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Match-up Discussion Deg's Zatanna MU Chart

DarksydeDash

You know me as RisingShieldBro online.
GL actually doesn't have any answer up close. If Zatanna blocks b13 minigun, she teleports away, if he does b13 rocket, you f3 underneath it without using any reactions. And she can back dash s3 in between b13 for a full combo punish. Basically, it's a risk for GL to even do safe pressure

For NW, I can care less if he spams ground pound. I'll just levitate teleport for days and get my meter to do MB rings or MB teleports. Basically, as long as she has MB rings, she'll win any projectile trade.

The main reason Zatanna beats Harley is because she controls the interactables better on every stage. If you're fighting on a stage with close to no interactables, then it's even. If you're having trouble with gun spams, you need to learn to puppet master in between or at mid screen, MB ring toss in between.
How do you play the Batman matchup? It seems one dash in and jump and this guy is in my face instantly with no way out. :\
 

deg222

Best Zatanna that uses Aquaman
How do you play the Batman matchup? It seems one dash in and jump and this guy is in my face instantly with no way out. :\
The whole goal is to find a way to get trait out. If you can't, then yeah you'll get overwhelmed.
 

kevkopdx

Noob
You need to be specific, because there's a ton of reasons why it's a 5-5.
so up close he seems to destroy Z... i know standing 3 is supposed to beat f23 but that only works if spaced properly... and even if you read a projectile and do non mb teleport doesnt he always recover fast enough to counter? plus his standing ground laser thing auto corrects mid move to teleports... a smart superman will not do air lasers against Z so there goes a punishable option... it just seems like a hard road to victory
 

deg222

Best Zatanna that uses Aquaman
so up close he seems to destroy Z... i know standing 3 is supposed to beat f23 but that only works if spaced properly... and even if you read a projectile and do non mb teleport doesnt he always recover fast enough to counter? plus his standing ground laser thing auto corrects mid move to teleports... a smart superman will not do air lasers against Z so there goes a punishable option... it just seems like a hard road to victory
You counter straight laser by hitting him with puppet master before his laser comes out. To counter sweep lasers, it's better to just trade MB ring with it or just levitate teleport back to get free meter. Then once you get trait out, his lasers are useless. You can absorb all of them (including MB) and force him to jump. Superman can only zone when he scores a knockdown, then after a few lasers, you can start overwhelming his zoning again.

But of course, when he gets up close, he does out footsie Zatanna and she's forced to teleport back. But there's some things Zatanna can take advantage of like crouching under the f2 where it should hit but doesn't. If you ever block f23 breath, you always get a free teleport back or a jump back j2 (you must block 2 hits of the string standing to do this). But this really shouldn't be a thing anymore because Superman players are doing f2 breath nowadays.

What can be done against Superman and Black Adam?
Same situation with Superman, if he blocks MB ring at fullscreen, it's a free trait. Against Black Adam though I wouldn't ever really trait, it's too risky. Lightning strike sucks because you're able to jump it so easily. But in trait, we can't crouch block, jump, or even absorb it. We're forced to trade a trait shot with it.
 

DarksydeDash

You know me as RisingShieldBro online.
You counter straight laser by hitting him with puppet master before his laser comes out. To counter sweep lasers, it's better to just trade MB ring with it or just levitate teleport back to get free meter. Then once you get trait out, his lasers are useless. You can absorb all of them (including MB) and force him to jump. Superman can only zone when he scores a knockdown, then after a few lasers, you can start overwhelming his zoning again.

But of course, when he gets up close, he does out footsie Zatanna and she's forced to teleport back. But there's some things Zatanna can take advantage of like crouching under the f2 where it should hit but doesn't. If you ever block f23 breath, you always get a free teleport back or a jump back j2 (you must block 2 hits of the string standing to do this). But this really shouldn't be a thing anymore because Superman players are doing f2 breath nowadays.


Same situation with Superman, if he blocks MB ring at fullscreen, it's a free trait. Against Black Adam though I wouldn't ever really trait, it's too risky. Lightning strike sucks because you're able to jump it so easily. But in trait, we can't crouch block, jump, or even absorb it. We're forced to trade a trait shot with it.
Can't he just divekick right over ring toss cause of his angle? Also it seems impossible to punish it even on block.
 
Ravens zoning tools don't reach Zatanna at full screen, I always teleport away and zone her until she gets caught in MB Puppet Master, then I wait for her trait teleport, which can be punished for full combo.

I used to think treating Doomsday like bane would work, but its slightly harder, I try to waste his trait be teleporting away, spamming down 1's and/or when he charges teleport to the other side like you would with bane and try to catch him in trance.

The MMH mu is discusting and terrible. you can only win this with hope and luck.

The only thing with Lobo is to zone him out and start a combo of a trance or something risky.

I swear Zatanna doesn't get as much meter as she used to when in trait, I think she used to gain at least 4 bars, now only 2? i notice that some opponents when against Zatanna being in trait, just sit full screen a easily dodge/jump/duck all her trait projectiles and its makes her trait pretty meh, she doesn't gain as much and its pretty frustrating that she doesn't land any hits or chip.

I never know what to do mid-screen wid Zatanna against others, cause they got range and Zatanna isn't that fast and people know how to block her strings, she cant really (after knock down) go into overhead/low vortex cause they can just wake up, so there is a huge part of this character which i think is missing. :)
 
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Name v.5.0

Iowa's Finest.
Really surprised by the even matchup with Lex. She zones the living shit out of him. If you non stop ring toss, Lex cant deploy probes, mines or air strikes. Not to mention getting armor up and keeping it up is impossible.

When I play this matchup I generally lose a bit more than I win. I would think it's a clear 6-4 for Zatanna. Would love to hear why you think it's even.
 

BunLantern

Long live b13 minigun
Zatanna just beats the crap out of both Lanterns (the only tournament viable characters she really beats besides Bane, but still)

GL has it the worst and I'd say it's 8-2 Z's favor. This is the only matchup in the game where GL has nothing. He has to play risky the entire time because if he does any safe options to gain pressure such as B13 Minigun she'll just teleport away and start the chase again. You can't jump from anywhere on screen without the very real risk of being hit by a hat into an EX trance into a full combo. Air turbine has the same problem as jumping and god forbid she has an EX fireball on screen during any of this. Ground turbine is an option but if you don't time and space it correctly you'll eat an EX trance either on block or before it starts up. Inching in just makes you take huge chip for a slight chance at a reward, and if you're on a level like Ferris Aircraft even the corner won't help you. There's more but christ this MU is shit, maybe even 9-1 like that Gross guy said lol.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
I think vs batgirl its 5-5. Her only option is dashing in or a good teleport read. Everyone has to deal w vortex, but a proper runaway game makes it hard for BG to get in.
 

Phosferrax

Original Liu Kang cop.
Interested in your reasonings for the WoWo number. I've played a few of then including foxy and always felt it was even.
 

kevkopdx

Noob
I think vs batgirl its 5-5. Her only option is dashing in or a good teleport read. Everyone has to deal w vortex, but a proper runaway game makes it hard for BG to get in.
technically you may be right but in reality i think batgirl has the advantage... you cant particularly zone her properly ... the threat of batgirl teleporting leads to way too much damage... in the end batgirl just has a better vortex, better footsies and way higher damage...
 

DarksydeDash

You know me as RisingShieldBro online.
technically you may be right but in reality i think batgirl has the advantage... you cant particularly zone her properly ... the threat of batgirl teleporting leads to way too much damage... in the end batgirl just has a better vortex, better footsies and way higher damage...
Also her teleport even tracks a MB teleport
 

Decay

King of the Bill
I know the matchup very well. It's in zat's favor against lobo. Lobo has no oki on knockdown, and he also can't get many punishes against her zoning. I think it's 6:4 zat. She's just as annoying as Shazam on wake-up but she can zone way better than him