Battyfaxmachine
011010100110101
Okay, so when I spent days and days on Rain when he came out, I discovered (may not be the first), that from a neutral jump punch, you can teleport and combo into a 35-40% string. I'm not sure if this is true for a JiP as an anti-air, I will test, but I was wondering if anyone's tried anything like that.
I can't find a good situation to use a NJP, as if you do it after lightning, you are unable to juggle the opponent. Anyone played with this or have any input? If you teleport IMMEDIATELY after a jump kick/punch/NJP, his teleport is SUPER quick. I figure it could be of use somewhere...
I can't find a good situation to use a NJP, as if you do it after lightning, you are unable to juggle the opponent. Anyone played with this or have any input? If you teleport IMMEDIATELY after a jump kick/punch/NJP, his teleport is SUPER quick. I figure it could be of use somewhere...