and is willing to work on it and is capable of delivering, there's no guarantee WB won't just say, sorry, too much effort, we ship with the online we have.

2) Their engine won't support it
MKX runs on their 4th gen revamp of UE3. I've never heard of a rollback UE3 game. I think maybe Arkham Gangsters or whatever that shooter was called did it, or maybe that was Friday Night Arena or whatever. Either way. I know Halo, CoD, Assassin's Creed, GTA, Battlefield, and several other huge titles don't use it. It's hugely low % technology and it may just not work with UE3.

3) It compromises their vision
NRS prides themselves on exceptionally high resolution games that run at 60 fps without fail. It's a selling point. Its on the box. Meanwhile, GGPO is a system hog that runs well in 2d games and emulators. I can assure you if even Boon himself said to his WB masters, listen we can have frame perfect (or close to) online play but we can't do 1080p/60fps at the same time or we have to downsample the audio or worse, it occasionally crashes; It will get shot down.

4) Nobody (who matters) cares.
What the GGPO FGC crowd always ignores is that they are literally the 1% of gamers. They are literally the smallest market, the subset of offline players inbetween or without locals + the subset of the online masses who are actually willing to drop online play over a few frames of lag. And yes, the vast majority of randoms playing fighters online do not care about missing 1 or 2 frame link to lag. You've played them, I've played them. They just don't. SF4 online thrives without GGPO, Marvel online thrives without GGPO, Tekken, Soul, Arc and everybody else, no rollback, no harm to sales. And when frame perfect online gameplay is a luxury almost NO other genre (or game) provides, you can't even call it a selling point.

So no, they are probably not going through tons more trouble to do it this way. This is probably the path of least resistance.
Ggpo is the best Imo but it's not required to improve the online in mk. Sf4 runs way better online and still uses delay. I can play somebody within the NY tri-state area with only a few frames of lag tops. In nrs games it's like playing people on the west coast when I'm playing somebody less than 10 miles away.
 

Zerg

Main: Rain
You can vote yes then still buy the game..... the main point of this thread was to emphasize the seriousness of having a good online connection. So a lot of yes votes might scare NRS into taking it more seriously.

If Street Fighter can do it, why not NRS? They gotta use dat Warner Bros money!!
 

Eddy Wang

Skarlet scientist
You can vote yes then still buy the game..... the main point of this thread was to emphasize the seriousness of having a good online connection. So a lot of yes votes might scare NRS into taking it more seriously.

If Street Fighter can do it, why not NRS? They gotta use dat Warner Bros money!!
I understand, but i don't think i'm the right man for the job sorry, i don't feel like scaring NRS.
 

Compbros

Man of Tomorrow
You can vote yes then still buy the game..... the main point of this thread was to emphasize the seriousness of having a good online connection. So a lot of yes votes might scare NRS into taking it more seriously.

If Street Fighter can do it, why not NRS? They gotta use dat Warner Bros money!!

You think they're not taking it seriously? They're working on improving it, pointing out that they "should improve it" isn't gonna make them take it more seriously. They know it's a huge aspect of their game, they aren't just slapping some crap together at the last minute. A petition is not gonna make this more of a priority than it already is for the team.

Also, a small sect of players is not gonna force a company to do anything when millions of casuals are gonna buy the game and DLC regardless of the netcode. You're better asking for features that they may not be thinking about such as skipping turns in KOTH, vastly different colors between players 1 and 2 so there's no confusion, and things like that rather than netcode which is surely on their radar.
 

trufenix

bye felicia
Ggpo is the best Imo but it's not required to improve the online in mk. Sf4 runs way better online and still uses delay. I can play somebody within the NY tri-state area with only a few frames of lag tops. In nrs games it's like playing people on the west coast when I'm playing somebody less than 10 miles away.
Well don't get me wrong, I agree NRS netcode sucks. It can't really touch any of its rivals for quality and more importantly it doesn't really feel like the same game as offline. But I feel like Injustice (out the door)'s was a marked improvement over MK9 even after like 6 months of patching and praying, and I'm assuming MKX will see a similar quality jump, even on old platforms. It's pretty hard to go backwards in terms of netplay.

Of course its also possibly they will exceed all my expectations and include roll back, the fact that they're keeping their traps shut is either a very good sign or a very bad sign.
 

Vilén

too smart to play MKX
all this GGPO crap
Truth.

Personally, I was always under the impression that GGPO was strictly for 2D games. As in, actual 2D games. Not 2.5D, or 3D, and just could not be implemented for other purposes effectively. Not having GGPO isn't the problem at all.

I figure at this point, there are three explanations:

1) NRS doesn't give a single shit about their netcode
2) NRS is wholly incapable of designing decent netcode
3) Both

It's not much skin off my dick, honestly. It's not like I live in the middle of nowhere. I live in an epicenter of nerddom. There's seriously a comic shop that's a 15 minute walk from my residence located off a street that, I shit you fucking none, is called 'Lois Lane'. I doubt they'll be hosting MKX locals any time soon but I could probably get out to one a few towns over. The problem is, I don't think it's really all that reasonable to burn through multiple gallons of fossil fuel just to have a decent experience playing a game I shelled out like 60+ bucks for when basically every other fighter will let me have an equally (or comparably, at the very least relatively) decent experience just staying on my couch and playing. And I can smoke and drink while I do that.
 

Macdaddy

STEAM: Bloodychaos2 XBOX: Macdaddy256969
MK9 Netcode was terrible. But I play IGAU matches flawlessly 80-90% of the time online. Dunno what you guys are talkin about tbh
 

HomeLee1121

Warrior
Pretty much this. Dipshits are sooner to complain about other people's characters for bullshit they encounter online rather than playing in peanut butter.

Any "get a better connection" argument is absurd. A staggering amount of people live in competition free zones for ISPs and have no options for better connections. Upgrading with your current provider will probably be a joke too. I 'upgraded' with my provider to what they called their "gaming package" and my down/up speed barely increased at all from where it was prior and all those MB/s I was promised were converted into dollars and tacked onto my bill. Good luck finding a non-Charter ISP in central Massachusetts especially when your landlord is unwilling to have a new hole drilled in his wall. What the fuck, am I supposed to uproot my entire life so I can maybe have a slightly less laggy at best experience when playing an NRS game?

Bottom line, MK9 and Injustice online are ass, and according to NRS, that's because of my 'bad connection'. Yet when I boot up SCV or BlazBlue, I have a virtually lag free experience. Not even comparatively, just in general. Explain that one to me and tell me why it can't be the same for a triple-A game backed by a major studio with a budget that would make Project Soul or ArcSys feel like they were on the wrong end of a creepy cuckold porno.



So here's my 'B-' connection. According to NRS's logic, I should have a 'B-' experience playing their games. I do not. I love this company's product on paper but goddammit do I wish they actually took some responsibility for it.
get a better connection