How do you guys deal with the Strike on the Moon? The one with the chained fatass in the centre. I've been doing it with randoms and it's hard to get everyone on the same page.
Me and two of my minions figured out an unorthodox but fool proof way of getting through it.
Stay in the hall BEFORE heading out to him. Doing so will spawn soo many witches and knights infinitely, as well as a shrieker in the room. I.e. You are heavily encouraged by the game to leave. If you don't, simply stay back so the witches can't get you, keep an eye on your radar and kill the shrieker immediately every time it spawns. The witches are very tough in that small space, save your heavy ammo and supers for them. The knights can be shot while backpedaling, because they won't follow you all the way back. While hanging back you can still shoot the boss, even without a sniper rifle. Deal with the wizards as they come and there'll be a little downtime before the cycle repeats. Quickly head to the boss, shoot and chuck nades and expect the shrieker to spawn. Again, don't wast your super on him, just the wizards. Then quickly run back as the wizard onslaught will be out for your ass. Be patient, not stupid, and you can do it in under 15 minutes on level 24 with heroic etc.
Although we DID have Rickyraws on our side. Your mileage may vary otherwise.