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cyrax corner combos

blues686

Black lantern
what are some cyrax corner combos, the one that i know is the reset corner combo that i saw from mustard,
"ground saw, short bomb, 334, bomb explodes, jumpback3, 33net, 33saw."



are they any other good ones?
 

TheChad_87

Bad Reputation
c.Bomb, 3, 3, 4, jK (back), dash, 3, 3, Net, 3, 3, Buzzsaw (35%, 11 Hits) is the one you listed. That's probably the best.
Note: anything that gives a splat effect or grounds them for a bit can be used to start it (Not just ground saw). I often use 2, 1, 2 or B+2, njP, B+2, or 1, 2, 1, ~c.Bomb myself.

Other's I've used:
2, 1, Sticky Bomb, c.Bomb, 2, 2, Jump Back, 3, 3, Net, dash, 3, 3, Buzzsaw (39%, 13 Hits - 1 Bar)
1, 2, 1, c.Bomb (15%, 3 Hits) ==> 2 (whiffs), 2 (explodes), njP, B+2, 2, 1, Net, 3, 3, Buzzsaw (36%, 11 Hits)


The one using meter is gauranteed for 39% and the others require some set-up to work, but hit pretty consistently.
I'm sure there are more, also viable, options out there, but here's what I use.
 

NariTuba

disMember
from Trophy Club:

Corner Bomb Loop - My personal favorite
Demonstration: http://www.justin.tv/offcast/b/287882186 part 5 about 20:30 minutes in.
This thing is nasty, I got the idea from it when Tom Brady did a puddle setup on me at PDP. Essentially just push them to the corner and hit with a net then follow with a neutral jump punch that induces the ground slide. The forced slide gives you the time to drop your bomb and get a couple timing ticks in. As they wake up do the 3,3 chain, on hit or block they don't have enough time to jump out. What is really ridiculous is some characters can not escape it as their wake ups just eat 3,3 for some reason (sub-zero is a good example). Add in EX nets to prevent breakers and you have a dead character very quickly.

from Tony-T:

3:10 of this video

 
Wow that video is awesome. I been trying to use cyrax and all i pretty much got down is this for a basic bnb. JIp, 2,1,net,Jip,2,1,ex bomb, med bomb,u+2, b+2, 1,2,1, air throw. I have some others but they feel to situational and not concrete.
 

TheChad_87

Bad Reputation
You can do 1, 2, 1, Ragdoll to increase the damage on that BnB

And that video shows how you should be stringing the corner combos together. He could have just as easily done the 3, 3, 4 combo on loop every time for more damage. Addition of the EN Net is smart, though. I like that. I still think 3, 3, Buzzsaw is a better "splat" effect to use than njP for the most part, though.
 

TONY-T

Mad scientist
45% meterless wall combo


short bomb, 3,3, u+2, b+2, 2,1, 1,2,1~net, uf+4, d+2.... 45%


For this to work , you must first throw out the short bomb, then just before the bomb explodes throw in the 3,3. If you have done it properley the damage wont reset and the 3,3 will count as part of the combo. Once they are airborne just continue with the rest of the combo.

This can also be started a little bit away from the wall.

Imo this is practical too. I have another one (meterless) that does more damage but its not very practical..
 

NariTuba

disMember
short bomb, 3,3, u+2, b+2, 2,1, 1,2,1~net, uf+4, d+2.... 45%
Ive been trying to incorporate that 2,1, 1,2,1 string to maximize damage for the corner loop before the Exnet. Problem is the net will sometimes strangely whiff... seems like it opens after going through the opps body. is this a timing issue? have you found a way to consistently land that net after 1,2,1 in the corner?

Also can you do 2,1, 1,2,1,df3 at the end of mid bomb uppercut bnb? can you connect the df3 with the throw? would scaling make it useless?

thanks tony
 

TONY-T

Mad scientist
Ive been trying to incorporate that 2,1, 1,2,1 string to maximize damage for the corner loop before the Exnet. Problem is the net will sometimes strangely whiff... seems like it opens after going through the opps body. is this a timing issue? have you found a way to consistently land that net after 1,2,1 in the corner?

Also can you do 2,1, 1,2,1,df3 at the end of mid bomb uppercut bnb? can you connect the df3 with the throw? would scaling make it useless?

thanks tony
First question: yes it can be tricky to get the net after the 2,1, 1,2,1, you have to input both strings fast

second question: Its impossible to land the df+3 after the 1,2,1 on any bnb combo once you have inputed the 2,1, before the 1,2,1.
it might be possible after a single launcher without any other moves before it. eg.

u+2, 2,1, 1,2,1~df+3~throw...

That might be possible but probably not, id have to check. problem is, you need to dash in deep and get as far under them as possible when doing the 1,2,1 for the df+3 to connect. once a 2,1 has landed in a combo , its very hard to get underneath them for the 1,2,1.
 

TheChad_87

Bad Reputation
second question: Its impossible to land the df+3 after the 1,2,1 on any bnb combo once you have inputed the 2,1, before the 1,2,1.
it might be possible after a single launcher without any other moves before it. eg.
2,1, *Sticky Bomb, m.Bomb, Uppercut, B+2, dash, 1, 2, 1, Ragdoll (57% 12 Hits – 1 Bar)
This is my go-to BnB. I used it against DanCock last night so he can confirm it works. The timing is not easy. It also works following a jump-in punch and if you jP, 2, 1, Net, jP it's 59%
 

TONY-T

Mad scientist
2,1, *Sticky Bomb, m.Bomb, Uppercut, B+2, dash, 1, 2, 1, Ragdoll (57% 12 Hits – 1 Bar)
This is my go-to BnB. I used it against DanCock last night so he can confirm it works. The timing is not easy. It also works following a jump-in punch and if you jP, 2, 1, Net, jP it's 59%
yea dude, your talking to the guy who invented it :p If you jump in punch, 2,1~net, then jump in punch and do the rest of the combo it does 60%

 

TheChad_87

Bad Reputation
Just because you've done it, too doesn't mean you invented it. This has been around since launch and a lot of people have been doing it since there was announcement of the bomb trap being removed.
Even still, your videos are great and give everyone some look into how things can link and it's a big help to the community at large.

Its impossible to land the df+3 after the 1,2,1 on any bnb combo once you have inputed the 2,1, before the 1,2,1.
it might be possible after a single launcher without any other moves before it. eg.
I don't understand what you mean here unless you meant to say: It's not possible to do 2, 1, 1, 2, 1, Ragdoll ... because in that BnB combo the 2,1 is the starter, and it ends with 1, 2, 1, Ragdoll ... =-?
 

TONY-T

Mad scientist
Just because you've done it, too doesn't mean you invented it. This has been around since launch and a lot of people have been doing it since there was announcement of the bomb trap being removed.
Even still, your videos are great and give everyone some look into how things can link and it's a big help to the community at large.


I don't understand what you mean here unless you meant to say: It's not possible to do 2, 1, 1, 2, 1, Ragdoll ... because in that BnB combo the 2,1 is the starter, and it ends with 1, 2, 1, Ragdoll ... =-?
Pretty sure no one was doing it before me, but whatever...


Im not talking about using 2,1 as the start, im talking about doing 2,1, then straight into 1,2,1~df+3. eg..


uf+2, 2,1~net, uf+2, 2,1~EXbomb, midbomb, d+2, b+2, 2,1, 1,2,1~df+3..


The 2,1, before the 1,2,1 makes it impossible to land the df+3 at the end of the 1,2,1,.

To land df+3 after the 1,2,1, you need to dash in deep underneath them when throwing out the 1,2,1. this isnt posible when you have done a 2,1, before the 1,2,1 as they fall to quick and you cant get underneath them..
 

TONY-T

Mad scientist
ok i got this to work...


uf+2, 2,1~net, uf+2, b+2, u+2, 2,1, 1,2,1~df+3~throw.... 37%

midscreen meterless.

So it looks like 1,2,1~df+3 will work after a 2,1, so long as the 2,1, hits very early in the combo. basically after the launcher.
 

NariTuba

disMember
I don't understand what you mean here unless you meant to say: It's not possible to do 2, 1, 1, 2, 1, Ragdoll ... because in that BnB combo the 2,1 is the starter, and it ends with 1, 2, 1, Ragdoll ... =-?
Read the thread above. Tony-T was responding to my question on wether you can finish the standard bnb 2,1,Exbomb, mbomb, uppercut, b2, with 2,1, 1,2,1xragdoll instead of 1,2,1xragdoll as usual. I thought the gravity might be an issue at this late stage in the combo so I was asking him given his superior knowledge of Cyrax´combo mechanics.

ok i got this to work...


uf+2, 2,1~net, uf+2, b+2, u+2, 2,1, 1,2,1~df+3~throw.... 37%

midscreen meterless.

So it looks like 1,2,1~df+3 will work after a 2,1, so long as the 2,1, hits very early in the combo. basically after the launcher.
Yeah I saw Maxter do this which is why I asked about adding it to the end of bnb. I also saw him go for AAnet, njp, b2, 2,1, 1,2 1,1 but whiff the last 2 hits tho it seemed possible to connect! Fun stuff. I think I saw someone (forget who sorry) finish the bnb with 2,1, 3,3xsaw which seemed interesting. Have you tried these finishers for bnb? 2,1, 3,3xsaw or 2,1, 3,3xragdoll or AAT? Maybe 1 extra jab instead of 2? (as in b2, 2, 1,2,1xragdoll)

EDIT: nice njp after b2! this is tricky timing, requires a dash block?
 

TONY-T

Mad scientist
I think I saw someone (forget who sorry) finish the bnb with 2,1, 3,3xsaw which seemed interesting. Have you tried these finishers for bnb? 2,1, 3,3xsaw or 2,1, 3,3xragdoll or AAT? Maybe 1 extra jab instead of 2? (as in b2, 2, 1,2,1xragdoll)

EDIT: nice njp after b2! this is tricky timing, requires a dash block?
I could have swarn that i did this 2 days ago..


uf+2, 2,1~net, uf+2, 2,1~EXbomb, midbomb, d+2, b+2, 2,1, 3,3~saw... think it was 58%


though im trying it now and it seems difficult. looks as if they get pushed to far away for the saw to connect.


Instead of doing 3,3~EXragdoll at the end, you can do this instead...


uf+2, 2,1~net, uf+2, 2,1~EXbomb, midbomb, d+2, b+2, 2,1, 1,2,1~EXragdoll~throw... 63%


Its a stylish combo, But for 2 bars you can get 65% with another variation..


Yea the njp after b+2 is cool. you dont need a dash block, you can just do a small dash foward :)
 

Honfar

Noob
but to do a small dash you have to cancel the dash

don't you have to cancel the dash with a block to make it small? how do u do just a small dash? and i found the 21 ex bomb, mid bomb, uppercut, back + 2, dash 21, dash 121 rag doll to be rather inconsistent at the end. what do you think?
 

TONY-T

Mad scientist
don't you have to cancel the dash with a block to make it small? how do u do just a small dash? and i found the 21 ex bomb, mid bomb, uppercut, back + 2, dash 21, dash 121 rag doll to be rather inconsistent at the end. what do you think?
its just a normal dash, you dont need to cancel it with block. it still works pretty easy.

Yes the EXragdoll after the 1,2,1 is very inconsistent. Its the same with other combos that end with that too. looks cool though.
 

Honfar

Noob
hory shet its tony t!

didn't expect to see you here! i didn't even notice it was u until now! :p
anyway, do you guys use this reset: (?)

jump in punch, 2 1 ~ net, jump in punch, 2 1 ~ ex. bomb, mid bomb, dash 1, dash 2 ~ close bomb, back dash, 2 ~ chest saw, NJP ~ dash,
back+2, dash, 3 3 ~ net, teleport, 3 3 ~ rag-doll (73%)

i can do it consistently from the left side online and offline but not the right -.- timing is critical for this reset.

also i have a question: what is the best way to do a corner bomb reset? is it:

1) face splat on ground, close bomb, 2 2
2) face splat on ground, close bomb, 3 3

what should i do. also what should i do to set it up? i have tom brady's living guide and he lists corner traps and pretty much all of them cause the splat by doing NJP, back +2, NJP.
thanks in advanced
 

NariTuba

disMember
also i have a question: what is the best way to do a corner bomb reset? is it:

1) face splat on ground, close bomb, 2 2
2) face splat on ground, close bomb, 3 3

what should i do. also what should i do to set it up? i have tom brady's living guide and he lists corner traps and pretty much all of them cause the splat by doing NJP, back +2, NJP.
thanks in advanced
As far as 2,2 vs 3,3 to stuff wakeups I think it comes down to the character you are playing against and their wakeup repertoire. 3,3 comes out faster and has less delay between hits. 2,2 is interesting as it has that crazy low hitbox on the second hit. I dont think theres a definitive answer for this as extensive testing with the whole cast would have to be made; and considering how strange the wakeup system is in this game as invincibility depends on execution. I personally go for 3,3.

To set it up just cause the splat. This is going to be 100% situation dependent. 2 njps or 2b2s is fine. Chest saw will also give you a splat. If you initiate a corner combo either finish it with chest saw or net and cause the splat. After I stuff the wakeup and the bomb launches them I always njp first since this guarrantees that after I do whatever (ie. b2, 1,2,1xExnet) I know that i´ll cause the splat with the njp at the end of the combo. I do this so I dont have to do consecutive njps which give me trouble to land consistently. Hope it helps.
 

TONY-T

Mad scientist
Ill post the notation on that for the benefit of mankind :)

jps, 2,1xExbomb, mbomb, d2, b2, 3xExbomb, 1,2,1xAAT 65%
Yea i find that one really reliable :) I dont usually use 2 bars in a combo, but if its the last round and i know i can finish off my opponent, ill use up my meter.

I found another variation of that combo that does the same damage..

uf+2, 2,1~EXbomb, midbomb, d+2, b+2, EXbomb, 1,2,1~ragdoll~throw... 65%
 

blues686

Black lantern
i was away from the forums for awhile , i didnt know this thread was blowing up.. thanks for all the info guys.. i'll be sure to practice some of this to level up my game.. :)
 

DuinoElegies

Dis Member
The one I do that I find fairly simple to keep going for the novice or intermediate player is 1,2,1, bb4, 2,2, nj2, b2, 1,2, EXbb3, nj2, bb4, 2,2, Rinse and repeat. Obviously one has to be careful of certain wake-ups. For example, if you can anticipate sub trying to slide out, just place the bb4 at the end and duck block. Then punish and reset the combo. For smoke, almost always assume a port with noob to intermediate players. This will put him right back where he started. For Kung Lao, backing up after the bomb is dropped like TrophyClub does works well.

Question for Tony-T or Trophy: Why the 3,3 in the combo instead of the 2,2, does the 3,3 delayed catch their wake-up better?
 

DuinoElegies

Dis Member
I also find that for newer players (like me), who keep distance and throw bombs to get them into a net, that starting with someone netted, this is the combo I always use (if they are grounded when the net goes off):

(Player in net): fj2, 1,2, EXff4, d2, b2, 1, 2, 1 (47%, 1 meter). It is very simple and allows for pressure immediately afterwards or more bomb spamming. I think players like Tony-T are amazing, but for people like me, who aren't top tier. It is nice to find the best BnB's that I can pull off consistently. Anyone have suggestions for good 1 meter combos?