Captain Oxygen
The end of one combo is the beginning of another
Lobo's really good but no one knows, every Lobo player says he's secret top tier.lobo keeps wiining more MUs, very interesting
Lobo's really good but no one knows, every Lobo player says he's secret top tier.lobo keeps wiining more MUs, very interesting
yeah I feel like batman does fine when has a lot of meter+significant life leadIt really is odd that a character with such a stable MU chart would lose that bad, but FTD gives Batman serious trouble to start. Trident rush is great for stealing any and all chip Batman would have done to you with MB batarang pressure. If you're an Aquaman that is well-trained in blocking Batman, that adds insult to injury. Batman has to respect Aquaman's scoop - into ambiguous J3 on wakeup. Aquaman's D2 negates Batman's jumpins.
I feel this matchup could stabilize into a 4-6 if Batman's start abusing MBB3s to bait throw techs. I feel when Batman's do something like B11-trait, they should freeze for a second then MBB3 for example. Most poeple would assume Batman will throw them.
He somewhat loses the zoning Game. AHV loses to FTD, and its a 20 percent punish if you dont meter burn it. However, if you can bait and read correctly, that equals a free dash / HV. If you meter burn your super breath during combos, Aquaman can get out of it with trait. Any jump-ins are checked by d2.So why does aquaman win against superman now? IMO it's 5-5
Can you elaborate on the Lex matchup?@Tom Brady
I've tried, and tried, and tried with @EMPEROR_JUPITER and @Krayzie offline at MLG. Aquaman's trident rush jails Martian Manhunter if you mash forward for the life of you.
Even when you don't just-frame block the teleport, the trident rush still seems to jail. That amongst other reasons make me feel the MU is 5-5.
Also, Lex Luthor beats Aquaman because fuck Lex Luthor.
He doesn't need to command grab since AM has no wake-up invuln anyways. But if he did, he wouldn't be able to do it to rush since it hits twice in 14 frames.(In all seriousness check if wakeup trident rush gets stuffed by Bane's command grab; I think it's grab immune on startup but I could be wrong. If the grab stuffs it, then go Bane and respect nothing after a knockdown. If it does not, then grab BA.)
Nope, he'll always say its 8-2 AquamanI think that the Joker matchup needs revisited. Joker with teeth on hard knock downs, wall bounces, and corner shenanies can be so hard on AM. Not sure it's as bad as 7-3.
@EMP Dark - Any comments?
who told you before anyone? give me my props and praise!@Tom Brady
I've tried, and tried, and tried with @EMPEROR_JUPITER and @Krayzie offline at MLG. Aquaman's trident rush jails Martian Manhunter if you mash forward for the life of you.
Even when you don't just-frame block the teleport, the trident rush still seems to jail. That amongst other reasons make me feel the MU is 5-5.
Also, Lex Luthor beats Aquaman because fuck Lex Luthor.
That MU is a super strong 6-4 and most likely a 7-3 Aquaman. Its true Joker can bully AM on knockdown, however if you know how to block and when to pushblock this MU is a nightmare. AM controls space too well and has to much range and a godlike d2 and amazing pressure, Joker has to risk way to much to do anything against AM. The only reason I say it isn't a full 7-3 is because if you don't know how to block or pushblock, good luck. If you do its definitely a 7-3 AMs favor all dayI think that the Joker matchup needs revisited. Joker with teeth on hard knock downs, wall bounces, and corner shenanies can be so hard on AM. Not sure it's as bad as 7-3.
@EMP Dark - Any comments?
Lol why don't you think it's as bad as 7-3? I personally think it's 8-2 imo. Wtf can Joker really do to Aquaman besides abuse him on knockdown like any character can cause of Aquaman bad wakeup's? Aquaman pretty much shuts down everything Joker has. Joker can't play any footsies cause of FTD. His jump in's gets shut down by AM d2. He has 0 answers for trident rush and trait. Basically the only hope for Joker in this mu is to get AM in a background bounce or get him in the corner then yeah AM is dead. Other than that AM pretty much dominates Joker in every aspect. If you still don't believe the mu isn't all that bad for Joker check these out.I think that the Joker matchup needs revisited. Joker with teeth on hard knock downs, wall bounces, and corner shenanies can be so hard on AM. Not sure it's as bad as 7-3.
@EMP Dark - Any comments?
I just felt like Joker's abuse after knockdown led to so much more damage, and more knockdowns, making it especially hard for Aquaman to get up. I just dont feel like it's so impossible for Joker to knock him down.Lol why don't you think it's as bad as 7-3? I personally think it's 8-2 imo. Wtf can Joker really do to Aquaman besides abuse him on knockdown like any character can cause of Aquaman bad wakeup's?
Play Joker and you will understand. I wouldnt say 8-2 but a strong 6-4, most likely a 7-3 is definitely suitableI just felt like Joker's abuse after knocdown led to so much more damage, and more knockdowns, making it especially hard for Aquaman to get up. I just dont feel like it's so impossible for Joker to knock him down.
The Joker's in those videos make a ton of mistakes. I dont feel like that's Joker at the highest level.
I'm not saying it's one way or the other, I was just wondering.
So grr's basic Joker and Stevo's first time in a competitive fighting game vs Rico's years of experience? This is supposed to be proof?Lol why don't you think it's as bad as 7-3? I personally think it's 8-2 imo. Wtf can Joker really do to Aquaman besides abuse him on knockdown like any character can cause of Aquaman bad wakeup's? Aquaman pretty much shuts down everything Joker has. Joker can't play any footsies cause of FTD. His jump in's gets shut down by AM d2. He has 0 answers for trident rush and trait. Basically the only hope for Joker in this mu is to get AM in a background bounce or get him in the corner then yeah AM is dead. Other than that AM pretty much dominates Joker in every aspect. If you still don't believe the mu isn't all that bad for Joker check these out.
Btw for the 3rd video skip to 2:50. Last video skip to 17:30.
What do you think the MU is then @Qwark28 ?So grr's basic Joker and Stevo's first time in a competitive fighting game vs Rico's years of experience? This is supposed to be proof?
You can play footsies, you can jump, you can negate trait.
If you're punishing aquaman with anything other than D2 90% of the time you don't know the matchup
If you're able to use a 5f nearly instant move that has a huge hitbox and is only -2 on block, with Joker's shortest jump arc in the game.
From 3/4 Joker gunshots aquaman from FTD as a punish and gets a free dash up until in his face.
The only reason we even lose this matchup is because of footsie dominance, FTD and slightly lower damage, that's it.
Wow you sound crazy as hell. The reasoning for those videos wasn't to show how inexperienced Grr was with Joker or Stevo's 1st time in a competitive fg was about. It was about showing how limited Joker is in that mu. But ok Qwark mr know it all. Since you always like to upplay Joker so damn much what AM's have you even played to consider that mu isn't that bad for him?So grr's basic Joker and Stevo's first time in a competitive fighting game vs Rico's years of experience? This is supposed to be proof?
You can play footsies, you can jump, you can negate trait.
If you're punishing aquaman with anything other than D2 90% of the time you don't know the matchup
If you're able to use a 5f nearly instant move that has a huge hitbox and is only -2 on block, with Joker's shortest jump arc in the game.
From 3/4 Joker gunshots aquaman from FTD as a punish and gets a free dash up until in his face.
The only reason we even lose this matchup is because of footsie dominance, FTD and slightly lower damage, that's it.
Thank you for replying reasonably and kindly.Wow you sound crazy as hell. The reasoning for those videos wasn't to show how inexperienced Grr was with Joker or Stevo's 1st time in a competitive fg was about. It was about showing how limited Joker is in that mu. But ok Qwark mr know it all. Since you always like to upplay Joker so damn much what AM's have you even played to consider that mu isn't that bad for him?
Omg it doesn't matter. What does it matter if Rico is a veteran fg player or not determine what a mu number is? But you know what i'm not even going to get into an argument with you about this. If you really think this mu is only 6-4 AM then by all means prove it.Thank you for replying reasonably and kindly.
You don't seem to understand that when you pit someone with a pocket Joker he plays once in a while or someone who is trying to learn their first fighting game still over veteran players like Rico then obviously they will be outplayed heavily.
If you can't understand the difference a skill gap makes in determining matchups numbers then I don't really know what to say.Omg it doesn't matter. What does it matter if Rico is a veteran fg player or not determine what a mu number is? But you know what i'm not even going to get into an argument with you about this. If you really think this mu is only 6-4 AM then by all means prove it.
Wtf do you mean likewise to me? I'm not the 1 claiming a mu is 6-4 when really the mu is damn near unwinnable when you are playin a good AM. I tell it like it is. Like i said before if you really believe the mu is only 6-4 prove it.If you can't understand the difference a skill gap makes in determining matchups numbers then I don't really know what to say.
Likewise to you, I've heard it's cheaper to go to tournaments over there, for some reason.