protools27
Rebel without a scene
Hello wonderful world of TYM. I am going down this road not knowing where it will take me or how it will be received, but it has been on my mind for a while and want to get some input.
Next, please allow me to put in caps: THIS IS NOT A CRY FOR NERFS IN ANY WAY, SHAPE OR FORM. I love injustice, its probably my favorite game and I think its great as is. Plus, everyone knows there are no more patches coming. This post is strictly to start discussion and gather opinions. Now that the housekeeping is out of the way, lets get to the good stuff.
It is my belief that every character should have some really good/borderline OP tools that individually make them a great character. And I feel like the top tier characters in this game have those things. Tools like safe teleports, meterless vortexs, and specials that are safe and do extreme chip damage could all be listed as really good tools. And it is these tools that get complained about the most. But I think those complaints are misplaced, because in most cases, without them, the characters with them would no longer be as good.
So what I am looking into is ways that could keep the top tiers great, but make it easier for the rest of the cast to play go even with them. So lets get started with this months most tear inducing character.
Aquaman:
A lot has been made recently of every aquamans favorite move, trident rush. We all know the story, it does too much chip, builds too much meter, can't be punished by most of the cast, etc. Yes trident rush is an awesome move, maybe the best in the game, and it may be OP. But thats not what makes aquaman such a dominating character. We all know what its like to fight aquaman if you don't have a single hit lauching starter. Block FTD, dash in, block FTD dash in, make a good read, hit AM, and poof, he wets himself and all that chip you took and risk to get in was for naught. It also helps him get out of set ups once he's knocked down. So trident rush doesn't make Aquaman the best or second best in the game, its his trait that impacts most of his matchup numbers.
My proposal for aquaman would be to limit him to one trait use per round. Honestly, he would be fine without it at all, since no other character in the game gets a get out of jail free card, but I don't want to change him to much. It would create mind games for the opponent and aquaman, similar to a wager (should I use trait here, save it, is he gonna use it etc) and would help make some of his easier matchups more even.
Martian Manhunter:
People like to call him the new Kabal, I prefer to call him the frankenstein of injustice. Why you ask? Its as if NRS looked at all the tools required to be a great character in injustice and gave them to MMH. If there was a create a character mode, everyone would make a character with the tools of Martian. Air dash: check, 50/50's: check, screen control: check, footsies: check, zoning: check, counter-zoning: check, invincible wake ups: check, set ups: check, corner game: check. He just simply has it all. So I don't really know of a way to tone him down without changing him to much. I don't think a teleport should ever be safe, so OH tele should be punishable or need to be MB'D to be made safe. A case could be made for him to not need a teleport at all, but its so important to his combos, maybe it could only be used mid-combo? IDK help me with this.
Batgirl:
Batgirl is a great character with a lot of tools. Meterless vortex that will make you cry when used with certain interactables, great corner damage, one of the best wake ups in the game, a wake up that leads to said vortex, etc. Is her vortex really good, borderline OP? Yes. But that is what makes her good. So I propose getting rid of her teleport. How would this help? With all most other characters that wanna get in your face and 50/50 you to death, (flash, wonder woman, lobo to name a few) they have to work to get in, and a lot of characters can at least zone them for a bit to keep them away. Not batgirl. Throw a projectile, tele into vortex. Go for interactable, tele into vortex. Ill timed dash, tele into vortex. She just simply doesn't need it. Some say shes struggles with footsies so you may be able to talk me into giving her a dash and walk speed boost to make up for it, depending on how many beers I've consumed.
Zod: I actually think zod is a pretty well designed character. His trait mix ups are really good, and the screen control trait gives him over interactables is also very good, but that is what makes him a good character. I would say maybe with the "nerfs" of the other tops tiers, one could argue for a longer cool down of his trait, but other than that I think hes fine.
Other then those 4 characters I think everyone else is pretty fair, besides Bane, and I have no idea how you could tone him down now. And I think the aforementioned changes would still allow the characters listed to do really well, it would just make the mid and low tier characters able to compete on more even ground.
What do you think? Would these be to much or not enough? Any other changes you would make, or is there no need for changes.
Next, please allow me to put in caps: THIS IS NOT A CRY FOR NERFS IN ANY WAY, SHAPE OR FORM. I love injustice, its probably my favorite game and I think its great as is. Plus, everyone knows there are no more patches coming. This post is strictly to start discussion and gather opinions. Now that the housekeeping is out of the way, lets get to the good stuff.
It is my belief that every character should have some really good/borderline OP tools that individually make them a great character. And I feel like the top tier characters in this game have those things. Tools like safe teleports, meterless vortexs, and specials that are safe and do extreme chip damage could all be listed as really good tools. And it is these tools that get complained about the most. But I think those complaints are misplaced, because in most cases, without them, the characters with them would no longer be as good.
So what I am looking into is ways that could keep the top tiers great, but make it easier for the rest of the cast to play go even with them. So lets get started with this months most tear inducing character.
Aquaman:
A lot has been made recently of every aquamans favorite move, trident rush. We all know the story, it does too much chip, builds too much meter, can't be punished by most of the cast, etc. Yes trident rush is an awesome move, maybe the best in the game, and it may be OP. But thats not what makes aquaman such a dominating character. We all know what its like to fight aquaman if you don't have a single hit lauching starter. Block FTD, dash in, block FTD dash in, make a good read, hit AM, and poof, he wets himself and all that chip you took and risk to get in was for naught. It also helps him get out of set ups once he's knocked down. So trident rush doesn't make Aquaman the best or second best in the game, its his trait that impacts most of his matchup numbers.
My proposal for aquaman would be to limit him to one trait use per round. Honestly, he would be fine without it at all, since no other character in the game gets a get out of jail free card, but I don't want to change him to much. It would create mind games for the opponent and aquaman, similar to a wager (should I use trait here, save it, is he gonna use it etc) and would help make some of his easier matchups more even.
Martian Manhunter:
People like to call him the new Kabal, I prefer to call him the frankenstein of injustice. Why you ask? Its as if NRS looked at all the tools required to be a great character in injustice and gave them to MMH. If there was a create a character mode, everyone would make a character with the tools of Martian. Air dash: check, 50/50's: check, screen control: check, footsies: check, zoning: check, counter-zoning: check, invincible wake ups: check, set ups: check, corner game: check. He just simply has it all. So I don't really know of a way to tone him down without changing him to much. I don't think a teleport should ever be safe, so OH tele should be punishable or need to be MB'D to be made safe. A case could be made for him to not need a teleport at all, but its so important to his combos, maybe it could only be used mid-combo? IDK help me with this.
Batgirl:
Batgirl is a great character with a lot of tools. Meterless vortex that will make you cry when used with certain interactables, great corner damage, one of the best wake ups in the game, a wake up that leads to said vortex, etc. Is her vortex really good, borderline OP? Yes. But that is what makes her good. So I propose getting rid of her teleport. How would this help? With all most other characters that wanna get in your face and 50/50 you to death, (flash, wonder woman, lobo to name a few) they have to work to get in, and a lot of characters can at least zone them for a bit to keep them away. Not batgirl. Throw a projectile, tele into vortex. Go for interactable, tele into vortex. Ill timed dash, tele into vortex. She just simply doesn't need it. Some say shes struggles with footsies so you may be able to talk me into giving her a dash and walk speed boost to make up for it, depending on how many beers I've consumed.
Zod: I actually think zod is a pretty well designed character. His trait mix ups are really good, and the screen control trait gives him over interactables is also very good, but that is what makes him a good character. I would say maybe with the "nerfs" of the other tops tiers, one could argue for a longer cool down of his trait, but other than that I think hes fine.
Other then those 4 characters I think everyone else is pretty fair, besides Bane, and I have no idea how you could tone him down now. And I think the aforementioned changes would still allow the characters listed to do really well, it would just make the mid and low tier characters able to compete on more even ground.
What do you think? Would these be to much or not enough? Any other changes you would make, or is there no need for changes.