The average TYM IQ plummets faster than a bear's 10 inch shit.Superman has to spend a bar and trait to get that kind of damage but, hey, Catwoman has to block on wake-up so I guess it evens out.
F2 already has a use for extending corner combos. More uses is always to have thoIs it possible to end the combo with 112~whip instead of 1f2? Because that should do 1-2% more damage if so.
Awesome find though. Now her f2 actually has a use.
Why did it take so long to find this? DS F23 after 323 was found day 0 dafaq.
Sucks for the CW players but I guess better late than never
You can do that. The reason i go for hard knock down is bc it keeps the person right in front of you for mix ups. The further away the person is the harder it is for catwoman to play the game.Is it possible to end the combo with 112~whip instead of 1f2? Because that should do 1-2% more damage if so.
Awesome find though. Now her f2 actually has a use.
Thanx maninventive i love it !!!!
Are you sure about this? I've tried to do it myself and the only thing I could do is 1,F2.You can do that. The reason i go for hard knock down is bc it keeps the person right in front of you for mix ups. The further away the person is the harder it is for catwoman to play the game.
Are you implying that you're the only one who labs her? At least before this was found.Personally I'm not a combo/setup/tech guy. Combos are not something I look into.
This does 3% more than her standard BNB for those thinking this is a hidden game changer. Meterless damage has always been good.
Are you implying that you're the only one who labs her? At least before this was found.
Did everyone decide to save their stupid comments just for this thread?Superman has to spend a bar and trait to get that kind of damage but, hey, Catwoman has to block on wake-up so I guess it evens out.
Did everyone decide to save their stupid comments just for this thread?