True and H. Smoke has had that capability in other games as well. It makes sense.How about if h.Smoke has his air throw taken out, he's given the ability to go invisible? Wouldn't that make sense, since Robo Smoke can? It would separate him from Scorpion even more, plus imagine how crazy his invisible teleports would be...
Shang might get faster morph back like in MKII.-shang tsung needs faster morphs
-sonya's fireball needs a bit faster recovery (3-4 frames mb)
-kano's knife upper needs a bit faster recovery
-robots need faster startup on roundhouse to make it at least usable as antiair and not just a finisher after net/TP/harpoon when opponent's lifebar on danger
-think about KL teleport cancellable to dive kick, sounds nice, even if it would rise him too high in ranking we still can reduce damage
-liu kang bike kick faster recovery on block
-nightwolf faster recovery on reflection on whiff if i can say so
- stryker grenades faster recovery, now they are unusable in mid/close range
- scorpion forward TP. Overall damage balance, seems to me he is getting to powerfull if he get TP.
- scorp/ermac/h.smoke faster recovery on blocked TP (3-4 frames)
- mileena faster recovery on blocked TeleKick
i'm not 100% sure this changes being absolute necessery, this is just what comes in my mind, needs a lot testing, but i'd tend to make the game faster and less damaging/longer lasting overall
its sad that the U.Sub to C.Sub transformation was bitched, i liked that transformation too, and many ppl in angola were willing to use it.OP updated with Revision 2.0.028 changes
When Human Smoke and Noob are made selectable like the Juggernaut Hack, the ability to change into any character will be removed.its sad that the U.Sub to C.Sub transformation was bitched, i liked that transformation too, and many ppl in angola were willing to use it.
How about if h.Smoke has his air throw taken out, he's given the ability to go invisible? Wouldn't that make sense, since Robo Smoke can? It would separate him from Scorpion even more, plus imagine how crazy his invisible teleports would be...
Oh no. This makes me sad.When Human Smoke and Noob are made selectable like the Juggernaut Hack, the ability to change into any character will be removed.
If this could be done without it being OP, it would be amazing. Four-billion thumbs up for this idea.How about if h.Smoke has his air throw taken out, he's given the ability to go invisible? Wouldn't that make sense, since Robo Smoke can? It would separate him from Scorpion even more, plus imagine how crazy his invisible teleports would be...
ppl will always find an excuse, when there were no GJ ppl complained about sweep spaming, like it's something broken.. there are whiners in this world, no matter what happens they will blame you.At the end of the day, at least the hacker is releasing a version with just Glitch Jabs and the Corner Jab Infinite removed. Those 2 things alone not only fix so many problems, but make Kabal and H.Smoke no longer god tier, just top tier. No one can argue that these two changes aren't warranted, or that they make the game worse without them. I've defended GJ's and even the CJI before, and I've changed my mind going back and forth with my opinion over the years. The main reason I defended GJ's is because people were using it as an excuse to quit the game, and in the process discrediting the players who use them or who currently were on top. They also weren't even trying to level up, they just gave up because of how broken they are and the concept of them. It was also before anything could be done about it, so vanilla UMK3 was all we had and there was no hope of removing them and they couldn't feasibly be banned. So as a result, people quit instead of trying to deal with them, which made the already small pool of players in UMK3 even smaller.
With this new version without these two aspects, there's no more excuses. You can't say anything when you lose, other than GG. I'd much rather this version slightly nerf Kabal and H.Smoke, or at least have 3 versions of the game. One where you simply just remove the GJ's and CJI; One where you remove the GJ's and CJI but also nerf Kabal and H.Smoke, and the one with all the different balance changes. Kabal will still be broken without GJ's and the CJI, and H.Smoke will be next in line. They may not be God Tier, but definitely S tier. So instead of just nerfing them in 2 versions, have 3 where at least in one of them, there's no balance changes at all.
Just my 3 cents. @Konqrr @Shock
haha, yeah, the whole character switch mid-match is so dirty. Already being able to go from Robo Smoke to Human Smoke I think is super dirty... having to deal with 2 completely different characters.Oh no. This makes me sad.
I was totally looking forward to playing CSub and pulling the Noob switch mid-match, and vice-versa.![]()
I'm not an OG (even though I've been using Human Smoke since 1995, I'm too far from the East Coast I guess), and it's been made clear to me that since I'm not, my opinion doesn't carry any weight, I'll weigh in anyway.At the end of the day, at least the hacker is releasing a version with just Glitch Jabs and the Corner Jab Infinite removed. Those 2 things alone not only fix so many problems, but make Kabal and H.Smoke no longer god tier, just top tier. No one can argue that these two changes aren't warranted, or that they make the game worse without them. I've defended GJ's and even the CJI before, and I've changed my mind going back and forth with my opinion over the years. The main reason I defended GJ's is because people were using it as an excuse to quit the game, and in the process discrediting the players who use them or who currently were on top. They also weren't even trying to level up, they just gave up because of how broken they are and the concept of them. It was also before anything could be done about it, so vanilla UMK3 was all we had and there was no hope of removing them and they couldn't feasibly be banned. So as a result, people quit instead of trying to deal with them, which made the already small pool of players in UMK3 even smaller.
With this new version without these two aspects, there's no more excuses. You can't say anything when you lose, other than GG. I'd much rather this version slightly nerf Kabal and H.Smoke, or at least have 3 versions of the game. One where you simply just remove the GJ's and CJI; One where you remove the GJ's and CJI but also nerf Kabal and H.Smoke, and the one with all the different balance changes. Kabal will still be broken without GJ's and the CJI, and H.Smoke will be next in line. They may not be God Tier, but definitely S tier. So instead of just nerfing them in 2 versions, have 3 where at least in one of them, there's no balance changes at all.
Just my 3 cents. @Konqrr @Shock
I get that sometimes they miss the code first round and take their licks...but to say "well, guess robo homo ain't getting it done, let me switch to human" yeah that's dirty. and imagine being able to revert...yikes.haha, yeah, the whole character switch mid-match is so dirty. Already being able to go from Robo Smoke to Human Smoke I think is super dirty... having to deal with 2 completely different characters.
It makes me very happy to see @dreemernj in here posting and voicing his opinion. I greatly respect his opinion.
Yeah. Just going into the match with Robo, and if he isn't getting it done switch to Human, so dirty.... haha.I get that sometimes they miss the code first round and take their licks...but to say "well, guess robo homo ain't getting it done, let me switch to human" yeah that's dirty. and imagine being able to revert...yikes.
You can still kara jab and run jab. run, lp cancel with block, run, lp cancel with block... that still works. you can still apply pressure, but glitch jabbing and essentially FORCING your opponent to come to you is gone.After GJ will be gone from the game, the characters who can keep opponent on distance will go higher in tierlist. Like reptile, subzero, - now you can't make good preasure on them. I loved GJs=) Will miss them so much =)) They allows make preassure. Now i'm affraid what umk3 will be more defensive, i hope i'm not right =)
P.S. What changes will be applied to reptile? What about more recovery on forceballs? =)
This pressure will be ended after first sweep =)You can still kara jab and run jab. run, lp cancel with block, run, lp cancel with block... that still works. you can still apply pressure, but glitch jabbing and essentially FORCING your opponent to come to you is gone.
While the discussion of GJ's and their inclusion or removal from UMK3 is important, the debate over them should not be in this thread. Please see my answer to you here, and please keep all further debates about GJ's in that thread as well.After GJ will be gone from the game, the characters who can keep opponent on distance will go higher in tierlist. Like reptile, subzero, - now you can't make good preasure on them. I loved GJs=) Will miss them so much =)) They allows make preassure. Now i'm affraid what umk3 will be more defensive, i hope i'm not right =)
P.S. What changes will be applied to reptile? What about more recovery on forceballs? =)
Now THAT would make him even more broken. Never actually whined about the invisibility, but I'm with @AK Juggs about this one. I've always thought that its kind of a OP move. I mean, you just need to hit the guy even if he's blocking, but I think it should have some kind of a time limit or something.How about if h.Smoke has his air throw taken out, he's given the ability to go invisible? Wouldn't that make sense, since Robo Smoke can? It would separate him from Scorpion even more, plus imagine how crazy his invisible teleports would be...
This guy knows whats up.i don't think having 4 versions of umk3 is a good idea, the initial amount of players will be divided by 4
Oh man, I LOVE to read someone's jump (especially when they are in fear of more rushdown) and air throw their ass. It looks (and feel) so damn cool, almost like he's grabbing them out of the ground jajajaja. Same with robo smoke, and I didn't like the change they made to his air throw. It's the feel of the character, adding a combo string or even a move doesn't feel like a different character. Removing a special move does. It's not about turning the game into something else, I think it's about refining, tweaking, balancing. All of that can be accomplished without removing special moves.The only time I personally use his airthrow, is for the slight damage it gives after a combo. I don't even do OS instant airthrows, or use them hardly at all outside of combos.
BLASPHEMY!The only special move in UMK3 that is broken and I could understand being removed is the invisibility that Reptile and R.Smoke share.
TP are easy to predict, and when you do, you can punish their asses hard to +50% combo. A lot of times yo want them to use it. Its just a bait tactic, something that is really common in lots of chars and their specials. Besides, TP removal is out of question.what really deserves to be discussed is not h.smoke's air throw but his tp (and other 2 male ninjas' too for that matter), not only it helps to instantly get dead close to an opponent without having run meter drained it also gives him an opportunity to get away after almost any normal move or special attack (don't reach, aren't fast enough) he blocks or after KDs
that makes it hard neither to get an opening for a combo nor deal decent amount of chip damage with jabs that can be escaped anytime
top that with combos he possesses and there you have your god tier
could we address this whole problem mb?
and please don't add yet another (forward) tp in the game, be reasonable