Ive been trying to incorporate that 2,1, 1,2,1 string to maximize damage for the corner loop before the Exnet. Problem is the net will sometimes strangely whiff... seems like it opens after going through the opps body. is this a timing issue? have you found a way to consistently land that net after 1,2,1 in the corner?short bomb, 3,3, u+2, b+2, 2,1, 1,2,1~net, uf+4, d+2.... 45%
First question: yes it can be tricky to get the net after the 2,1, 1,2,1, you have to input both strings fastIve been trying to incorporate that 2,1, 1,2,1 string to maximize damage for the corner loop before the Exnet. Problem is the net will sometimes strangely whiff... seems like it opens after going through the opps body. is this a timing issue? have you found a way to consistently land that net after 1,2,1 in the corner?
Also can you do 2,1, 1,2,1,df3 at the end of mid bomb uppercut bnb? can you connect the df3 with the throw? would scaling make it useless?
thanks tony
2,1, *Sticky Bomb, m.Bomb, Uppercut, B+2, dash, 1, 2, 1, Ragdoll (57% 12 Hits – 1 Bar)second question: Its impossible to land the df+3 after the 1,2,1 on any bnb combo once you have inputed the 2,1, before the 1,2,1.
it might be possible after a single launcher without any other moves before it. eg.
yea dude, your talking to the guy who invented it If you jump in punch, 2,1~net, then jump in punch and do the rest of the combo it does 60%2,1, *Sticky Bomb, m.Bomb, Uppercut, B+2, dash, 1, 2, 1, Ragdoll (57% 12 Hits – 1 Bar)
This is my go-to BnB. I used it against DanCock last night so he can confirm it works. The timing is not easy. It also works following a jump-in punch and if you jP, 2, 1, Net, jP it's 59%
I don't understand what you mean here unless you meant to say: It's not possible to do 2, 1, 1, 2, 1, Ragdoll ... because in that BnB combo the 2,1 is the starter, and it ends with 1, 2, 1, Ragdoll ... =-?Its impossible to land the df+3 after the 1,2,1 on any bnb combo once you have inputed the 2,1, before the 1,2,1.
it might be possible after a single launcher without any other moves before it. eg.
Pretty sure no one was doing it before me, but whatever...Just because you've done it, too doesn't mean you invented it. This has been around since launch and a lot of people have been doing it since there was announcement of the bomb trap being removed.
Even still, your videos are great and give everyone some look into how things can link and it's a big help to the community at large.
I don't understand what you mean here unless you meant to say: It's not possible to do 2, 1, 1, 2, 1, Ragdoll ... because in that BnB combo the 2,1 is the starter, and it ends with 1, 2, 1, Ragdoll ... =-?
Read the thread above. Tony-T was responding to my question on wether you can finish the standard bnb 2,1,Exbomb, mbomb, uppercut, b2, with 2,1, 1,2,1xragdoll instead of 1,2,1xragdoll as usual. I thought the gravity might be an issue at this late stage in the combo so I was asking him given his superior knowledge of Cyrax´combo mechanics.I don't understand what you mean here unless you meant to say: It's not possible to do 2, 1, 1, 2, 1, Ragdoll ... because in that BnB combo the 2,1 is the starter, and it ends with 1, 2, 1, Ragdoll ... =-?
Yeah I saw Maxter do this which is why I asked about adding it to the end of bnb. I also saw him go for AAnet, njp, b2, 2,1, 1,2 1,1 but whiff the last 2 hits tho it seemed possible to connect! Fun stuff. I think I saw someone (forget who sorry) finish the bnb with 2,1, 3,3xsaw which seemed interesting. Have you tried these finishers for bnb? 2,1, 3,3xsaw or 2,1, 3,3xragdoll or AAT? Maybe 1 extra jab instead of 2? (as in b2, 2, 1,2,1xragdoll)ok i got this to work...
uf+2, 2,1~net, uf+2, b+2, u+2, 2,1, 1,2,1~df+3~throw.... 37%
midscreen meterless.
So it looks like 1,2,1~df+3 will work after a 2,1, so long as the 2,1, hits very early in the combo. basically after the launcher.
I could have swarn that i did this 2 days ago..I think I saw someone (forget who sorry) finish the bnb with 2,1, 3,3xsaw which seemed interesting. Have you tried these finishers for bnb? 2,1, 3,3xsaw or 2,1, 3,3xragdoll or AAT? Maybe 1 extra jab instead of 2? (as in b2, 2, 1,2,1xragdoll)
EDIT: nice njp after b2! this is tricky timing, requires a dash block?
its just a normal dash, you dont need to cancel it with block. it still works pretty easy.don't you have to cancel the dash with a block to make it small? how do u do just a small dash? and i found the 21 ex bomb, mid bomb, uppercut, back + 2, dash 21, dash 121 rag doll to be rather inconsistent at the end. what do you think?
Ill post the notation on that for the benefit of mankindIts a stylish combo, But for 2 bars you can get 65% with another variation..
As far as 2,2 vs 3,3 to stuff wakeups I think it comes down to the character you are playing against and their wakeup repertoire. 3,3 comes out faster and has less delay between hits. 2,2 is interesting as it has that crazy low hitbox on the second hit. I dont think theres a definitive answer for this as extensive testing with the whole cast would have to be made; and considering how strange the wakeup system is in this game as invincibility depends on execution. I personally go for 3,3.also i have a question: what is the best way to do a corner bomb reset? is it:
1) face splat on ground, close bomb, 2 2
2) face splat on ground, close bomb, 3 3
what should i do. also what should i do to set it up? i have tom brady's living guide and he lists corner traps and pretty much all of them cause the splat by doing NJP, back +2, NJP.
thanks in advanced
Yea i find that one really reliable I dont usually use 2 bars in a combo, but if its the last round and i know i can finish off my opponent, ill use up my meter.Ill post the notation on that for the benefit of mankind
jps, 2,1xExbomb, mbomb, d2, b2, 3xExbomb, 1,2,1xAAT 65%