Not really. You basically answered you're own question. Armored moves eat up normal moves or other specials depending on how many hits I can take. If you're talking about ex shoulder charge from kenshi, that is not punishable and it absorbs hits while moves like cages red kick is full combo punishable. Depends on the move. Anything in specific you want to know about a move?Would someone explain to me in depth the characteristics of armored moves? What other advantages do they have besides just going through normals moves or specials? Any disadvantages? Do two armor moves cancel each other out, or what happens in this instance? Thanks guys.
Don't forget Cyber Sub-Zero.Armor is to MK9 as prizes are to Oprah, everyone gets some
Except Ermac.
There are a few. Noob and Mileena do not either, except xrayDon't forget Cyber Sub-Zero.
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In MK9, every character has armor on their X-Ray, including Ermac and CSZ. Some X-Rays have less frames of armor than others.
His X ray was godlike thoArmor is to MK9 as prizes are to Oprah, everyone gets some
Except Ermac.
but then i would also like to see a couple of characters who truly need armor to be impervious to those armor breaking attacks. Like SheevaId like for NRS to start adding armor breaking specials that are not supera/xrays. Like SF4
Then make it invincible instead of armor. So armor breaking would not affect it.but then i would also like to see a couple of characters who truly need armor to be impervious to those armor breaking attacks. Like Sheeva
of course. its so simple.Then make it invincible instead of armor. So armor breaking would not affect it.
ThisThen make it invincible instead of armor. So armor breaking would not affect it.
It was one of the most satisfying things to land an X-ray with Ermac and hearing all of those armored hit sound effects and seeing Ermac light up like a Christmas tree from absorbing so many hits. F3, 3 that Cage you asshole!Armor is to MK9 as prizes are to Oprah, everyone gets some
Except Ermac.
This could have been applied to so many things in MK9 instead. :/Then make it invincible instead of armor. So armor breaking would not affect it.
Can you elaborate on this a little more? I'm not sure I fully understand what you mean.some characters lack strong footsies because not all characters are footsies characters. those characters have armoured moves to help their neutral game./
I see what you mean. I see how it changes the offensive roles by your explanation. But how did NRS balance armor for MK9? For example, what criteria do moves have to meet in order for for armor to last the duration of a move, have them take no damage, etc. (or whatever the case may be)? I take it there are such moves?The basis of armor is that it allows you to take a hit and keep attacking rather than being placed into hitstun. This often means that you can take the hit and then hit your opponent before he recovers from his own attack. There are various types of armor that have different properties; you might take the full damage of the hit you absorbed, you might take less, and you might take no damage in certain cases.
Depending on what type of armor it is, it might absorb 1 hit, or multiple hits. 1-hit is pretty common, but there are often special abilities or types of armor that absorb more than one hit in certain games.
Not necessarily, I just wanted to get an idea of the reasoning behind the implementation of this mechanic. Thanks though.Anything in specific you want to know about a move?