Ive been using @
7L tech on f2d13 arrow for pressure that is like superman f23 breath.
For those that don't know, the green arrow is + and with the overhead forcing them to stand block, the arrow leaves you at enough + frames where f2 catches them pressing buttons.
So I find that this works fairly well if they are only blocking. When they let go of block on the overhead or guess wrong and the overhead hits, the green arrow pushes them away and knocks them down doing negligible damage.
To improve this I have been using the electric arrow for the same purpose. If Arrow is going to rushdown against a seasoned opponent who knows how to block and they only use ice arrow, you end your pressure if they guess correctly the first time. This means if they guess wrong the second time you miss an opportunity because of the green arrow.
In the same situation if you use electric arrow you get a juggle followup for higher damage (20s to mid 30s depending on meter). Not only that, but electric arrows are great zoning tools as well so your offense and strike timing can be more selective.
This has always been my problem with ice arrow. It relies on the opponent guessing wrong the first time. Against someone who can block, electric IMO is more effective.
Thoughts?