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What you think is the real reason of the variations?

VenomX-90

"On your Knees!"
I've been think about this for awhile after NRS explained that each character will have variations, but I was wondering what is the real reason. I personally think that they are trying to experience different things for their characters and which will be good for that character. Like for example a Zoner switches to a Rushdown and vice versa. They are probably experimenting on how what will be the best for the character so in the next game they can have that playstyle set already for that character. And 3D era isnt really relevent per say b/c personally 2D fighting is better for MK. IMO.
 

VenomX-90

"On your Knees!"
To add depth to the game.

Imagine how many different things there will be to discover for the game due to variations.
Yeah, I was just wondering why they changed the playstyle from MK9 to looking like Injustice. The way they had the game play in MK9 was fine to me.
 

GGA Max

Well-Known Member
Never thought about this until JUST now...

In the backstory, I love the evil, dark, mysterious etc characters. Quan Chi and Noob Saibot fit that criteria for me... but they were not rushdown, which is the type of play I excel in. Gives me hope that Shinnok or someone cool will have an aggressive option, instead of walking back and just doing magic.
 
Never thought about this until JUST now...

In the backstory, I love the evil, dark, mysterious etc characters. Quan Chi and Noob Saibot fit that criteria for me... but they were not rushdown, which is the type of play I excel in. Gives me hope that Shinnok or someone cool will have an aggressive option, instead of walking back and just doing magic.
I think that's the general idea and they've more or less stated as such. Sub Zero and scorpion seems to have weapon stances for rushdown and other stances for zoning and keepaway. Makes me excited because I'm the same way. Sub-zero is hands down my favorite character in the franchise, but he's so damn lame I can't stand to play as him.
 

VenomX-90

"On your Knees!"
Never thought about this until JUST now...

In the backstory, I love the evil, dark, mysterious etc characters. Quan Chi and Noob Saibot fit that criteria for me... but they were not rushdown, which is the type of play I excel in. Gives me hope that Shinnok or someone cool will have an aggressive option, instead of walking back and just doing magic.
I may have been an asshole in the last thread but I can have some civility...But to answer you comment I agree with you, NRS wouild think that evil type of characters would be the rushdown and in your face typer of characters but its exactly the opposite especially the sorcerers, like Quan and Shang. Since Shang repesnts the sanke like he is, it makes sense that he is a zoner and is best at the far away game, same for Quan leading you into a trap so he can take teh advantage. I hope they really make their rushdown game better in this game.
 

Circus

Part-Time Kano Hostage
In both Injustice and Mk9 NRS tried their best to give characters options to deal with any situation (especially dlc characters or how i like to call them "characters they had very little time to balance according to the current cast").

The problem was that giving certain characters anti zoning tools effected other matchups that had nothing to do with zoning too. So we would end up with a rushdown character that could use their anti zoning tools to zone another poor character in ways they didn't intend and same with zoners rushing down harder than some offensive characters could. This would create characters which had answers for absolutely everything and that just doesn't work out balance wise.

With variations NRS has the opportunity to segment characters off so there isn't any super characters in theory. Doing so would also create more depth in a way fighting games have never seen before (which we know NRS loves to strive for).
 
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Eldriken

Guest
Not "any" fighting game.. More so nrs games.. But im with you on the "Might as well just get used to it" mentality, especially for anything nrs made.
I can't really think of any fighting game over the last several years that hasn't had some stupid crap in it. =P I'm sure they exist, but it just might be a game I don't know much about.
 

VenomX-90

"On your Knees!"
How does it play like injustice? Do you have examples?
Interactbles the main thing, the way the game looks and plays even the characters looks like the same style as Injustice. IMO it would hav ebeen better if they would have just kept the same graphics or upadated graphics from MK9 and kept it consistent so they can make another trilogy. If they wanted MK look and play like Injustice, they should have started that in the first game then make it into a trilogy keeping the consistent playstyle. but that is just me.
 
I think NRS is 10 steps ahead of us as always.

First, they announced variations as a way to make characters more flexible, giving you an easy way to jump from one character to what is essentially a new style of that same character.

Then, weeks after they announce this, we have Chris G staring at the character select screen for an entire minute as he slowly realizes he has no answer for an Aquaman counter-pick, and he loses the next few matches in a way that completely killed the hype of the tournament.

I can't imagine this will happen in MK X, and I think that's the whole point of what NRS is doing. They know they can't prevent bad matchups, but they can give us the tools to deal with them easier.
 

callMEcrazy

Alone is where to find me.
I will say this though. Everyone seems to be expecting the 3 variations of a character to cover both fighting style extremes (rushdown and zoner). I don't think that'll be the case. I expect NRS to stick to certain characteristics for most characters. For example, I expect none of Cassie Cage's variations to be a hard zoning style. The 2 characters she is comprised off were both rushdown characters and I expect all of her variations to be either rushdown or something intermediate, or balanced. Similarly, I wouldn't expect a character like Ermac to have any hard rushdown variations. Of course they could tilt a balanced character like Sektor either way but I believe they will avoid breaking character as much as they can. Instead, they might try to overcome MU problems by providing different solutions within similar styles. Let me give some examples of variations to make it easy to understand.

Cassie : hard rushdown, soft rushdown, balanced.
Ermac : hard zoner, soft zoner, balanced
Sektor : soft zoner, balanced, soft rushdown

This is how I expect it. No character will have fighting styles of both extremes, i.e. hard zoner and hard rushdown. This way they can keep character themes or profiles.
 
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Eldriken

Guest
I think there should be a way to hide what variation you're picking so no one knows what you're picking until the match starts.

Then, after that, if one of the players wants to try and counter-pick your variation, they don't know whether or not you're going to pick the same one again or another one that could possibly render your variation change useless.

The mind game possibilities are endless if they do that, ladies and gentlemen.
 

Wetdoba

All too easy...
From a designers standpoint I felt like the guys at NRS just always had multiple visions for these character throughout the years, but for each game had to narrow it down to one final fight style per game. Thats how it is when designing most things, you come up with lots of different ideas and variations that you like but in the end have to choose one combination that works. The variation let the designers put in the versions of their favorite characters that never made the cut in past games, the fact that it will add depth and help character loyalists is just icing on the cake imo. Basically throughout the years Ed was pitched different versions of Scorpion for example by the designers; "Hey Ed I always imagined Scorpion being more ninja-like with swords," or "Hey, Ed Scorpions from hell maybe he could fight with demons," etc and for this game Ed was like "Fuck it why not both?"
 

VenomX-90

"On your Knees!"
I will say this though. Everyone seems to be expecting the 3 variations of a character to cover both fighting style extremes (rushdown and zoner). I don't think that'll be the case. I expect NRS to stick to certain characteristics for most characters. For example, I expect none of Cassie Cage's variations to be a hard zoning style. The 2 characters she is comprised off were both rushdown characters and I expect all of her variations to be either rushdown or something intermediate, or balanced. Similarly, I wouldn't expect a character like Ermac to have any hard rushdown variations. Of course they could tilt a balanced character like Sektor either way but I believe they will avoid breaking character as much as they can. Instead, they might try to overcome MU problems by providing different solutions within similar styles. Let me give some examples of variations to make it easy to understand.

Cassie : hard rushdown, soft rushdown, balanced.
Ermac : hard zoner, soft zoner, balanced
Sektor : soft zoner, balanced, soft rushdown

This is how I expect it. No character will have fighting styles of both extremes, i.e. hard zoner and hard rushdown. This way they can keep character themes or profiles.
Call ME Crazy, but Ermac did have a pretty good rushdown thing going if you can get your opponent locked down in the corner. The wall combos I see ppl do on youtube are pretty badass, wish I can use them online but you know how laggy that can be. But I think you may ave answered the gist of what NRS is going for their characters.